Enum DebugMaterialMode
Debug material modes.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Library\\PackageCache\\com.unity.render-pipelines.universal@15.0.7\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMaterialMode
Fields
| Name | Description |
|---|---|
| Albedo | Display material albedo. |
| Alpha | Display material alpha. |
| AmbientOcclusion | Display material ambient occlusion. |
| Emission | Display material emission. |
| LightingComplexity | Display evaluated lighting complexity. |
| Metallic | Display material metallic. |
| None | No material debug. |
| NormalTangentSpace | Display material normal (tangent space). |
| NormalWorldSpace | Display material normal (world space). |
| Smoothness | Display material smoothness. |
| Specular | Display material specular. |
| SpriteMask | Display material sprite mask. |