Enum ColorGradingMode
Options for selecting Color Grading modes, Low Dynamic Range (LDR) or High Dynamic Range (HDR)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum ColorGradingMode
Fields
| Name | Description |
|---|---|
| HighDynamicRange | This mode works best for high precision grading similar to movie production workflows. Unity applies color grading before tonemapping. |
| LowDynamicRange | This mode follows a more classic workflow. Unity applies a limited range of color grading after tonemapping. |