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    Class UniversalRendererData

    Class containing resources needed for the UniversalRenderer.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableRendererData
    UniversalRendererData
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    ScriptableRendererData.debugShaders
    ScriptableRendererData.probeVolumeResources
    ScriptableRendererData.rendererFeatures
    ScriptableRendererData.SetDirty()
    ScriptableRendererData.OnValidate()
    ScriptableRendererData.useNativeRenderPass
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [ExcludeFromPreset]
    public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiver

    Fields

    Name Description
    postProcessData

    Resources needed for Post Processing.

    shaders

    Shader resources used in URP.

    xrSystemData

    Shader resources needed in URP for XR.

    Properties

    Name Description
    accurateGbufferNormals

    Use Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs.

    copyDepthMode

    Copy depth mode.

    defaultStencilState

    The default stencil state settings.

    depthPrimingMode

    Depth priming mode.

    intermediateTextureMode

    Controls when URP renders via an intermediate texture.

    opaqueLayerMask

    Use this to configure how to filter opaque objects.

    renderingMode

    Rendering mode.

    shadowTransparentReceive

    True if transparent objects receive shadows.

    transparentLayerMask

    Use this to configure how to filter transparent objects.

    Methods

    Name Description
    Create()

    Creates the instance of the ScriptableRenderer.

    OnEnable()

    This function is called when the object becomes enabled and active.

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