Texture.SetGlobalAnisotropicFilteringLimits
static function SetGlobalAnisotropicFilteringLimits(forcedMin: int, globalMax: int): void;
static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);
static def SetGlobalAnisotropicFilteringLimits(forcedMin as int, globalMax as int) as void
Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.