Texture.mipMapBias
var mipMapBias: float;
float mipMapBias;
mipMapBias as float
Description

Mip map bias of the texture.

A positive bias makes a texture appear extra blurry, while a negative bias sharpens the texture. Note that using large negative bias can reduce performance, so it's not recommended to use more than -0.5 negative bias. In most cases better sharpening of the texture can be achieved by using anisotropic filtering.

See Also: Texture.anisoLevel, texture assets.
	renderer.material.mainTexture.mipMapBias = 0.5;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.mipMapBias = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		renderer.material.mainTexture.mipMapBias = 0.5F