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    Class ScriptableRendererData.ProbeVolumeResources

    Class contains references to shader resources used by APV.

    Inheritance
    object
    ScriptableRendererData.ProbeVolumeResources
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    public sealed class ScriptableRendererData.ProbeVolumeResources

    Fields

    Name Description
    probeSamplingDebugMesh

    Debug mesh used to draw the sampling weights of the probe volume.

    probeSamplingDebugTexture

    Texture with the numbers dor sampling weights.

    probeVolumeDebugShader

    Debug shader used to render probes in the volume.

    probeVolumeFragmentationDebugShader

    Debug shader used to display fragmentation of the GPU memory.

    probeVolumeOffsetDebugShader

    Debug shader used to draw the offset direction used for a probe.

    probeVolumeSamplingDebugShader

    Debug shader used to draw the sampling weights of the probe volume.

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