Class SplitToning
A volume component that holds settings for the Split Toning effect.
Inheritance
VolumeComponent
SplitToning
Implements
IPostProcessComponent
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Split Toning")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class SplitToning : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name |
Description |
balance
|
Balance between the colors in the highlights and shadows.
|
highlights
|
The color to use for highlights.
|
shadows
|
The color to use for shadows.
|
Methods
Name |
Description |
IsActive()
|
Tells if the post process needs to be rendered or not.
|
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