Struct TileData
The tile data passed to the deferred shaders.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public struct TileData
Fields
Name | Description |
---|---|
listBitMask | The list bit mask. |
relLightOffset | The relative light offset. |
tileID | The tile ID. |
unused | Unused variable. |