Struct TileData
The tile data passed to the deferred shaders.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public struct TileData
Fields
| Name | Description |
|---|---|
| listBitMask | The list bit mask. |
| relLightOffset | The relative light offset. |
| tileID | The tile ID. |
| unused | Unused variable. |