Texture2D.Texture2D
Texture2D(width: int, height: int)
Description

Create a new empty texture.

The texture will be width by height size, with an ARGB32 TextureFormat, with mipmaps and in sRGB color space.

Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
	function Start () {
		// Create a new texture and assign it to the renderer's material
		var texture = new Texture2D (128, 128);
		renderer.material.mainTexture = texture;
	}
See Also: SetPixel, SetPixels, Apply functions.
Texture2D(width: int, height: int, format: TextureFormat, mipmap: bool)
Description

Create a new empty texture.

The texture will be width by height size, with a given format, with mipmaps or without and in either the linear or sRGB color space.

Usually you will want to set the colors of the texture after creating it, using SetPixel, SetPixels and Apply functions.
	function Start () {
		// Create a new texture and assign it to the renderer's material
		var texture = new Texture2D(128, 128, TextureFormat.ARGB32, false);
		renderer.material.mainTexture = texture;
	}
See Also: SetPixel, SetPixels, Apply functions.
Texture2D(width: int, height: int, format: TextureFormat, mipmap: bool, linear: bool)
Description

See Also: SetPixel, SetPixels, Apply functions.