Class UniversalRendererData
Class containing resources needed for the UniversalRenderer
.
Implements
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[ExcludeFromPreset]
public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiver
Fields
Name | Description |
---|---|
post |
Resources needed for Post Processing. |
shaders | Shader resources used in URP. |
xr |
Shader resources needed in URP for XR. |
Properties
Name | Description |
---|---|
accurate |
Use Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs. |
copy |
Copy depth mode. |
default |
The default stencil state settings. |
depth |
Depth priming mode. |
intermediate |
Controls when URP renders via an intermediate texture. |
opaque |
Use this to configure how to filter opaque objects. |
rendering |
Rendering mode. |
shadow |
True if transparent objects receive shadows. |
transparent |
Use this to configure how to filter transparent objects. |
Methods
Name | Description |
---|---|
Create() | Creates the instance of the ScriptableRenderer. |
On |
This function is called when the object becomes enabled and active. |