Texture.SetGlobalAnisotropicFilteringLimits
static function SetGlobalAnisotropicFilteringLimits(forcedMin: int, globalMax: int): void;
Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.