Enum SimpleLitGUI.SmoothnessMapChannel
Options to select the texture channel where the smoothness value is stored.
Namespace: UnityEditor.Rendering.Universal.ShaderGUI
Assembly: Unity.RenderPipelines.Universal.Editor.dll
Syntax
public enum SimpleLitGUI.SmoothnessMapChannel
Fields
| Name | Description |
|---|---|
| AlbedoAlpha | Use this when smoothness is stored in the alpha channel of the Albedo Map. |
| SpecularAlpha | Use this when smoothness is stored in the alpha channel of the Specular Map. |