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    Class RenderObjects

    The class for the render objects renderer feature.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableRendererFeature
    RenderObjects
    Implements
    IDisposable
    Inherited Members
    ScriptableRendererFeature.isActive
    ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
    ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)
    ScriptableRendererFeature.SetActive(bool)
    ScriptableRendererFeature.Dispose()
    ScriptableRendererFeature.Dispose(bool)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [ExcludeFromPreset]
    [Tooltip("Render Objects simplifies the injection of additional render passes by exposing a selection of commonly used settings.")]
    public class RenderObjects : ScriptableRendererFeature, IDisposable

    Fields

    Name Description
    settings

    The settings used for the Render Objects renderer feature.

    Methods

    Name Description
    AddRenderPasses(ScriptableRenderer, ref RenderingData)

    Injects one or multiple ScriptableRenderPass in the renderer.

    Create()

    Initializes this feature's resources. This is called every time serialization happens.

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