Class LiftGammaGain
A volume component that holds settings for the Split Toning effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class LiftGammaGain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
gain | Use this to increase and apply a hue to the signal and make highlights brighter. |
gamma | Use this to control and apply a hue to the mid-range tones with a power function. |
lift | Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the post process needs to be rendered or not. |