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    Struct TileData

    The tile data passed to the deferred shaders.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public struct TileData

    Fields

    Name Description
    listBitMask

    The list bit mask.

    relLightOffset

    The relative light offset.

    tileID

    The tile ID.

    unused

    Unused variable.

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