• SceneRenderPipeline
      • 필드
        • renderPipelineAsset
    • TextureCombiner
      • 생성자
        • TextureCombiner
      • 필드
        • _midGrey
      • 프로퍼티
        • midGrey
      • 메서드
        • Combine
        • GetTextureSafe
        • SetRemapping
        • TextureFromColor
        • TextureHasAlpha
  • UnityEditor
    • ShadowCascadeGUI
      • 메서드
        • DrawCascadeSplitGUI
        • FillWithGradient
  • UnityEditor.Experimental.Rendering
    • CSharpToHLSL
      • 메서드
        • GenerateAll
        • GenerateHLSL
    • CameraEditorUtils
      • 프로퍼티
        • GUITextureBlit2SRGBMaterial
      • 메서드
        • DrawCameraSceneViewOverlay
        • IsViewPortRectValidToRender
    • CameraEditorUtils.GetPreviewCamera
    • CoreLightEditorUtilities
      • 메서드
        • DrawAreaLightHandle
        • DrawAreaLightWireframe
        • DrawOrthoFrustumHandle
        • DrawOrthoFrustumWireframe
        • DrawPyramidFrustumHandle
        • DrawPyramidFrustumWireframe
        • DrawSpotlightHandle
        • DrawSpotlightWireframe
        • DrawWireDisc
        • GetLightBehindObjectWireframeColor
        • GetLightHandleColor
    • DebugState
      • 필드
        • m_QueryPath
      • 프로퍼티
        • queryPath
      • 메서드
        • GetValue
        • OnEnable
        • SetValue
    • DebugStateAttribute
      • 생성자
        • DebugStateAttribute
      • 필드
        • types
    • DebugStateBool
    • DebugStateColor
    • DebugStateFlags
    • DebugStateFloat
    • DebugStateInt
    • DebugStateUInt
    • DebugStateVector2
    • DebugStateVector3
    • DebugStateVector4
    • DebugState<T>
      • 필드
        • m_Value
      • 프로퍼티
        • value
      • 메서드
        • GetHashCode
        • GetValue
        • SetValue
    • DebugUIDrawer
      • 메서드
        • Apply
        • Begin
        • Cast
        • End
        • OnGUI
        • PrepareControlRect
    • DebugUIDrawerAttribute
      • 생성자
        • DebugUIDrawerAttribute
      • 필드
        • type
    • DebugUIDrawerBitField
      • 메서드
        • OnGUI
    • DebugUIDrawerBoolField
      • 메서드
        • OnGUI
    • DebugUIDrawerButton
      • 메서드
        • OnGUI
    • DebugUIDrawerColorField
      • 메서드
        • OnGUI
    • DebugUIDrawerContainer
      • 메서드
        • Begin
        • End
    • DebugUIDrawerEnumField
      • 메서드
        • OnGUI
    • DebugUIDrawerFloatField
      • 메서드
        • OnGUI
    • DebugUIDrawerFoldout
      • 메서드
        • Begin
        • End
        • OnGUI
    • DebugUIDrawerHBox
      • 메서드
        • Begin
        • End
    • DebugUIDrawerHistoryBoolField
      • 메서드
        • OnGUI
    • DebugUIDrawerHistoryEnumField
      • 메서드
        • OnGUI
    • DebugUIDrawerIntField
      • 메서드
        • OnGUI
    • DebugUIDrawerUIntField
      • 메서드
        • OnGUI
    • DebugUIDrawerVBox
      • 메서드
        • Begin
        • End
    • DebugUIDrawerValue
      • 메서드
        • OnGUI
    • DebugUIDrawerVector2Field
      • 메서드
        • OnGUI
    • DebugUIDrawerVector3Field
      • 메서드
        • OnGUI
    • DebugUIDrawerVector4Field
      • 메서드
        • OnGUI
    • DebugWindow
      • 프로퍼티
        • open
      • 메서드
        • ApplyStates
        • DestroyWidgetStates
    • DebugWindow.Styles
      • 생성자
        • Styles
      • 필드
        • s_DefaultLabelWidth
        • sectionElement
        • sectionHeader
        • sectionScrollView
        • selected
        • skinBackgroundColor
    • DensityVolumeTextureTool
    • HierarchicalBox
      • 생성자
        • HierarchicalBox
      • 프로퍼티
        • baseColor
        • center
        • monoHandle
        • size
      • 메서드
        • DrawHandle
        • DrawHull
    • HierarchicalSphere
      • 생성자
        • HierarchicalSphere
      • 프로퍼티
        • baseColor
        • center
        • radius
      • 메서드
        • DrawHandle
        • DrawHull
    • SerializedBitArrayUrtilities
      • 메서드
        • GetBitArrayAt
        • GetBitArrayCapacity
        • SetBitArrayAt
    • ShaderGeneratorMenu
  • UnityEditor.Experimental.Rendering.HDPipeline
    • AmbientOcclusionEditor
      • 메서드
        • OnInspectorGUI
    • AtmosphericScatteringEditor
      • 필드
        • m_MaxFogDistance
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • AxFShaderPreprocessor
      • 생성자
        • AxFShaderPreprocessor
      • 메서드
        • ShadersStripper
    • BaseShaderPreprocessor
      • 생성자
        • BaseShaderPreprocessor
      • 필드
        • m_ClusterLighting
        • m_DebugDisplay
        • m_Decals3RT
        • m_Decals4RT
        • m_DecalsOFF
        • m_LightLayers
        • m_LodFadeCrossFade
        • m_ShadowHigh
        • m_ShadowLow
        • m_ShadowMedium
        • m_ShadowVariants
        • m_ShadowVeryHigh
        • m_SubsurfaceScattering
        • m_TileLighting
        • m_Transparent
        • m_WriteMSAADepth
        • m_WriteNormalBuffer
      • 메서드
        • ShadersStripper
    • BaseUI<TType>
      • 생성자
        • BaseUI
      • 필드
        • m_AnimBools
      • 프로퍼티
        • data
      • 메서드
        • Reset
        • Update
    • CommonShaderPreprocessor
      • 생성자
        • CommonShaderPreprocessor
      • 메서드
        • ShadersStripper
    • CoreEditorDrawer<TData>
      • 필드
        • noop
        • space
      • 메서드
        • AdvancedFoldoutGroup
        • Conditional
        • FoldoutGroup
        • Group
        • Select
    • CoreEditorDrawer<TData>.ActionDrawer
    • CoreEditorDrawer<TData>.DataSelect<T2Data>
    • CoreEditorDrawer<TData>.Enabler
    • CoreEditorDrawer<TData>.IDrawer
      • 메서드
        • Draw
    • CoreEditorDrawer<TData>.SwitchEnabler
    • CoreEditorDrawersExtensions
      • 메서드
        • Draw
    • DecalMenuItems
    • DecalProjectorComponentEditor
      • 메서드
        • OnInspectorGUI
        • OnMaterialChange
    • DiffusionProfileMaterialUI
      • 메서드
        • IsSupported
        • OnGUI
    • DiffusionProfileSettingsEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • DiffusionProfileSettingsListUI
      • 생성자
        • DiffusionProfileSettingsListUI
      • 필드
        • drawElement
      • 메서드
        • OnGUI
    • EmissiveIntensityUnit
    • ExpandedState<TState, TTarget>
      • 생성자
        • ExpandedState
      • 프로퍼티
        • this
      • 메서드
        • CollapseAll
        • ExpandAll
        • GetExpandedAreas
        • SetExpandedAreas
    • ExponentialFogEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • FabricGUI
      • 메서드
        • OnGUI
    • FoldoutOption
    • GradientSkySettingsEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • GroupOption
    • HDAdditionalShadowData
      • 메서드
        • InitDefaultHDAdditionalShadowData
    • HDBaseEditor<T>
      • 프로퍼티
        • m_HDPipeline
        • m_Target
        • m_Targets
      • 메서드
        • OnEnable
    • HDEditorCLI
      • 메서드
        • Run
    • HDEditorUtils
      • 메서드
        • DrawSectionFoldout
        • FlagToggle
        • GetBaseShaderPreprocessorList
        • HumanizeWeight
        • LoadAsset
        • PropertyFieldWithFlagToggleIfDisplayed
        • PropertyFieldWithOptionalFlagToggle
        • ReserveAndGetFlagToggleRect
        • ResetMaterialKeywords
    • HDLightExplorerExtension
      • 메서드
        • GetContentTabs
        • GetHDLightColumns
        • GetHDLights
        • GetHDReflectionProbeColumns
        • GetHDReflectionProbes
        • GetPlanarReflectionColumns
        • GetPlanarReflections
        • GetVolumeColumns
        • GetVolumes
        • OnDisable
    • HDLightExplorerExtension.HDStyles
      • 필드
        • AffectDiffuse
        • AffectSpecular
        • Color
        • ColorFilter
        • ColorTemperature
        • ColorTemperatureMode
        • ContactShadows
        • FogType
        • GlobalVolume
        • HasStaticLightingSky
        • HasVisualEnvironment
        • IndirectMultiplier
        • Intensity
        • IsPrefab
        • LightmapBakeTypeTitles
        • LightmapBakeTypeValues
        • Mode
        • Name
        • On
        • ParallaxCorrection
        • Priority
        • Range
        • ReflectionProbeFarClip
        • ReflectionProbeMode
        • ReflectionProbeNearClip
        • ReflectionProbeShadowDistance
        • ReflectionProbeShape
        • ReflectionProbeWeight
        • ShadowResolution
        • Shadows
        • ShapeWidth
        • SkyType
        • Type
        • Unit
        • VolumeProfile
    • HDLitGUI
      • 메서드
        • OnGUI
    • HDRISkyEditor
      • 메서드
        • GetUpperHemisphereLuxValue
        • OnDisable
        • OnEnable
        • OnInspectorGUI
    • HDRaytracingEnvironmentInspector
    • HDRenderPipelineEditor
      • 메서드
        • OnInspectorGUI
    • HDRenderPipelineMenuItems
    • HDSceneManagement
    • HDScreenSpaceReflectionEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • HDShadowSettingsEditor
      • 생성자
        • HDShadowSettingsEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • HDUnlitGUI
      • 메서드
        • OnGUI
    • HDWizard
    • HairGUI
      • 메서드
        • OnGUI
    • IUpdateable<T>
      • 메서드
        • Update
    • LinearFogEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • LitShaderPreprocessor
      • 생성자
        • LitShaderPreprocessor
      • 메서드
        • ShadersStripper
    • MaterialId
    • NormalMapFilteringTexturePostprocessor
    • ProceduralSkySettingsEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • QuaternionPropertyDrawer
      • 메서드
        • OnGUI
    • ReflectionMenuItems
    • ScreenSpaceRefractionEditor
      • 필드
        • m_ScreenFadeDistance
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • SerializedInfluenceVolume
      • 생성자
        • SerializedInfluenceVolume
      • 메서드
        • Apply
    • SerializedPropertyExtention
      • 메서드
        • GetEnumName
        • GetEnumValue
    • SerializedProxyVolume
      • 생성자
        • SerializedProxyVolume
      • 필드
        • boxSize
        • root
        • shape
        • sphereRadius
    • SerializedReflectionProxyVolumeComponent
      • 생성자
        • SerializedReflectionProxyVolumeComponent
      • 필드
        • proxyVolume
        • serializedObject
      • 메서드
        • Apply
        • Update
    • StackLitGUI
      • 메서드
        • OnGUI
    • StandardsToHDLitMaterialUpgrader
      • 생성자
        • StandardsToHDLitMaterialUpgrader
      • 메서드
        • Convert
    • UnlitUI
      • 메서드
        • OnGUI
    • UnlitsToHDUnlitUpgrader
      • 생성자
        • UnlitsToHDUnlitUpgrader
      • 메서드
        • Convert
    • UpgradeMenuItems
      • 메서드
        • UpdateMaterialToNewerVersion
    • UpgradeStandardShaderMaterials
    • VisualEnvironmentEditor
      • 필드
        • fogNames
        • fogValues
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • VolumetricFogEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • VolumetricLightingControllerEditor
      • 메서드
        • OnInspectorGUI
    • VolumetricMenuItems
  • UnityEditor.Experimental.Rendering.TestFramework
    • AssertUtilities
      • 메서드
        • AssertAreEqual
    • RandomUtilities
      • 메서드
        • RandomBool
        • RandomColor
        • RandomEnumIndex
        • RandomEnumValue
        • RandomFloat
        • RandomInt
        • RandomQuaternion
        • RandomVector3
    • YAMLUtilities
      • 메서드
        • ToYAML
  • UnityEditor.Experimental.Rendering.Tests
    • CoreUnsafeUtilsTests
      • 메서드
        • CopyToArray
        • CopyToList
        • QuickSort
        • QuickSortHash
    • CoreUnsafeUtilsTests.TestData
      • 필드
        • floatValue
        • intValue
      • 메서드
        • Equals
        • GetHashCode
  • UnityEditor.IMGUI.Controls
    • DecalProjectorComponentHandle
      • 생성자
        • DecalProjectorComponentHandle
      • 프로퍼티
        • size
      • 메서드
        • ColorFromHandleDirection
        • DrawArrowDownProjectionDirection
        • DrawHandleDirectionPlane
        • DrawHandleMidpoint
        • DrawWireframe
        • HandleDirectionFromRotation
        • PlaneVerticesFromHandleDirection
  • UnityEngine.Experimental.Rendering
    • AdditionalShadowData
      • 필드
        • DefaultShadowResolution
        • contactShadows
        • edgeLeakFixup
        • edgeTolerance
        • edgeToleranceNormal
        • normalBiasMax
        • normalBiasMin
        • normalBiasScale
        • sampleBiasScale
        • shadowDimmer
        • shadowFadeDistance
        • shadowResolution
        • viewBiasMax
        • viewBiasMin
        • viewBiasScale
        • volumetricShadowDimmer
      • 프로퍼티
        • cascadeCount
      • 메서드
        • CopyTo
        • GetShadowAlgorithm
        • GetShadowCascades
        • GetShadowData
        • GetShadowResolution
        • SetShadowAlgorithm
        • SetShadowCascades
    • AdditionalShadowData.ShadowData
      • 필드
        • data
        • format
    • BC6HExtensions
      • 메서드
        • BC6HEncodeFastCubemap
    • BitArray128
      • 생성자
        • BitArray128
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
        • Equals
        • GetHashCode
      • 연산자
        • operator !=
        • operator &
        • operator ==
        • operator |
        • operator ~
    • BitArray16
      • 생성자
        • BitArray16
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
        • Equals
        • GetHashCode
      • 연산자
        • operator !=
        • operator &
        • operator ==
        • operator |
        • operator ~
    • BitArray256
      • 생성자
        • BitArray256
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
        • Equals
        • GetHashCode
      • 연산자
        • operator !=
        • operator &
        • operator ==
        • operator |
        • operator ~
    • BitArray32
      • 생성자
        • BitArray32
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
        • Equals
        • GetHashCode
      • 연산자
        • operator !=
        • operator &
        • operator ==
        • operator |
        • operator ~
    • BitArray64
      • 생성자
        • BitArray64
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
        • Equals
        • GetHashCode
      • 연산자
        • operator !=
        • operator &
        • operator ==
        • operator |
        • operator ~
    • BitArray8
      • 생성자
        • BitArray8
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
        • Equals
        • GetHashCode
      • 연산자
        • operator !=
        • operator &
        • operator ==
        • operator |
        • operator ~
    • BitArrayUtilities
      • 메서드
        • Get128
        • Get16
        • Get256
        • Get32
        • Get64
        • Get8
        • Set128
        • Set16
        • Set256
        • Set32
        • Set64
        • Set8
    • BufferedRTHandleSystem
      • 메서드
        • AllocBuffer
        • Dispose
        • GetFrameRT
        • ReleaseAll
        • SetReferenceSize
        • Swap
    • CameraSwitcher
      • 필드
        • m_Cameras
    • ComponentSingleton<TType>
      • 프로퍼티
        • instance
    • CoreUnsafeUtils
      • 메서드
        • CombineHashes
        • CompareHashes
        • CopyTo
        • HaveDuplicates
        • IndexOf
        • QuickSort
    • CoreUnsafeUtils.IKeyGetter<TValue, TKey>
      • 메서드
        • Get
    • DebugAction
    • DebugManager
      • 필드
        • refreshEditorRequested
      • 프로퍼티
        • displayEditorUI
        • displayPersistentRuntimeUI
        • displayRuntimeUI
        • instance
        • panels
      • 메서드
        • GetAction
        • GetItem
        • GetPanel
        • GetState
        • ReDrawOnScreenDebug
        • RefreshEditor
        • RegisterData
        • RemovePanel
        • Reset
        • ToggleEditorUI
        • TogglePersistent
        • UnregisterData
        • UpdateActions
      • 이벤트
        • onDisplayRuntimeUIChanged
        • onSetDirty
    • DebugShapes
      • 프로퍼티
        • instance
      • 메서드
        • CheckResources
        • RequestBoxMesh
        • RequestConeMesh
        • RequestPyramidMesh
        • RequestSphereMesh
    • DebugUI
    • DebugUI.BitField
      • 프로퍼티
        • enumNames
        • enumType
        • enumValues
    • DebugUI.BoolField
    • DebugUI.Button
      • 프로퍼티
        • action
    • DebugUI.ColorField
      • 필드
        • decimals
        • hdr
        • incStep
        • incStepMult
        • showAlpha
        • showPicker
      • 메서드
        • ValidateValue
    • DebugUI.Container
      • 생성자
        • Container
      • 프로퍼티
        • children
        • panel
      • 메서드
        • GetHashCode
        • OnItemAdded
        • OnItemRemoved
    • DebugUI.EnumField
      • 필드
        • enumNames
        • enumValues
        • indexes
        • quickSeparators
      • 프로퍼티
        • autoEnum
        • currentIndex
        • getIndex
        • setIndex
      • 메서드
        • InitIndexes
        • InitQuickSeparators
    • DebugUI.Field<T>
      • 필드
        • onValueChanged
      • 프로퍼티
        • getter
        • setter
      • 메서드
        • GetValue
        • SetValue
        • ValidateValue
    • DebugUI.Flags
    • DebugUI.FloatField
      • 필드
        • decimals
        • incStep
        • incStepMult
        • max
        • min
      • 메서드
        • ValidateValue
    • DebugUI.Foldout
      • 생성자
        • Foldout
      • 필드
        • opened
      • 프로퍼티
        • columnLabels
        • isReadOnly
      • 메서드
        • GetValue
        • SetValue
        • ValidateValue
    • DebugUI.HBox
      • 생성자
        • HBox
    • DebugUI.HistoryBoolField
      • 프로퍼티
        • historyDepth
        • historyGetter
      • 메서드
        • GetHistoryValue
    • DebugUI.HistoryEnumField
      • 프로퍼티
        • historyDepth
        • historyIndexGetter
      • 메서드
        • GetHistoryValue
    • DebugUI.IContainer
      • 프로퍼티
        • children
        • displayName
        • queryPath
    • DebugUI.IValueField
      • 메서드
        • GetValue
        • SetValue
        • ValidateValue
    • DebugUI.IntField
      • 필드
        • incStep
        • intStepMult
        • max
        • min
      • 메서드
        • ValidateValue
    • DebugUI.Panel
      • 생성자
        • Panel
      • 프로퍼티
        • children
        • displayName
        • editorForceUpdate
        • flags
        • groupIndex
        • isEditorOnly
        • isInactiveInEditor
        • isRuntimeOnly
        • queryPath
      • 메서드
        • GetHashCode
        • OnItemAdded
        • OnItemRemoved
        • SetDirty
      • 이벤트
        • onSetDirty
    • DebugUI.UIntField
      • 필드
        • incStep
        • intStepMult
        • max
        • min
      • 메서드
        • ValidateValue
    • DebugUI.VBox
      • 생성자
        • VBox
    • DebugUI.Value
      • 필드
        • refreshRate
      • 프로퍼티
        • getter
      • 메서드
        • GetValue
    • DebugUI.Vector2Field
      • 필드
        • decimals
        • incStep
        • incStepMult
    • DebugUI.Vector3Field
      • 필드
        • decimals
        • incStep
        • incStepMult
    • DebugUI.Vector4Field
      • 필드
        • decimals
        • incStep
        • incStepMult
    • DebugUI.Widget
      • 필드
        • m_Panel
        • m_Parent
      • 프로퍼티
        • displayName
        • flags
        • isEditorOnly
        • isInactiveInEditor
        • isRuntimeOnly
        • panel
        • parent
        • queryPath
      • 메서드
        • GetHashCode
        • RemoveSelf
    • DebugUpdater
    • DelegateUtility
      • 메서드
        • Cast
    • DepthBits
    • EncodeBC6H
      • 생성자
        • EncodeBC6H
      • 필드
        • DefaultInstance
      • 메서드
        • EncodeFastCubemap
    • FieldPacking
    • FreeCamera
      • 필드
        • m_LookSpeedController
        • m_LookSpeedMouse
        • m_MoveSpeed
        • m_MoveSpeedIncrement
        • m_Turbo
    • Frustum
      • 필드
        • corners
        • planes
      • 메서드
        • Create
    • GPUCopy
      • 생성자
        • GPUCopy
      • 메서드
        • SampleCopyChannel_xyzw2x
    • GenerateHLSL
      • 생성자
        • GenerateHLSL
      • 필드
        • containsPackedFields
        • needAccessors
        • needParamDebug
        • needSetters
        • omitStructDeclaration
        • packingRules
        • paramDefinesStart
    • GeometryUtils
      • 필드
        • FlipMatrixLHSRHS
      • 메서드
        • CalculateObliqueMatrix
        • CalculateProjectionMatrix
        • CalculateReflectionMatrix
        • CalculateWorldToCameraMatrixRHS
        • CameraSpacePlane
        • GetProjectionMatrixLHS
        • GetWorldToCameraMatrixLHS
        • IsProjectionMatrixOblique
        • Overlap
        • Plane
    • HLSLArray
      • 생성자
        • HLSLArray
      • 필드
        • arraySize
        • elementType
    • IBitArray
      • 프로퍼티
        • allFalse
        • allTrue
        • capacity
        • humanizedData
        • this
      • 메서드
        • BitAnd
        • BitNot
        • BitOr
    • IDebugData
      • 메서드
        • GetReset
    • ListChangedEventArgs<T>
      • 생성자
        • ListChangedEventArgs
      • 필드
        • index
        • item
    • ListChangedEventHandler<T>
    • MiniProfiler
      • 메서드
        • RegisterDebug
        • UnRegisterDebug
    • MousePositionDebug
      • 프로퍼티
        • debugStep
        • instance
      • 메서드
        • Build
        • Cleanup
        • GetMouseClickPosition
        • GetMousePosition
    • ObservableList<T>
      • 생성자
        • ObservableList
      • 프로퍼티
        • Count
        • IsReadOnly
        • this
      • 메서드
        • Add
        • Clear
        • Contains
        • CopyTo
        • GetEnumerator
        • IndexOf
        • Insert
        • Remove
        • RemoveAt
      • 이벤트
        • ItemAdded
        • ItemRemoved
    • OrientedBBox
      • 생성자
        • OrientedBBox
      • 필드
        • center
        • extentX
        • extentY
        • extentZ
        • right
        • up
      • 프로퍼티
        • forward
    • PackingAttribute
      • 생성자
        • PackingAttribute
      • 필드
        • displayNames
        • isDirection
        • offsetInSource
        • packingScheme
        • range
        • sRGBDisplay
        • sizeInBits
    • PackingRules
    • RTHandleSystem
      • 생성자
        • RTHandleSystem
      • 메서드
        • Alloc
        • DemandResize
        • Dispose
        • DumpRTInfo
        • GetMaxHeight
        • GetMaxWidth
        • Initialize
        • Release
        • ResetReferenceSize
        • SetHardwareDynamicResolutionState
        • SetReferenceSize
        • SwitchResizeMode
    • RTHandleSystem.RTHandle
      • 프로퍼티
        • nameID
        • referenceSize
        • rt
        • useScaling
      • 메서드
        • GetScaledSize
        • Release
      • 연산자
        • implicit operator
    • RTHandleSystem.ResizeMode
    • RTHandles
      • 프로퍼티
        • maxHeight
        • maxWidth
      • 메서드
        • Alloc
        • Initialize
        • Release
        • ResetReferenceSize
        • SetHardwareDynamicResolutionState
        • SetReferenceSize
    • RectInt
      • 생성자
        • RectInt
      • 필드
        • height
        • width
        • x
        • y
        • zero
    • ScaleFunc
    • SerializedDictionary<K, V>
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • SurfaceDataAttributes
      • 생성자
        • SurfaceDataAttributes
      • 필드
        • displayNames
        • isDirection
        • sRGBDisplay
    • TextureCache
      • 생성자
        • TextureCache
      • 필드
        • k_FP16SizeInByte
        • k_MipmapFactorApprox
        • k_NbChannel
        • m_CacheName
        • m_NumMipLevels
        • m_SliceSize
      • 프로퍼티
        • GetPreferredHDRCompressedTextureFormat
        • isMobileBuildTarget
        • supportsCubemapArrayTextures
      • 메서드
        • AllocTextureArray
        • FetchSlice
        • GetCacheName
        • GetNumMipLevels
        • GetNumMips
        • GetTexCache
        • GetTextureHash
        • NewFrame
        • RemoveEntryFromSlice
        • ReserveSlice
        • SetSliceHash
        • TransferToSlice
        • UpdateSlice
    • TextureCache2D
      • 생성자
        • TextureCache2D
      • 메서드
        • AllocTextureArray
        • GetTexCache
        • Release
        • TransferToSlice
    • TextureCacheCubemap
      • 생성자
        • TextureCacheCubemap
      • 메서드
        • AllocTextureArray
        • GetTexCache
        • Release
        • TransferToSlice
    • TextureSettings
      • 필드
        • kDefaultPointCookieSize
        • kDefaultReflectionCubemapSize
        • kDefaultSpotCookieSize
        • pointCookieSize
        • reflectionCubemapSize
        • spotCookieSize
    • TextureXR
      • 프로퍼티
        • blackTexture2DArray
        • clearTexture2DArray
        • useTexArray
        • whiteTexture2DArray
      • 메서드
        • GetBlackTexture
        • GetClearTexture
        • GetWhiteTexture
        • OverrideRenderTexture
    • TileLayoutUtils
      • 메서드
        • TryLayoutByCol
        • TryLayoutByRow
        • TryLayoutByTiles
  • UnityEngine.Experimental.Rendering.HDPipeline
    • AdaptationMode
    • AdaptationModeParameter
      • 생성자
        • AdaptationModeParameter
    • AmbientOcclusion
      • 필드
        • blurTolerance
        • directLightingStrength
        • intensity
        • noiseFilterTolerance
        • thicknessModifier
        • upsampleTolerance
    • AmbientOcclusionSystem
      • 생성자
        • AmbientOcclusionSystem
      • 메서드
        • Cleanup
        • Dispatch
        • IsActive
        • PostDispatchWork
        • Render
    • AtlasAllocator
      • 생성자
        • AtlasAllocator
      • 메서드
        • Allocate
        • Release
    • AtmosphericScattering
      • 필드
        • color
        • colorMode
        • density
        • maxFogDistance
        • mipFogFar
        • mipFogMaxMip
        • mipFogNear
      • 메서드
        • PushShaderParameters
        • PushShaderParametersCommon
    • AxF
      • 생성자
        • AxF
      • 필드
        • _AxFLtcData
        • _PreIntegratedFGD_CookTorrance
        • _PreIntegratedFGD_Ward
      • 메서드
        • Bind
        • Build
        • Cleanup
        • RenderInit
    • AxF.BSDFData
      • 필드
        • biTangentWS
        • clearcoatColor
        • clearcoatIOR
        • clearcoatNormalWS
        • diffuseColor
        • flakesMipLevel
        • flakesUV
        • fresnelF0
        • geomNormalWS
        • height_mm
        • normalWS
        • roughness
        • specularColor
        • tangentWS
    • AxF.SurfaceData
      • 필드
        • anisotropyAngle
        • clearcoatColor
        • clearcoatIOR
        • clearcoatNormalWS
        • diffuseColor
        • flakesMipLevel
        • flakesUV
        • fresnelF0
        • geomNormalWS
        • height_mm
        • normalWS
        • specularColor
        • specularLobe
        • tangentWS
    • Bloom
      • 필드
        • anamorphic
        • dirtIntensity
        • dirtTexture
        • highQualityFiltering
        • intensity
        • prefilter
        • resolution
        • scatter
        • tint
      • 메서드
        • IsActive
    • BloomResolution
    • BloomResolutionParameter
      • 생성자
        • BloomResolutionParameter
    • BlueNoise
      • 생성자
        • BlueNoise
      • 프로퍼티
        • textureArray16L
        • textureArray16RGB
        • textures16L
        • textures16RGB
      • 메서드
        • Cleanup
        • GetRandom16L
        • GetRandom16RGB
    • Builtin
      • 메서드
        • GetDistortionBufferFormat
        • GetLightingBufferFormat
        • GetShadowMaskBufferFormat
        • GetVelocityBufferFormat
    • Builtin.BuiltinData
      • 필드
        • backBakeDiffuseLighting
        • bakeDiffuseLighting
        • depthOffset
        • distortion
        • distortionBlur
        • emissiveColor
        • opacity
        • renderingLayers
        • shadowMask0
        • shadowMask1
        • shadowMask2
        • shadowMask3
        • velocity
    • Builtin.LightTransportData
      • 필드
        • diffuseColor
        • emissiveColor
    • BuiltinSkyParameters
      • 필드
        • cameraPosWS
        • colorBuffer
        • commandBuffer
        • debugSettings
        • depthBuffer
        • hdCamera
        • invViewProjMatrix
        • nullRT
        • pixelCoordToViewDirMatrix
        • screenSize
        • sunLight
    • CameraPositionSettings
      • 필드
        • default
        • mode
        • position
        • rotation
        • worldToCameraMatrix
      • 메서드
        • ComputeWorldToCameraMatrix
        • GetUsedWorldToCameraMatrix
    • CameraPositionSettings.Mode
    • CameraProjection
    • CameraSettings
      • 필드
        • bufferClearing
        • culling
        • customRenderingSettings
        • default
        • defaultFrameSettings
        • flipYMode
        • frustum
        • invertFaceCulling
        • probeLayerMask
        • renderingPathCustomFrameSettings
        • renderingPathCustomFrameSettingsOverrideMask
        • volumes
      • 메서드
        • From
    • CameraSettings.BufferClearing
      • 필드
        • backgroundColorHDR
        • clearColorMode
        • clearDepth
        • default
    • CameraSettings.Culling
      • 필드
        • cullingMask
        • default
        • useOcclusionCulling
    • CameraSettings.Frustum
      • 필드
        • aspect
        • default
        • farClipPlane
        • fieldOfView
        • mode
        • nearClipPlane
        • projectionMatrix
      • 메서드
        • ComputeProjectionMatrix
        • GetUsedProjectionMatrix
    • CameraSettings.Frustum.Mode
    • CameraSettings.Volumes
      • 필드
        • anchorOverride
        • default
        • layerMask
    • CameraSettingsFields
    • CameraSettingsOverride
      • 필드
        • camera
    • CameraSettingsUtilities
      • 메서드
        • ApplySettings
    • CascadeEndBorderParameter
      • 생성자
        • CascadeEndBorderParameter
      • 프로퍼티
        • value
      • 메서드
        • Init
    • CascadePartitionSplitParameter
      • 생성자
        • CascadePartitionSplitParameter
      • 프로퍼티
        • value
      • 메서드
        • Init
    • ChannelMixer
      • 필드
        • blueOutBlueIn
        • blueOutGreenIn
        • blueOutRedIn
        • greenOutBlueIn
        • greenOutGreenIn
        • greenOutRedIn
        • redOutBlueIn
        • redOutGreenIn
        • redOutRedIn
      • 메서드
        • IsActive
    • ChromaticAberration
      • 필드
        • intensity
        • maxSamples
        • spectralLut
      • 메서드
        • IsActive
    • ColorAdjustments
      • 필드
        • colorFilter
        • contrast
        • hueShift
        • postExposure
        • saturation
      • 메서드
        • IsActive
    • ColorCurves
      • 필드
        • blue
        • green
        • hueVsHue
        • hueVsSat
        • lumVsSat
        • master
        • red
        • satVsSat
      • 메서드
        • IsActive
    • ColorLookup
      • 필드
        • contribution
        • texture
      • 메서드
        • IsActive
        • ValidateTexture
    • ColorPickerDebugMode
    • ColorPickerDebugSettings
      • 필드
        • colorPickerMode
        • fontColor
      • 메서드
        • OnValidate
    • ContactShadows
      • 필드
        • distanceScaleFactor
        • enable
        • fadeDistance
        • length
        • maxDistance
        • opacity
        • sampleCount
    • ContactShadowsEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • CookieResolution
    • CubeCookieResolution
    • CubeReflectionResolution
    • CullingGroupManager
      • 프로퍼티
        • instance
      • 메서드
        • Alloc
        • Cleanup
        • Free
    • CustomSamplerId
    • DBufferManager
      • 생성자
        • DBufferManager
      • 프로퍼티
        • enableDecals
      • 메서드
        • ClearAndSetTargets
        • CreateBuffers
        • DestroyBuffers
        • PushGlobalParams
        • SetHTileTexture
        • UnSetHTile
    • DebugDisplaySettings
      • 생성자
        • DebugDisplaySettings
      • 프로퍼티
        • data
        • renderingFullScreenDebugStrings
        • renderingFullScreenDebugValues
      • 메서드
        • DebugNeedsExposure
        • GetDebugColorPickerMode
        • GetDebugLightingMode
        • GetDebugMaterialIndex
        • GetDebugMipMapMode
        • GetDebugMipMapModeTerrainTexture
        • GetDebugShadowMapMode
        • GetFrozenCameraName
        • IsCameraFreezeEnabled
        • IsDebugDisplayEnabled
        • IsDebugDisplayRemovePostprocess
        • IsDebugFullScreenEnabled
        • IsDebugMaterialDisplayEnabled
        • IsDebugMipMapDisplayEnabled
        • IsMaterialValidationEnabled
        • RegisterCamera
        • RegisterDebug
        • RegisterDecalsDebug
        • RegisterLightingDebug
        • RegisterMaterialDebug
        • RegisterRenderingDebug
        • SetDebugLightingMode
        • SetDebugViewEngine
        • SetDebugViewGBuffer
        • SetDebugViewMaterial
        • SetDebugViewProperties
        • SetDebugViewVarying
        • SetFullScreenDebugMode
        • SetMipMapMode
        • SetShadowDebugMode
        • UnRegisterCamera
        • UnregisterDebug
        • UpdateCameraFreezeOptions
        • UpdateMaterials
    • DebugDisplaySettings.DebugData
      • 필드
        • attributesEnumIndex
        • colorPickerDebugModeEnumIndex
        • colorPickerDebugSettings
        • debugCameraToFreeze
        • debugCameraToFreezeEnumIndex
        • debugOverlayRatio
        • decalsDebugSettings
        • engineEnumIndex
        • falseColorDebugSettings
        • fullScreenDebugMode
        • fullscreenDebugMip
        • gBufferEnumIndex
        • lightVolumeDebugTypeEnumIndex
        • lightingDebugModeEnumIndex
        • lightingDebugSettings
        • lightingFulscreenDebugModeEnumIndex
        • materialDebugSettings
        • materialEnumIndex
        • mipMapDebugSettings
        • mipMapsEnumIndex
        • msaaSampleDebugModeEnumIndex
        • msaaSamples
        • propertiesEnumIndex
        • renderingFulscreenDebugModeEnumIndex
        • shadowDebugModeEnumIndex
        • showSSSampledColor
        • terrainTextureEnumIndex
        • tileClusterDebugByCategoryEnumIndex
        • tileClusterDebugEnumIndex
    • DebugLightVolumes
      • 생성자
        • DebugLightVolumes
      • 필드
        • _ColorGradientTextureShaderID
        • _ColorShaderID
        • _DebugColorAccumulationBufferShaderID
        • _DebugLightCountBufferShaderID
        • _DebugLightVolumesTextureShaderID
        • _MaxDebugLightCountShaderID
        • _OffsetShaderID
        • _RangeShaderID
      • 메서드
        • InitData
        • ReleaseData
        • RenderLightVolumes
    • DebugLightingMode
    • DebugMipMapMode
    • DebugMipMapModeTerrainTexture
    • Decal
      • 메서드
        • GetMaterialDBufferCount
        • GetMaterialDBufferDescription
    • Decal.DBufferHTileBit
    • Decal.DBufferMaterial
    • Decal.DecalSurfaceData
      • 필드
        • HTileMask
        • MAOSBlend
        • baseColor
        • emissive
        • mask
        • normalWS
    • Decal.MaskBlendFlags
    • DecalData
      • 필드
        • baseColor
        • blendParams
        • diffuseScaleBias
        • maskScaleBias
        • normalScaleBias
        • normalToWorld
        • remappingAOS
        • scalingMAB
        • worldToDecal
    • DecalProjectorComponent
      • 필드
        • m_AffectsTransparency
        • m_DrawDistance
        • m_FadeFactor
        • m_FadeScale
        • m_IsCropModeEnabled
        • m_Material
        • m_Offset
        • m_Size
        • m_UVBias
        • m_UVScale
      • 프로퍼티
        • Handle
        • Mat
      • 메서드
        • IsValid
        • LateUpdate
        • OnDisable
        • OnDrawGizmos
        • OnDrawGizmosSelected
        • OnEnable
        • OnValidate
      • 이벤트
        • OnMaterialChange
    • DecalProjectorComponent.OnMaterialChangeDelegate
    • DecalSystem
      • 필드
        • kInvalidIndex
        • kNullMaterialIndex
        • m_AllocationSuccess
        • m_BaseColor
        • m_BoundingDistances
        • m_Bounds
        • m_DecalDatas
        • m_DecalDatasCount
        • m_DecalMesh
        • m_DecalsVisibleThisFrame
        • m_DiffuseTextureScaleBias
        • m_LightVolumes
        • m_MaskTextureScaleBias
        • m_NormalTextureScaleBias
        • m_PrevAllocationSuccess
      • 프로퍼티
        • Atlas
        • CurrentCamera
        • DrawDistance
        • instance
        • perChannelMask
      • 메서드
        • AddDecal
        • AddTexture
        • BeginCull
        • Cleanup
        • CreateDrawData
        • EndCull
        • IsHDRenderPipelineDecal
        • LoadCullResults
        • RemoveDecal
        • RenderDebugOverlay
        • RenderForwardEmissive
        • RenderIntoDBuffer
        • SetAtlas
        • UpdateCachedData
        • UpdateCachedMaterialData
        • UpdateTextureAtlas
    • DecalSystem.CullRequest
      • 프로퍼티
        • this
      • 메서드
        • Clear
        • Dispose
    • DecalSystem.CullRequest.Set
      • 프로퍼티
        • cullingGroup
      • 메서드
        • Clear
        • Dispose
        • Initialize
    • DecalSystem.CullResult
      • 프로퍼티
        • this
      • 메서드
        • Clear
        • Dispose
        • GetEnumerator
    • DecalSystem.CullResult.Set
      • 프로퍼티
        • numResults
        • resultIndices
      • 메서드
        • Clear
        • Dispose
        • QueryIndices
    • DecalSystem.DecalHandle
      • 생성자
        • DecalHandle
      • 필드
        • m_Index
        • m_MaterialID
      • 메서드
        • IsValid
    • DecalSystem.TextureScaleBias
      • 필드
        • m_ScaleBias
        • m_Texture
      • 메서드
        • CompareTo
        • Initialize
    • DecalsDebugSettings
      • 필드
        • displayAtlas
        • mipLevel
    • DensityVolume
      • 필드
        • OnTextureUpdated
        • parameters
      • 메서드
        • PrepareParameters
    • DensityVolumeArtistParameters
      • 생성자
        • DensityVolumeArtistParameters
      • 필드
        • advancedFade
        • albedo
        • asymmetry
        • distanceFadeEnd
        • distanceFadeStart
        • invertFade
        • meanFreePath
        • size
        • textureIndex
        • textureScrollingSpeed
        • textureTiling
        • volumeMask
      • 프로퍼티
        • negativeFade
        • positiveFade
      • 메서드
        • Constrain
        • ConvertToEngineData
        • Update
    • DensityVolumeEngineData
      • 필드
        • endTimesRcpDistFadeLen
        • extinction
        • invertFade
        • rcpDistFadeLen
        • rcpNegFaceFade
        • rcpPosFaceFade
        • scattering
        • textureIndex
        • textureScroll
        • textureTiling
      • 메서드
        • GetNeutralValues
    • DensityVolumeList
      • 필드
        • bounds
        • density
    • DensityVolumeManager
      • 필드
        • volumeAtlas
        • volumeTextureSize
      • 프로퍼티
        • manager
      • 메서드
        • DeRegisterVolume
        • PrepareDensityVolumeData
        • RegisterVolume
        • TriggerVolumeAtlasRefresh
    • DepthOfField
      • 필드
        • farFocusEnd
        • farFocusStart
        • farMaxBlur
        • farSampleCount
        • focusDistance
        • focusMode
        • highQualityFiltering
        • nearFocusEnd
        • nearFocusStart
        • nearMaxBlur
        • nearSampleCount
        • resolution
      • 메서드
        • IsActive
        • IsFarLayerActive
        • IsNearLayerActive
    • DepthOfFieldMode
    • DepthOfFieldModeParameter
      • 생성자
        • DepthOfFieldModeParameter
    • DepthOfFieldResolution
    • DepthOfFieldResolutionParameter
      • 생성자
        • DepthOfFieldResolutionParameter
    • DiffusionProfile
      • 생성자
        • DiffusionProfile
      • 필드
        • hash
        • ior
        • name
        • scatteringDistance
        • texturingMode
        • thicknessRemap
        • transmissionMode
        • transmissionTint
        • worldScale
      • 프로퍼티
        • filterKernelBasic
        • filterKernelFarField
        • filterKernelNearField
        • halfRcpWeightedVariances
        • maxRadius
        • shapeParam
      • 메서드
        • Equals
        • UpdateKernel
        • Validate
    • DiffusionProfile.TexturingMode
    • DiffusionProfile.TransmissionMode
    • DiffusionProfileConstants
      • 필드
        • DIFFUSION_PROFILE_COUNT
        • DIFFUSION_PROFILE_NEUTRAL_ID
        • SSS_LOD_THRESHOLD
        • SSS_N_SAMPLES_FAR_FIELD
        • SSS_N_SAMPLES_NEAR_FIELD
    • DiffusionProfileOverride
      • 필드
        • diffusionProfiles
    • DiffusionProfileSettings
      • 필드
        • disabledTransmissionTintsAndFresnel0
        • filterKernels
        • profile
        • profiles
        • shapeParams
        • thicknessRemaps
        • transmissionTintsAndFresnel0
        • updateCount
        • worldScales
      • 프로퍼티
        • this
      • 메서드
        • HasChanged
        • OnAfterDeserialize
        • OnBeforeSerialize
        • SetDefaultParams
        • UpdateCache
    • DiffusionProfileSettingsParameter
      • 생성자
        • DiffusionProfileSettingsParameter
    • DirectionalLightData
      • 필드
        • angleOffset
        • angleScale
        • color
        • contactShadowIndex
        • cookieIndex
        • diffuseDimmer
        • forward
        • lightDimmer
        • lightLayers
        • minRoughness
        • nonLightMappedOnly
        • positionRWS
        • right
        • shadowDimmer
        • shadowIndex
        • shadowMaskSelector
        • specularDimmer
        • tileCookie
        • up
        • volumetricLightDimmer
        • volumetricShadowDimmer
    • DirectionalShadowAlgorithm
    • DynamicResScalePolicyType
    • DynamicResUpscaleFilter
    • DynamicResolutionType
    • EnvCacheType
    • EnvConstants
    • EnvLightData
      • 필드
        • blendDistanceNegative
        • blendDistancePositive
        • blendNormalDistanceNegative
        • blendNormalDistancePositive
        • boxSideFadeNegative
        • boxSideFadePositive
        • capturePositionRWS
        • envIndex
        • influenceExtents
        • influenceForward
        • influencePositionRWS
        • influenceRight
        • influenceShapeType
        • influenceUp
        • lightLayers
        • minProjectionDistance
        • multiplier
        • proxyExtents
        • proxyForward
        • proxyPositionRWS
        • proxyRight
        • proxyUp
        • unused00
        • weight
    • EnvShapeType
    • EnvUpdateParameter
      • 생성자
        • EnvUpdateParameter
    • EnvironementUpdateMode
    • ExponentialFog
      • 필드
        • fogBaseHeight
        • fogDistance
        • fogHeightAttenuation
      • 메서드
        • PushShaderParameters
    • Exposure
      • 필드
        • adaptationMode
        • adaptationSpeedDarkToLight
        • adaptationSpeedLightToDark
        • compensation
        • curveMap
        • fixedExposure
        • limitMax
        • limitMin
        • luminanceSource
        • meteringMode
        • mode
      • 메서드
        • IsActive
    • ExposureMode
    • ExposureModeParameter
      • 생성자
        • ExposureModeParameter
    • Fabric
      • 생성자
        • Fabric
      • 메서드
        • Bind
        • Build
        • Cleanup
        • RenderInit
    • Fabric.BSDFData
      • 필드
        • ambientOcclusion
        • anisotropy
        • bitangentWS
        • diffuseColor
        • diffusionProfileIndex
        • fresnel0
        • geomNormalWS
        • materialFeatures
        • normalWS
        • perceptualRoughness
        • roughnessB
        • roughnessT
        • specularOcclusion
        • subsurfaceMask
        • tangentWS
        • thickness
        • transmittance
        • useThickObjectMode
    • Fabric.MaterialFeatureFlags
    • Fabric.SurfaceData
      • 필드
        • ambientOcclusion
        • anisotropy
        • baseColor
        • diffusionProfileHash
        • geomNormalWS
        • materialFeatures
        • normalWS
        • perceptualSmoothness
        • specularColor
        • specularOcclusion
        • subsurfaceMask
        • tangentWS
        • thickness
    • FalseColorDebugSettings
      • 필드
        • colorThreshold0
        • colorThreshold1
        • colorThreshold2
        • colorThreshold3
        • falseColor
      • 메서드
        • OnValidate
    • FilmGrain
      • 필드
        • intensity
        • response
        • texture
        • type
      • 메서드
        • IsActive
    • FilmGrainLookup
    • FilmGrainLookupParameter
      • 생성자
        • FilmGrainLookupParameter
    • FogColorMode
    • FogColorParameter
      • 생성자
        • FogColorParameter
    • FogType
    • FogTypeParameter
      • 생성자
        • FogTypeParameter
    • FrameSettings
      • 필드
        • defaultCamera
        • defaultCustomOrBakeReflectionProbe
        • defaultRealtimeReflectionProbe
      • 프로퍼티
        • litShaderMode
      • 메서드
        • AggregateFrameSettings
        • Equals
        • GetHashCode
        • IsEnabled
        • Override
        • Sanitize
        • SetEnabled
      • 연산자
        • operator !=
        • operator ==
    • FrameSettingsField
    • FrameSettingsFieldAttribute
      • 생성자
        • FrameSettingsFieldAttribute
      • 필드
        • dependencies
        • displayedName
        • group
        • indentLevel
        • orderInGroup
        • targetType
        • tooltip
        • type
      • 메서드
        • IsNegativeDependency
    • FrameSettingsFieldAttribute.DisplayType
    • FrameSettingsHistory
      • 필드
        • customMask
        • debug
        • defaultType
        • overridden
        • sanitazed
      • 프로퍼티
        • enabled
      • 메서드
        • AggregateFrameSettings
        • GetPersistantDebugDataCopy
        • RegisterDebug
        • UnRegisterDebug
    • FrameSettingsOverrideMask
      • 필드
        • mask
    • FrameSettingsRenderType
    • FullScreenDebugMode
    • GBufferManager
      • 생성자
        • GBufferManager
      • 필드
        • m_GBufferUsage
        • m_LightLayers
        • m_RTIDsArray
        • m_ShadowMaskIndex
        • m_asset
      • 메서드
        • BindBufferAsTextures
        • CreateBuffers
        • GetBuffersRTI
        • GetNormalBuffer
        • GetSubsurfaceScatteringBuffer
    • GBufferUsage
    • GPUImageBasedLightingType
    • GPULightType
    • GPULightTypeExtension
      • 메서드
        • IsAreaLight
        • IsSpot
    • GlobalDecalSettings
      • 필드
        • atlasHeight
        • atlasWidth
        • default
        • drawDistance
        • perChannelMask
    • GlobalDynamicResolutionSettings
      • 필드
        • default
        • dynResType
        • enabled
        • forceResolution
        • forcedPercentage
        • maxPercentage
        • minPercentage
        • upsampleFilter
    • GlobalIlluminationUtils
      • 필드
        • hdLightsDelegate
      • 메서드
        • LightDataGIExtract
    • GlobalLightLoopSettings
      • 필드
        • cookieSize
        • cookieTexArraySize
        • cubeCookieTexArraySize
        • default
        • maxAreaLightsOnScreen
        • maxDecalsOnScreen
        • maxDirectionalLightsOnScreen
        • maxEnvLightsOnScreen
        • maxPunctualLightsOnScreen
        • planarReflectionCacheCompressed
        • planarReflectionProbeCacheSize
        • planarReflectionTextureSize
        • pointCookieSize
        • reflectionCacheCompressed
        • reflectionCubemapSize
        • reflectionProbeCacheSize
        • skyLightingOverrideLayerMask
        • skyReflectionSize
        • supportFabricConvolution
    • GlobalPostProcessSettings
      • 필드
        • default
        • k_MaxLutSize
        • k_MinLutSize
        • lutFormat
      • 프로퍼티
        • lutSize
    • GradientSky
      • 필드
        • bottom
        • gradientDiffusion
        • middle
        • top
      • 메서드
        • CreateRenderer
        • GetHashCode
    • GradientSkyRenderer
      • 생성자
        • GradientSkyRenderer
      • 메서드
        • Build
        • Cleanup
        • IsValid
        • RenderSky
        • SetRenderTargets
    • GradingLutFormat
    • HDAdditionalCameraData
      • 필드
        • antialiasing
        • backgroundColorHDR
        • clearColorMode
        • clearDepth
        • customRenderingSettings
        • defaultFrameSettings
        • dithering
        • flipYMode
        • fullscreenPassthrough
        • invertFaceCulling
        • k_Migration
        • nonObliqueProjectionGetter
        • physicalParameters
        • probeLayerMask
        • renderingPathCustomFrameSettingsOverrideMask
        • stopNaNs
        • volumeAnchorOverride
        • volumeLayerMask
      • 프로퍼티
        • hasCustomRender
        • isEditorCameraPreview
        • renderingPathCustomFrameSettings
      • 메서드
        • CopyTo
        • ExecuteCustomRender
        • GetNonObliqueProjection
        • InitDefaultHDAdditionalCameraData
        • IsDebugRegistred
      • 이벤트
        • customRender
    • HDAdditionalCameraData.AntialiasingMode
    • HDAdditionalCameraData.ClearColorMode
    • HDAdditionalCameraData.FlipYMode
    • HDAdditionalCameraData.NonObliqueProjectionGetter
    • HDAdditionalCameraData.Version
    • HDAdditionalLightData
      • 필드
        • affectDiffuse
        • affectSpecular
        • applyRangeAttenuation
        • areaIntensity
        • areaLightCookie
        • areaLightShadowCone
        • aspectRatio
        • blockerSampleCount
        • directionalIntensity
        • displayAreaLightEmissiveMesh
        • displayLightIntensity
        • enableSpotReflector
        • evsmBlurPasses
        • evsmExponent
        • evsmLightLeakBias
        • evsmVarianceBias
        • fadeDistance
        • featuresFoldout
        • filterSampleCount
        • k_DefaultAreaLightIntensity
        • k_DefaultDirectionalLightIntensity
        • k_DefaultPunctualLightIntensity
        • kernelSize
        • lightAngle
        • lightDimmer
        • lightLayers
        • lightTypeExtent
        • lightUnit
        • luxAtDistance
        • m_InnerSpotPercent
        • maxDepthBias
        • maxSmoothness
        • minFilterSize
        • nonLightmappedOnly
        • punctualIntensity
        • shadowNearPlane
        • shadowSoftness
        • shapeHeight
        • shapeRadius
        • shapeWidth
        • showAdditionalSettings
        • sunDiskSize
        • sunHaloSize
        • useOldInspector
        • useVolumetric
      • 프로퍼티
        • intensity
        • spotLightShape
        • volumetricDimmer
      • 메서드
        • CopyTo
        • GetAreaLightOffsetForShadows
        • GetInnerSpotPercent01
        • GetLightLayers
        • InitDefaultHDAdditionalLightData
        • IsAreaLight
        • OnAfterDeserialize
        • OnBeforeSerialize
        • ReserveShadows
        • UpdateShadowRequest
        • UpgradeLight
        • WillRenderShadows
    • HDAdditionalReflectionData
      • 메서드
        • PrepareCulling
    • HDAdditionalReflectionDataExtensions
      • 메서드
        • RequestRenderNextUpdate
    • HDCamera
      • 생성자
        • HDCamera
      • 필드
        • camera
        • colorPyramidHistoryIsValid
        • colorPyramidHistoryMipCount
        • finalViewport
        • frustum
        • frustumPlaneEquations
        • nonJitteredProjMatrix
        • numEyes
        • prevViewProjMatrix
        • prevViewProjMatrixNoCameraTrans
        • prevViewProjMatrixStereo
        • prevWorldSpaceCameraPos
        • projMatrix
        • projMatrixStereo
        • projectionParams
        • screenParams
        • screenSize
        • taaFrameIndex
        • taaFrameRotation
        • taaJitter
        • textureWidthScaling
        • unity_OrthoParams
        • vBufferParams
        • viewMatrix
        • viewMatrixStereo
        • volumeAnchor
        • volumeLayerMask
        • volumetricHistoryIsValid
        • worldSpaceCameraPos
        • zBufferParams
      • 프로퍼티
        • actualHeight
        • actualWidth
        • antialiasing
        • backgroundColorHDR
        • clearColorMode
        • clearDepth
        • dithering
        • doubleBufferedViewportScale
        • flipYMode
        • frameSettings
        • invProjParam
        • invertFaceCulling
        • isFirstFrame
        • isMainGameView
        • msaaSamples
        • nonJitteredViewProjMatrix
        • nonObliqueProjMatrix
        • physicalParameters
        • probeLayerMask
        • stopNaNs
        • viewProjMatrix
        • viewportScale
        • viewportSizePrevFrame
      • 메서드
        • AllocHistoryFrameRT
        • CleanUnused
        • ClearAll
        • Create
        • Get
        • GetCurrentFrameRT
        • GetPreviousFrameRT
        • GetViewID
        • GetViewProjMatrixStereo
        • IsTAAEnabled
        • Reset
        • SetupGlobalParams
        • SetupGlobalStereoParams
        • Update
        • UpdateStereoDependentState
    • HDCameraFrameHistoryType
    • HDCustomSamplerExtension
      • 메서드
        • GetSampler
    • HDDirectionalShadowData
      • 필드
        • cascadeBorders
        • cascadeDirection
        • sphereCascades
    • HDDynamicResolutionHandler
      • 프로퍼티
        • cachedOriginalSize
        • filter
        • hasSwitchedResolution
        • instance
      • 메서드
        • DefaultDynamicResMethod
        • GetCurrentScale
        • GetRTHandleScale
        • HardwareDynamicResIsEnabled
        • SetDynamicResScaler
        • SoftwareDynamicResIsEnabled
        • Update
    • HDPhysicalCamera
      • 필드
        • kMaxAperture
        • kMaxBladeCount
        • kMinAperture
        • kMinBladeCount
      • 프로퍼티
        • anamorphism
        • aperture
        • barrelClipping
        • bladeCount
        • curvature
        • iso
        • shutterSpeed
      • 메서드
        • CopyTo
    • HDProbe
      • 필드
        • k_Migration
        • m_ObsoleteCaptureSettings
        • m_ObsoleteInfiniteProjection
        • m_ObsoleteInfluenceVolume
        • m_ObsoleteMode
        • m_ObsoleteMultiplier
        • m_ObsoleteWeight
        • m_ProbeSettings
      • 프로퍼티
        • bakedRenderData
        • bakedTexture
        • boundingSphere
        • bounds
        • customRenderData
        • customTexture
        • frameSettings
        • frameSettingsOverrideMask
        • influenceVolume
        • isProjectionInfinite
        • lightLayers
        • lightLayersAsUInt
        • mode
        • multiplier
        • proxyExtents
        • proxyVolume
        • realtimeMode
        • realtimeRenderData
        • realtimeTexture
        • renderData
        • texture
        • type
        • useInfluenceVolumeAsProxyVolume
        • weight
      • 메서드
        • GetRenderData
        • GetTexture
        • PrepareCulling
        • RequestRenderNextUpdate
        • SetRenderData
        • SetTexture
    • HDProbe.RenderData
      • 생성자
        • RenderData
      • 프로퍼티
        • capturePosition
        • captureRotation
        • projectionMatrix
        • worldToCameraRHS
    • HDProbe.Version
    • HDProbeCullState
    • HDProbeCullingResults
      • 프로퍼티
        • visibleProbes
    • HDRISky
      • 필드
        • hdriSky
      • 메서드
        • CreateRenderer
        • GetHashCode
    • HDRISkyRenderer
      • 생성자
        • HDRISkyRenderer
      • 메서드
        • Build
        • Cleanup
        • IsValid
        • RenderSky
        • SetRenderTargets
    • HDRaytracingEnvironment
    • HDRenderPipeline
      • 생성자
        • HDRenderPipeline
      • 필드
        • frameSettingsHistoryEnabled
        • k_ShaderTagName
      • 프로퍼티
        • asset
        • currentPlatformRenderPipelineSettings
        • debugDisplaySettings
        • showCascade
      • 메서드
        • ApplyDebugDisplaySettings
        • ConfigureKeywords
        • Dispose
        • ExportSkyToTexture
        • GetBlitMaterial
        • GetCurrentShadowCount
        • GetDecalAtlasMipCount
        • PushColorPickerDebugTexture
        • PushFullScreenDebugTexture
        • PushFullScreenLightingDebugTexture
        • PushGlobalParams
        • Render
        • RequestSkyEnvironmentUpdate
        • SetMicroShadowingSettings
    • HDRenderPipeline.StencilBitMask
    • HDRenderPipelineAsset
      • 필드
        • allowShaderVariantStripping
        • diffusionProfileSettings
        • diffusionProfileSettingsList
        • enableSRPBatcher
        • shaderVariantLogLevel
      • 프로퍼티
        • currentPlatformRenderPipelineSettings
        • defaultDiffusionProfileSettings
        • defaultShader
        • frameSettingsHistory
        • reflectionSystemParameters
        • renderPipelineResources
        • renderingLayerMaskNames
      • 메서드
        • CreatePipeline
        • GetDefaultFrameSettings
    • HDRenderUtilities
      • 메서드
        • ComputeCameraSettingsFromProbeSettings
        • CreatePlanarProbeRenderTarget
        • CreateReflectionProbeRenderTarget
        • CreateReflectionProbeTarget
        • GenerateRenderingSettingsFor
        • Render
    • HDShaderIDs
      • 필드
        • _AdaptationParams
        • _AdditionalParams
        • _AfterPostProcessTexture
        • _AmbientOcclusionParam
        • _AmbientOcclusionTexture
        • _AmbientOcclusionTextureRW
        • _AmbientProbeCoeffs
        • _AoResult
        • _ApplyLinearToSRGB
        • _AreaCookieTextures
        • _AreaLightCount
        • _AreaLightShadowmapAtlas
        • _AreaShadowAtlasSize
        • _AreaShadowmapMomentAtlas
        • _AtmosphericScatteringType
        • _BlitMipLevel
        • _BlitScaleBias
        • _BlitScaleBiasRt
        • _BlitTexture
        • _BloomBicubicParams
        • _BloomDirtScaleOffset
        • _BloomDirtTexture
        • _BloomParams
        • _BloomTexture
        • _BloomTint
        • _BlueNoiseTexture
        • _BlurWeightsStorage
        • _BokehKernel
        • _CameraColorTexture
        • _CameraColorTextureRW
        • _CameraDepthTexture
        • _CameraDepthValuesTexture
        • _CameraFilteringBuffer
        • _CameraMotionVectorsScale
        • _CameraMotionVectorsSize
        • _CameraMotionVectorsTexture
        • _CameraSssDiffuseLightingBuffer
        • _CascadeShadowAtlasSize
        • _CascadeShadowCount
        • _ChannelMixerBlue
        • _ChannelMixerGreen
        • _ChannelMixerRed
        • _ChromaParams
        • _ChromaSpectralLut
        • _CoCTargetScale
        • _ColorBalance
        • _ColorFilter
        • _ColorMaskTransparentVel
        • _ColorPickerFontColor
        • _ColorPickerMode
        • _ColorPyramidScale
        • _ColorPyramidSize
        • _ColorPyramidTexture
        • _ColorPyramidUvScaleAndLimitPrevFrame
        • _ColorTextureMS
        • _ContactShadowParamsParameters
        • _ContactShadowParamsParameters2
        • _CookieCubeTextures
        • _CookieSizePOT
        • _CookieTextures
        • _CornetteShanksConstant
        • _CosTime
        • _Cubemap
        • _CurveBlue
        • _CurveGreen
        • _CurveHueVsHue
        • _CurveHueVsSat
        • _CurveLumVsSat
        • _CurveMaster
        • _CurveRed
        • _CurveSatVsSat
        • _CustomToneCurve
        • _DBufferTexture
        • _DS16x
        • _DS16xAtlas
        • _DS2x
        • _DS2xAtlas
        • _DS4x
        • _DS4xAtlas
        • _DS8x
        • _DS8xAtlas
        • _DebugColorPickerTexture
        • _DebugDepthPyramidMip
        • _DebugDepthPyramidOffsets
        • _DebugExposure
        • _DebugFont
        • _DebugFullScreenMode
        • _DebugFullScreenTexture
        • _DebugLightingAlbedo
        • _DebugLightingEmissiveColor
        • _DebugLightingMaterialValidateHighColor
        • _DebugLightingMaterialValidateLowColor
        • _DebugLightingMaterialValidatePureMetalColor
        • _DebugLightingMode
        • _DebugLightingNormal
        • _DebugLightingSmoothness
        • _DebugLightingSpecularColor
        • _DebugMipMapMode
        • _DebugMipMapModeTerrainTexture
        • _DebugShadowMapMode
        • _DebugSingleShadowIndex
        • _DebugViewMaterial
        • _DecalAtlas2DID
        • _DecalAtlasResolution
        • _DecalCount
        • _DecalDatas
        • _DecalHTileTexture
        • _DecalIndexShift
        • _DecalNormalBufferStencilReadMask
        • _DecalNormalBufferStencilRef
        • _DeferredShadowTexture
        • _DeferredShadowTextureUAV
        • _DensityVolumeIndexShift
        • _Depth
        • _DepthMipChain
        • _DepthPyramidScale
        • _DepthPyramidSize
        • _DepthPyramidTexture
        • _DepthTexture
        • _DepthTextureMS
        • _DepthValuesTexture
        • _Destination
        • _DiffusionProfileAsset
        • _DiffusionProfileCount
        • _DiffusionProfileHash
        • _DiffusionProfileHashTable
        • _DirectionalContactShadowSampleCount
        • _DirectionalLightCount
        • _DirectionalLightDatas
        • _DirectionalLightDirection
        • _DirectionalShadowIndex
        • _DistortionParams1
        • _DistortionParams2
        • _DistortionTexture
        • _DitherParams
        • _DstBlend
        • _DstOffset
        • _DstRect
        • _EVSMExponent
        • _EnableDecals
        • _EnableDistantFog
        • _EnableLightLayers
        • _EnableSSRefraction
        • _EnableSpecularLighting
        • _EnableSubsurfaceScattering
        • _Env2DCaptureForward
        • _Env2DCaptureVP
        • _Env2DTextures
        • _EnvCubemapTextures
        • _EnvLightCount
        • _EnvLightDatas
        • _EnvLightIndexShift
        • _EnvLightSkyEnabled
        • _EnvProxyCount
        • _EnvSliceSize
        • _ExposureCurveTexture
        • _ExposureParams
        • _ExposureTexture
        • _FalseColorEnabled
        • _FalseColorThresholds
        • _FarTileList
        • _FilterKernels
        • _FilterKernelsBasic
        • _FrameCount
        • _FrustumPlanes
        • _FullScreenDebugMode
        • _GBufferTexture
        • _Gain
        • _Gamma
        • _GlobalFogAnisotropy
        • _GrainParams
        • _GrainTexture
        • _GrainTextureParams
        • _HDDirectionalShadowData
        • _HDShadowDatas
        • _HalfRcpVarianceAndWeight1
        • _HalfRcpVarianceAndWeight2
        • _HalfRcpWeightedVariances
        • _HeightFogBaseExtinction
        • _HeightFogBaseHeight
        • _HeightFogBaseScattering
        • _HeightFogExponents
        • _HiResAO
        • _HiResDB
        • _Highlights
        • _HueSatCon
        • _IMSKernelSize
        • _IndirectBuffer
        • _IndirectLightingMultiplier
        • _InputCoCTexture
        • _InputCubemap
        • _InputDepth
        • _InputDilatedCoCTexture
        • _InputFarCoCTexture
        • _InputFarTexture
        • _InputHighTexture
        • _InputHistoryCoCTexture
        • _InputHistoryTexture
        • _InputLowTexture
        • _InputNearAlphaTexture
        • _InputNearCoCTexture
        • _InputNearTexture
        • _InputTexture
        • _InvHighResolution
        • _InvLowResolution
        • _InvOmegaP
        • _InvProjMatrix
        • _InvProjMatrixStereo
        • _InvProjParam
        • _InvSliceDimension
        • _InvThicknessTable
        • _InvViewMatrix
        • _InvViewMatrixStereo
        • _InvViewProjMatrix
        • _InvViewProjMatrixStereo
        • _IrradianceSource
        • _LastTime
        • _LerpWeight
        • _Lift
        • _LightDatas
        • _LightLayersTexture
        • _LightVolumeData
        • _LinearZ
        • _LoResAO1
        • _LoResDB
        • _LogLut3D
        • _LogLut3D_Params
        • _LtcData
        • _LtcDisneyDiffuseMatrix
        • _LtcGGXMatrix
        • _LtcMultiGGXFresnelDisneyDiffuse
        • _MaterialID
        • _MaxFogDistance
        • _MaxRadius
        • _MicroShadowingOpacity
        • _MidSegmentA
        • _MidSegmentB
        • _Midtones
        • _Mip0
        • _Mipmap
        • _MomentShadowAtlas
        • _MomentShadowmapSize
        • _MomentShadowmapSlotST
        • _MotionBlurParams
        • _MotionBlurParams1
        • _MotionBlurSampleCount
        • _MouseClickPixelCoord
        • _MousePixelCoord
        • _MultiAmbientOcclusionTexture
        • _NearTileList
        • _NonJitteredViewProjMatrix
        • _NormalBufferTexture
        • _NormalTextureMS
        • _NormalToWorldID
        • _NumTileBigTileX
        • _NumTileBigTileY
        • _NumTileClusteredX
        • _NumTileClusteredY
        • _NumTileFtplX
        • _NumTileFtplY
        • _NumTiles
        • _NumVisibleDensityVolumes
        • _Occlusion
        • _OffScreenRendering
        • _OutputAlphaTexture
        • _OutputCoCTexture
        • _OutputFarCoCTexture
        • _OutputFarTexture
        • _OutputHistoryTexture
        • _OutputMip1
        • _OutputMip2
        • _OutputMip3
        • _OutputMip4
        • _OutputNearCoCTexture
        • _OutputNearTexture
        • _OutputTexture
        • _OwenScrambledTexture
        • _Params
        • _Params1
        • _Params2
        • _PixelCoordToViewDirWS
        • _PreIntegratedFGD_CharlieAndFabric
        • _PreIntegratedFGD_GGXDisneyDiffuse
        • _PrevCamPosRWS
        • _PrevCamPosRWSStereo
        • _PrevExposureTexture
        • _PrevVPMatrixNoTranslation
        • _PrevViewProjMatrix
        • _PrevViewProjMatrixStereo
        • _PreviousExposureTexture
        • _ProjMatrix
        • _ProjMatrixStereo
        • _ProjectionParams
        • _PunctualLightCount
        • _PunctualLightPosition
        • _RaytracedAreaShadow
        • _SSRefractionInvScreenWeightDistance
        • _SSSBufferTexture
        • _SSSHTile
        • _SampleWeightTable
        • _ScramblingTexture
        • _ScreenParams
        • _ScreenSize
        • _ScreenToTargetScale
        • _ScreenToTargetScaleHistory
        • _ShaHiLimits
        • _ShadowAtlasSize
        • _ShadowMaskTexture
        • _ShadowmapAtlas
        • _ShadowmapCascadeAtlas
        • _Shadows
        • _ShapeParam
        • _ShapeParams
        • _ShoSegmentA
        • _ShoSegmentB
        • _SinTime
        • _Size
        • _SkyParam
        • _SkyTexture
        • _SkyTextureMipCount
        • _Source
        • _SourceMip
        • _SplitHighlights
        • _SplitShadows
        • _SrcBlend
        • _SrcOffsetAndLimit
        • _SrcRect
        • _SrcScaleBias
        • _SrcUvLimits
        • _SsrClearCoatMaskTexture
        • _SsrColorPyramidMaxMip
        • _SsrDepthPyramidMaxMip
        • _SsrDepthPyramidMipOffsets
        • _SsrEdgeFadeRcpLength
        • _SsrHitPointTexture
        • _SsrIterLimit
        • _SsrLightingTexture
        • _SsrLightingTextureRW
        • _SsrReflectsSky
        • _SsrRoughnessFadeEnd
        • _SsrRoughnessFadeEndTimesRcpLength
        • _SsrRoughnessFadeRcpLength
        • _SsrStencilExclusionValue
        • _SsrThicknessBias
        • _SsrThicknessScale
        • _StdDev1
        • _StdDev2
        • _StencilCmp
        • _StencilMask
        • _StencilRef
        • _StencilTexture
        • _SummedAreaTableInputFloat
        • _SummedAreaTableInputInt
        • _SummedAreaTableOutputInt
        • _TaaFrameInfo
        • _TaaJitterStrength
        • _TargetScale
        • _TexelSize
        • _TextureWidthScaling
        • _TexturingModeFlags
        • _ThicknessRemap
        • _ThicknessRemaps
        • _TileList
        • _TileMaxNeighbourhood
        • _TileTargetSize
        • _TileToScatterMax
        • _TileToScatterMin
        • _TileVelMinMax
        • _Time
        • _ToeSegmentA
        • _ToeSegmentB
        • _TransmissionFlags
        • _TransmissionTint
        • _TransmissionTintsAndFresnel0
        • _TransmittanceMultiplier
        • _UVTransform
        • _UseTileLightList
        • _VBufferCoordToViewDirWS
        • _VBufferDensity
        • _VBufferDistanceDecodingParams
        • _VBufferDistanceEncodingParams
        • _VBufferLastSliceDist
        • _VBufferLighting
        • _VBufferLightingFeedback
        • _VBufferLightingHistory
        • _VBufferLightingHistoryIsValid
        • _VBufferLightingIntegral
        • _VBufferPrevDepthDecodingParams
        • _VBufferPrevDepthEncodingParams
        • _VBufferPrevResolution
        • _VBufferPrevUvScaleAndLimit
        • _VBufferRcpSliceCount
        • _VBufferResolution
        • _VBufferSampleOffset
        • _VBufferSliceCount
        • _VBufferUnitDepthTexelSpacing
        • _VBufferUvScaleAndLimit
        • _Variants
        • _VelocityAndDepth
        • _ViewMatrix
        • _ViewMatrixStereo
        • _ViewProjMatrix
        • _ViewProjMatrixStereo
        • _ViewTilesFlags
        • _VignetteColor
        • _VignetteMask
        • _VignetteParams1
        • _VignetteParams2
        • _VolumeBounds
        • _VolumeData
        • _VolumeMaskAtlas
        • _VolumeMaskDimensions
        • _WorldScales
        • _WorldSpaceCameraPos
        • _WorldSpaceCameraPosStereo
        • _WorldSpaceCameraPosStereoEyeOffset
        • _ZBufferParams
        • _ZClip
        • diffuseLightingUAV
        • g_BaseFeatureFlags
        • g_DispatchIndirectBuffer
        • g_LayeredOffset
        • g_LayeredSingleIdxBuffer
        • g_NumTiles
        • g_NumTilesX
        • g_TileFeatureFlags
        • g_TileList
        • g_TileListOffset
        • g_VertexPerTile
        • g_data
        • g_depth_tex
        • g_fClustBase
        • g_fClustScale
        • g_fFarPlane
        • g_fNearPlane
        • g_iLog2NumClusters
        • g_iNrVisibLights
        • g_iNumSamplesMSAA
        • g_isLogBaseBufferEnabled
        • g_isOrthographic
        • g_logBaseBuffer
        • g_mInvProjectionArr
        • g_mInvScrProjection
        • g_mInvScrProjectionArr
        • g_mProjectionArr
        • g_mScrProjection
        • g_mScrProjectionArr
        • g_screenSize
        • g_vBigTileLightList
        • g_vBoundsBuffer
        • g_vLayeredLightList
        • g_vLayeredOffsetsBuffer
        • g_vLightList
        • g_vLightListGlobal
        • g_viDimensions
        • specularLightingUAV
        • unity_DeltaTime
        • unity_OrthoParams
    • HDShaderPassNames
      • 필드
        • s_AlwaysName
        • s_DeferredName
        • s_DepthForwardOnlyName
        • s_DepthForwardOnlyStr
        • s_DepthOnlyName
        • s_DepthOnlyStr
        • s_DistortionVectorsName
        • s_DistortionVectorsStr
        • s_EmptyName
        • s_EmptyStr
        • s_ForwardBaseName
        • s_ForwardName
        • s_ForwardOnlyName
        • s_ForwardOnlyStr
        • s_ForwardStr
        • s_GBufferName
        • s_GBufferStr
        • s_GBufferWithPrepassName
        • s_GBufferWithPrepassStr
        • s_MeshDecals3RTName
        • s_MeshDecals3RTStr
        • s_MeshDecalsAOName
        • s_MeshDecalsAOSName
        • s_MeshDecalsAOSStr
        • s_MeshDecalsAOStr
        • s_MeshDecalsForwardEmissive
        • s_MeshDecalsForwardEmissiveName
        • s_MeshDecalsMAOName
        • s_MeshDecalsMAOSName
        • s_MeshDecalsMAOSStr
        • s_MeshDecalsMAOStr
        • s_MeshDecalsMName
        • s_MeshDecalsMSName
        • s_MeshDecalsMSStr
        • s_MeshDecalsMStr
        • s_MeshDecalsSName
        • s_MeshDecalsSStr
        • s_MetaStr
        • s_MotionVectorsName
        • s_MotionVectorsStr
        • s_PrepassBaseName
        • s_SRPDefaultUnlitName
        • s_SRPDefaultUnlitStr
        • s_ShaderGraphMeshDecalForwardEmissive
        • s_ShaderGraphMeshDecals3RT
        • s_ShaderGraphMeshDecals4RT
        • s_ShaderGraphMeshDecalsForwardEmissiveName
        • s_ShaderGraphMeshDecalsName3RT
        • s_ShaderGraphMeshDecalsName4RT
        • s_ShadowCasterStr
        • s_TransparentBackfaceName
        • s_TransparentBackfaceStr
        • s_TransparentDepthPostpassName
        • s_TransparentDepthPostpassStr
        • s_TransparentDepthPrepassName
        • s_TransparentDepthPrepassStr
        • s_VertexLMName
        • s_VertexLMRGBMName
        • s_VertexName
    • HDShadowAtlas
      • 생성자
        • HDShadowAtlas
      • 프로퍼티
        • height
        • identifier
        • width
      • 메서드
        • AddShadowRequest
        • AreaShadowBlurMoments
        • Clear
        • ComputeMomentShadows
        • DisplayAtlas
        • GetMomentRT
        • HasBlurredEVSM
        • Layout
        • Release
        • RenderShadows
        • ReserveResolution
        • UpdateDebugSettings
        • UpdateSize
    • HDShadowData
      • 필드
        • _padding
        • atlasOffset
        • edgeTolerance
        • flags
        • normalBias
        • pos
        • proj
        • rot0
        • rot1
        • rot2
        • shadowFilterParams0
        • shadowMapSize
        • shadowToWorld
        • viewBias
        • zBufferParam
    • HDShadowFlag
    • HDShadowInitParameters
      • 필드
        • default
        • k_DefaultMaxShadowRequests
        • k_DefaultShadowAtlasResolution
        • k_DefaultShadowMapDepthBits
        • maxShadowRequests
        • shadowAtlasResolution
        • shadowMapsDepthBits
        • shadowQuality
        • useDynamicViewportRescale
    • HDShadowManager
      • 생성자
        • HDShadowManager
      • 필드
        • k_DirectionalShadowCascadeCount
      • 메서드
        • BindResources
        • Clear
        • DisplayShadowAtlas
        • DisplayShadowCascadeAtlas
        • DisplayShadowMap
        • Dispose
        • GetDirectionaShadowAlgorithm
        • GetReservedResolution
        • GetShadowRequestCount
        • LayoutShadowMaps
        • PrepareGPUShadowDatas
        • RenderShadows
        • ReserveShadowResolutions
        • SyncData
        • UpdateCascade
        • UpdateCullingParameters
        • UpdateDirectionalShadowResolution
        • UpdateShadowRequest
    • HDShadowQuality
    • HDShadowRequest
      • 필드
        • atlasViewport
        • blockerSampleCount
        • deviceProjection
        • edgeTolerance
        • evsmParams
        • filterSampleCount
        • flags
        • kernelSize
        • lightAngle
        • lightIndex
        • lightType
        • maxDepthBias
        • minFilterSize
        • normalBias
        • position
        • projection
        • shadowIndex
        • shadowMapType
        • shadowSoftness
        • shadowToWorld
        • splitData
        • view
        • viewBias
        • zBufferParam
        • zClip
    • HDShadowResolutionRequest
      • 필드
        • atlasViewport
        • resolution
    • HDShadowSettings
      • 필드
        • cascadeShadowBorder0
        • cascadeShadowBorder1
        • cascadeShadowBorder2
        • cascadeShadowBorder3
        • cascadeShadowSplit0
        • cascadeShadowSplit1
        • cascadeShadowSplit2
        • cascadeShadowSplitCount
        • maxShadowDistance
      • 프로퍼티
        • cascadeShadowBorders
        • cascadeShadowSplits
    • HDShadowUtils
      • 필드
        • kCubemapFaces
        • k_MinShadowNearPlane
      • 메서드
        • Asfloat
        • Asint
        • Asuint
        • ExtractAreaLightData
        • ExtractBoxLightProjectionMatrix
        • ExtractDirectionalLightData
        • ExtractPointLightData
        • ExtractSpotLightData
        • ExtractSpotLightProjectionMatrix
    • HDUtils
      • 필드
        • k_RendererConfigurationBakedLighting
        • k_RendererConfigurationBakedLightingWithShadowMask
      • 프로퍼티
        • clearTexture3D
        • debugStep
        • hdrpSettings
        • s_DefaultAdditionalShadowData
        • s_DefaultHDAdditionalCameraData
        • s_DefaultHDAdditionalLightData
        • s_DefaultHDAdditionalReflectionData
      • 메서드
        • BlitCameraTexture
        • BlitQuad
        • BlitTexture
        • CheckRTCreated
        • ComputZPlaneTexelSpacing
        • ComputeLinearDistanceFade
        • ComputePixelCoordToWorldSpaceViewDirectionMatrix
        • ComputeUvScaleAndLimit
        • ConvertGUIDToVector4
        • ConvertVector4ToGUID
        • DivRoundUp
        • DrawFullScreen
        • GetBlitMaterial
        • GetCorePath
        • GetHDRenderPipelinePath
        • GetMouseClickCoordinates
        • GetMouseCoordinates
        • GetRenderPipelineMaterialList
        • GetScaleAndBiasForLinearDistanceFade
        • GetViewProjectionMatrix
        • IsOperatingSystemSupported
        • IsQuaternionValid
        • IsRegularPreviewCamera
        • IsSupportedGraphicDevice
        • NextOverlayCoord
        • PostProcessIsFinalPass
        • ResetOverlay
        • SetRenderTarget
        • SetViewport
    • HDUtils.PackedMipChainInfo
      • 필드
        • mipLevelCount
        • mipLevelOffsets
        • mipLevelSizes
        • textureSize
      • 메서드
        • Allocate
        • ComputePackedMipChainInfo
        • GetOffsetBufferData
    • Hair
      • 생성자
        • Hair
      • 메서드
        • Bind
        • Build
        • Cleanup
        • RenderInit
    • Hair.BSDFData
      • 필드
        • ambientOcclusion
        • anisotropy
        • diffuseColor
        • diffusionProfileIndex
        • fresnel0
        • geomNormalWS
        • hairStrandDirectionWS
        • materialFeatures
        • normalWS
        • perceptualRoughness
        • roughnessB
        • roughnessT
        • secondaryPerceptualRoughness
        • secondarySpecularExponent
        • secondarySpecularShift
        • secondarySpecularTint
        • specularExponent
        • specularOcclusion
        • specularShift
        • specularTint
        • subsurfaceMask
        • thickness
        • transmittance
        • useThickObjectMode
    • Hair.MaterialFeatureFlags
    • Hair.SurfaceData
      • 필드
        • ambientOcclusion
        • diffuseColor
        • diffusionProfileHash
        • geomNormalWS
        • hairStrandDirectionWS
        • materialFeatures
        • normalWS
        • perceptualSmoothness
        • secondaryPerceptualSmoothness
        • secondarySpecularShift
        • secondarySpecularTint
        • specularOcclusion
        • specularShift
        • specularTint
        • subsurfaceMask
        • thickness
    • IBLFilterBSDF
      • 필드
        • m_MipGenerator
        • m_RenderPipelineResources
        • m_convolveMaterial
        • m_faceWorldToViewMatrixMatrices
      • 메서드
        • Cleanup
        • FilterCubemap
        • FilterCubemapMIS
        • FilterPlanarTexture
        • Initialize
        • IsInitialized
    • IBLFilterCharlie
      • 생성자
        • IBLFilterCharlie
      • 메서드
        • Cleanup
        • FilterCubemap
        • FilterCubemapMIS
        • Initialize
        • IsInitialized
    • IBLFilterGGX
      • 생성자
        • IBLFilterGGX
      • 메서드
        • Cleanup
        • FilterCubemap
        • FilterCubemapMIS
        • Initialize
        • IsInitialized
    • IVersionable<TVersion>
      • 프로퍼티
        • version
    • IndirectLightingController
      • 필드
        • indirectDiffuseIntensity
        • indirectSpecularIntensity
    • IndirectLightingControllerEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • InfluenceShape
    • InfluenceVolume
      • 프로퍼티
        • boxBlendDistanceNegative
        • boxBlendDistancePositive
        • boxBlendNormalDistanceNegative
        • boxBlendNormalDistancePositive
        • boxBlendNormalOffset
        • boxBlendNormalSize
        • boxBlendOffset
        • boxBlendSize
        • boxSideFadeNegative
        • boxSideFadePositive
        • boxSize
        • extents
        • shape
        • sphereBlendDistance
        • sphereBlendNormalDistance
        • sphereRadius
      • 메서드
        • ComputeHash
        • OnAfterDeserialize
        • OnBeforeSerialize
    • LTCAreaLight
      • 필드
        • k_LtcLUTMatrixDim
        • k_LtcLUTResolution
        • s_LtcDisneyDiffuseMatrixData
        • s_LtcGGXMatrixData
        • s_LtcMatrixData_GGX
      • 프로퍼티
        • instance
      • 메서드
        • Bind
        • Build
        • Cleanup
        • LoadLUT
    • LTCAreaLightCookieManager
      • 생성자
        • LTCAreaLightCookieManager
      • 메서드
        • FetchSlice
        • GetTexCache
        • ReleaseResources
    • LensDistortion
      • 필드
        • center
        • intensity
        • scale
        • xMultiplier
        • yMultiplier
      • 메서드
        • IsActive
    • LiftGammaGain
      • 필드
        • gain
        • gamma
        • lift
      • 메서드
        • IsActive
    • LightCategory
    • LightData
      • 필드
        • angleOffset
        • angleScale
        • color
        • contactShadowIndex
        • cookieIndex
        • diffuseDimmer
        • forward
        • lightDimmer
        • lightLayers
        • lightType
        • minRoughness
        • nonLightMappedOnly
        • positionRWS
        • range
        • rangeAttenuationBias
        • rangeAttenuationScale
        • right
        • shadowDimmer
        • shadowIndex
        • shadowMaskSelector
        • size
        • specularDimmer
        • tileCookie
        • up
        • volumetricLightDimmer
        • volumetricShadowDimmer
    • LightDefinitions
      • 필드
        • s_LightFeatureMaskFlags
        • s_LightFeatureMaskFlagsOpaque
        • s_LightFeatureMaskFlagsTransparent
        • s_MaterialFeatureMaskFlags
        • s_MaxNrBigTileLightsPlusOne
        • s_NumFeatureVariants
        • s_TileSizeBigTile
        • s_TileSizeClustered
        • s_TileSizeFptl
        • s_UseLeftHandCameraSpace
        • s_ViewportScaleZ
    • LightFeatureFlags
    • LightLayerEnum
    • LightLoop
      • 생성자
        • LightLoop
      • 필드
        • k_BoxCullingExtentThreshold
        • k_HasNativeQuadSupport
        • k_MaxAreaLightsOnScreen
        • k_MaxDecalsOnScreen
        • k_MaxDirectionalLightsOnScreen
        • k_MaxEnvLightsOnScreen
        • k_MaxLightsOnScreen
        • k_MaxPunctualLightsOnScreen
        • k_MaxStereoEyes
        • k_PreferFragment
        • k_ThreadGroupOptimalSize
        • m_MaxAreaLightsOnScreen
        • m_MaxDecalsOnScreen
        • m_MaxDirectionalLightsOnScreen
        • m_MaxEnvLightsOnScreen
        • m_MaxLightsOnScreen
        • m_MaxPunctualLightsOnScreen
        • s_UseCascadeBorders
      • 프로퍼티
        • areaLightCookieManager
        • areaLightCount
        • cookieTexArray
        • cubeCookieTexArray
        • lightDatas
      • 메서드
        • AddBoxVolumeDataAndBound
        • AllocResolutionDependentBuffers
        • Build
        • BuildGPULightLists
        • BuildGPULightListsCommon
        • Cleanup
        • GetBigTileLightList
        • GetCurrentShadowCount
        • GetCurrentSunLight
        • GetDirectionalLightData
        • GetEnvLightData
        • GetEnvLightVolumeDataAndBound
        • GetFeatureVariantsEnabled
        • GetLightColor
        • GetLightData
        • GetLightVolumeDataAndBound
        • GetNumTileBigTileX
        • GetNumTileBigTileY
        • GetNumTileFtplX
        • IsBakedShadowMaskLight
        • NeedResize
        • NewFrame
        • PrepareLightsForGPU
        • PushGlobalParams
        • ReleaseResolutionDependentBuffers
        • RenderDebugOverlay
        • RenderDeferredLighting
        • RenderForward
        • RenderScreenSpaceShadows
        • RenderShadows
        • SetScreenSpaceShadowsTexture
        • UpdateCullingParameters
        • WorldToCamera
    • LightLoop.ClusterDepthSource
    • LightLoop.ClusterPrepassSource
    • LightLoop.LightList
      • 필드
        • bounds
        • directionalLights
        • envLights
        • lightVolumes
        • lights
        • rightEyeBounds
        • rightEyeLightVolumes
      • 메서드
        • Allocate
        • Clear
    • LightLoop.LightVolumeDebug
    • LightLoop.LightingPassOptions
      • 필드
        • outputSplitLighting
    • LightLoop.TileClusterCategoryDebug
    • LightLoop.TileClusterDebug
    • LightSamplingParameters
    • LightTypeExtent
    • LightUnit
    • LightUtils
      • 메서드
        • CalculateAnglesForPyramid
        • CalculateLineLightLumenToLuminance
        • CalculateLineLightLuminanceToLumen
        • ConvertAreaLightEvToLumen
        • ConvertAreaLightLumenToEv
        • ConvertAreaLightLumenToLuminance
        • ConvertAreaLightLuminanceToLumen
        • ConvertCandelaToEv
        • ConvertCandelaToLux
        • ConvertDiscLightLumenToLuminance
        • ConvertDiscLightLuminanceToLumen
        • ConvertEvToCandela
        • ConvertEvToLuminance
        • ConvertEvToLux
        • ConvertFrustrumLightCandelaToLumen
        • ConvertFrustrumLightLumenToCandela
        • ConvertLuminanceToEv
        • ConvertLuxToCandela
        • ConvertLuxToEv
        • ConvertPointLightCandelaToLumen
        • ConvertPointLightLumenToCandela
        • ConvertPunctualLightCandelaToLumen
        • ConvertPunctualLightEvToLumen
        • ConvertPunctualLightLumenToCandela
        • ConvertPunctualLightLumenToEv
        • ConvertPunctualLightLumenToLux
        • ConvertPunctualLightLuxToLumen
        • ConvertRectLightLumenToLuminance
        • ConvertRectLightLuminanceToLumen
        • ConvertSphereLightLumenToLuminance
        • ConvertSphereLightLuminanceToLumen
        • ConvertSpotLightCandelaToLumen
        • ConvertSpotLightLumenToCandela
    • LightVolume
      • 필드
        • active
        • lightType
        • position
        • range
    • LightVolumeData
      • 필드
        • boxInnerDist
        • boxInvRange
        • cotan
        • featureFlags
        • lightAxisX
        • lightAxisY
        • lightAxisZ
        • lightCategory
        • lightPos
        • lightVolume
        • radiusSq
        • unused2
    • LightVolumeType
    • LightingDebugSettings
      • 필드
        • clearShadowAtlas
        • debugExposure
        • debugLightingMode
        • displayLightVolumes
        • displaySkyReflection
        • environmentProxyDepthScale
        • lightVolumeDebugByCategory
        • maxDebugLightCount
        • overrideAlbedo
        • overrideAlbedoValue
        • overrideEmissiveColor
        • overrideEmissiveColorValue
        • overrideNormal
        • overrideSmoothness
        • overrideSmoothnessValue
        • overrideSpecularColor
        • overrideSpecularColorValue
        • shadowAtlasIndex
        • shadowDebugMode
        • shadowDebugUseSelection
        • shadowMapIndex
        • shadowMaxValue
        • shadowMinValue
        • shadowResolutionScaleFactor
        • shadowSliceIndex
        • showAreaLight
        • showDirectionalLight
        • showPunctualLight
        • showReflectionProbe
        • skyReflectionMipmap
        • tileClusterDebug
        • tileClusterDebugByCategory
      • 메서드
        • IsDebugDisplayEnabled
        • IsDebugDisplayRemovePostprocess
    • LinearFog
      • 필드
        • fogEnd
        • fogHeightEnd
        • fogHeightStart
        • fogStart
      • 메서드
        • PushShaderParameters
    • Lit
      • 생성자
        • Lit
      • 메서드
        • Bind
        • Build
        • Cleanup
        • GetGBufferOptions
        • GetMaterialGBufferCount
        • GetMaterialGBufferDescription
        • IsDefferedMaterial
        • RenderInit
    • Lit.BSDFData
      • 필드
        • absorptionCoefficient
        • ambientOcclusion
        • anisotropy
        • bitangentWS
        • coatMask
        • coatRoughness
        • diffuseColor
        • diffusionProfileIndex
        • fresnel0
        • geomNormalWS
        • ior
        • iridescenceMask
        • iridescenceThickness
        • materialFeatures
        • normalWS
        • perceptualRoughness
        • roughnessB
        • roughnessT
        • specularOcclusion
        • subsurfaceMask
        • tangentWS
        • thickness
        • transmittance
        • transmittanceMask
        • useThickObjectMode
    • Lit.MaterialFeatureFlags
    • Lit.SurfaceData
      • 필드
        • ambientOcclusion
        • anisotropy
        • atDistance
        • baseColor
        • coatMask
        • diffusionProfileHash
        • geomNormalWS
        • ior
        • iridescenceMask
        • iridescenceThickness
        • materialFeatures
        • metallic
        • normalWS
        • perceptualSmoothness
        • specularColor
        • specularOcclusion
        • subsurfaceMask
        • tangentWS
        • thickness
        • transmittanceColor
        • transmittanceMask
    • LitShaderMode
    • LuminanceSource
    • LuminanceSourceParameter
      • 생성자
        • LuminanceSourceParameter
    • MRTBufferManager
      • 생성자
        • MRTBufferManager
      • 필드
        • m_BufferCount
        • m_RTIDs
        • m_RTs
        • m_TextureShaderIDs
      • 프로퍼티
        • bufferCount
      • 메서드
        • BindBufferAsTextures
        • CreateBuffers
        • DestroyBuffers
        • GetBuffer
        • GetBuffersRTI
    • MaterialDebugSettings
      • 생성자
        • MaterialDebugSettings
      • 필드
        • debugViewEngineStrings
        • debugViewEngineValues
        • debugViewMaterialGBufferStrings
        • debugViewMaterialGBufferValues
        • debugViewMaterialPropertiesStrings
        • debugViewMaterialPropertiesValues
        • debugViewMaterialStrings
        • debugViewMaterialTextureStrings
        • debugViewMaterialTextureValues
        • debugViewMaterialValues
        • debugViewMaterialVaryingStrings
        • debugViewMaterialVaryingValues
        • materialValidateHighColor
        • materialValidateLowColor
        • materialValidateTrueMetal
        • materialValidateTrueMetalColor
      • 프로퍼티
        • debugViewEngine
        • debugViewGBuffer
        • debugViewMaterial
        • debugViewProperties
        • debugViewVarying
      • 메서드
        • DisableMaterialDebug
        • GetDebugMaterialIndex
        • IsDebugDisplayEnabled
        • IsDebugGBufferEnabled
        • SetDebugViewEngine
        • SetDebugViewGBuffer
        • SetDebugViewMaterial
        • SetDebugViewProperties
        • SetDebugViewVarying
    • MaterialDebugSettings.MaterialItem
      • 필드
        • bsdfDataType
        • className
        • surfaceDataType
    • MeteringMode
    • MeteringModeParameter
      • 생성자
        • MeteringModeParameter
    • MicroShadowing
      • 필드
        • enable
        • opacity
    • MigrationDescription
      • 메서드
        • New
    • MigrationDescription<TVersion, TTarget>
      • 생성자
        • MigrationDescription
      • 메서드
        • ExecuteStep
        • Migrate
    • MigrationStep
      • 메서드
        • New
    • MigrationStep<TVersion, TTarget>
      • 생성자
        • MigrationStep
      • 필드
        • Version
      • 메서드
        • Equals
        • Migrate
    • MipGenerator
      • 생성자
        • MipGenerator
      • 메서드
        • Release
        • RenderColorGaussianPyramid
        • RenderMinDepthPyramid
    • MipMapDebugSettings
      • 필드
        • debugMipMapMode
        • terrainTexture
      • 메서드
        • IsDebugDisplayEnabled
        • OnValidate
    • MotionBlur
      • 필드
        • cameraRotationVelocityClamp
        • intensity
        • maxVelocity
        • minVel
        • sampleCount
      • 프로퍼티
        • tileMinMaxVelRatioForHighQuality
      • 메서드
        • IsActive
    • ObsoleteCaptureSettings
      • 필드
        • backgroundColorHDR
        • clearColorMode
        • clearDepth
        • cullingMask
        • default
        • farClipPlane
        • fieldOfView
        • nearClipPlane
        • orthographicSize
        • overrides
        • projection
        • renderingPath
        • shadowDistance
        • useOcclusionCulling
        • volumeAnchorOverride
        • volumeLayerMask
    • ObsoleteCaptureSettingsOverrides
    • ObsoleteLitShaderMode
    • PaniniProjection
      • 필드
        • cropToFit
        • distance
      • 메서드
        • IsActive
    • PerformDynamicRes
    • PlanarReflectionProbe
      • 프로퍼티
        • localReferencePosition
        • referencePosition
    • PlanarReflectionProbeCache
      • 생성자
        • PlanarReflectionProbeCache
      • 메서드
        • FetchSlice
        • GetTexCache
        • NewFrame
        • Release
    • PlanarReflectionResolution
    • PostProcessSystem
      • 생성자
        • PostProcessSystem
      • 메서드
        • BeginFrame
        • Cleanup
        • GetColorBalanceCoeffs
        • GetExposureTexture
        • GetPreviousExposureTexture
        • Render
        • ResetHistory
    • PreIntegratedFGD
      • 프로퍼티
        • instance
      • 메서드
        • Bind
        • Build
        • Cleanup
        • RenderInit
    • PreIntegratedFGD.FGDIndex
    • PreIntegratedFGD.FGDTexture
    • ProbeCapturePositionSettings
      • 생성자
        • ProbeCapturePositionSettings
      • 필드
        • default
        • proxyPosition
        • proxyRotation
        • referencePosition
        • referenceRotation
      • 메서드
        • ComputeFrom
        • ComputeFromMirroredReference
        • ComputeHash
    • ProbeSettings
      • 필드
        • camera
        • default
        • influence
        • lighting
        • mode
        • proxy
        • proxySettings
        • realtimeMode
        • type
      • 메서드
        • ComputeHash
    • ProbeSettings.Lighting
      • 필드
        • default
        • lightLayer
        • multiplier
        • weight
    • ProbeSettings.Mode
    • ProbeSettings.ProbeType
    • ProbeSettings.ProxySettings
      • 필드
        • capturePositionProxySpace
        • captureRotationProxySpace
        • default
        • mirrorPositionProxySpace
        • mirrorRotationProxySpace
        • useInfluenceVolumeAsProxyVolume
    • ProbeSettings.RealtimeMode
    • ProbeSettingsFields
    • ProbeSettingsOverride
      • 필드
        • camera
        • probe
    • ProbeSettingsUtilities
      • 메서드
        • ApplySettings
    • ProceduralSky
      • 필드
        • atmosphereThickness
        • enableSunDisk
        • groundColor
        • skyTint
        • sunSize
        • sunSizeConvergence
      • 메서드
        • CreateRenderer
        • GetHashCode
    • ProceduralSkyRenderer
      • 생성자
        • ProceduralSkyRenderer
      • 메서드
        • Build
        • Cleanup
        • IsValid
        • RenderSky
        • SetRenderTargets
    • ProxyShape
    • ProxyVolume
      • 프로퍼티
        • boxSize
        • shape
        • sphereRadius
    • ReflectionProbeCache
      • 생성자
        • ReflectionProbeCache
      • 메서드
        • FetchSlice
        • GetEnvSliceSize
        • GetTexCache
        • NewFrame
        • Release
    • ReflectionProxyVolumeComponent
      • 프로퍼티
        • proxyVolume
    • ReflectionSystemParameters
      • 필드
        • Default
        • maxActivePlanarReflectionProbe
        • maxActiveReflectionProbe
        • maxPlanarReflectionProbePerCamera
        • planarReflectionProbeSize
        • reflectionProbeSize
    • RenderPipelineMaterial
      • 메서드
        • Bind
        • Build
        • Cleanup
        • GetMaterialGBufferCount
        • GetMaterialGBufferDescription
        • IsDefferedMaterial
        • RenderInit
    • RenderPipelineResources
      • 필드
        • materials
        • shaderGraphs
        • shaders
        • textures
    • RenderPipelineResources.MaterialResources
      • 필드
        • defaultDecalMat
        • defaultDiffuseMat
        • defaultMirrorMat
        • defaultTerrainMat
    • RenderPipelineResources.ShaderGraphResources
    • RenderPipelineResources.ShaderResources
      • 필드
        • FXAACS
        • GGXConvolvePS
        • ambientProbeConvolutionCS
        • aoDownsample1CS
        • aoDownsample2CS
        • aoRenderCS
        • aoResolvePS
        • aoUpsampleCS
        • applyDistortionCS
        • blitCubeTextureFacePS
        • blitCubemapPS
        • blitPS
        • bloomBlurCS
        • bloomPrefilterCS
        • bloomUpsampleCS
        • buildDispatchIndirectCS
        • buildMaterialFlagsCS
        • buildPerBigTileLightListCS
        • buildPerTileLightListCS
        • buildPerVoxelLightListCS
        • buildProbabilityTablesCS
        • buildScreenAABBCS
        • cameraMotionVectorsPS
        • charlieConvolvePS
        • clearDispatchIndirectCS
        • colorPyramidCS
        • colorPyramidPS
        • colorResolvePS
        • combineLightingPS
        • computeGgxIblSampleDataCS
        • copyChannelCS
        • copyDepthBufferPS
        • copyStencilBufferPS
        • cubeToPanoPS
        • debugColorPickerPS
        • debugDisplayLatlongPS
        • debugFullScreenPS
        • debugHDShadowMapPS
        • debugLightVolumeCS
        • debugLightVolumePS
        • debugViewMaterialGBufferPS
        • debugViewTilesPS
        • decalNormalBufferPS
        • defaultPS
        • deferredCS
        • deferredPS
        • deferredTilePS
        • depthOfFieldCoCCS
        • depthOfFieldCoCReprojectCS
        • depthOfFieldCombineCS
        • depthOfFieldDilateCS
        • depthOfFieldGatherCS
        • depthOfFieldKernelCS
        • depthOfFieldMipCS
        • depthOfFieldMipSafeCS
        • depthOfFieldPrefilterCS
        • depthOfFieldTileMaxCS
        • depthPyramidCS
        • depthValuesPS
        • encodeBC6HCS
        • evsmBlurCS
        • exposureCS
        • filterAreaLightCookiesPS
        • finalPassPS
        • gradientSkyPS
        • hdriSkyPS
        • integrateHdriSkyPS
        • lutBuilder3DCS
        • momentShadowsCS
        • motionBlurCS
        • motionBlurTileGenCS
        • motionBlurVelocityPrepCS
        • nanKillerCS
        • opaqueAtmosphericScatteringPS
        • paniniProjectionCS
        • preIntegratedFGD_CharlieFabricLambertPS
        • preIntegratedFGD_CookTorrancePS
        • preIntegratedFGD_GGXDisneyDiffusePS
        • preIntegratedFGD_WardPS
        • proceduralSkyPS
        • screenSpaceReflectionsCS
        • screenSpaceShadowCS
        • shadowClearPS
        • skyboxCubemapPS
        • subsurfaceScatteringCS
        • temporalAntialiasingCS
        • uberPostCS
        • volumeVoxelizationCS
        • volumetricLightingCS
    • RenderPipelineResources.TextureResources
      • 필드
        • blueNoise16LTex
        • blueNoise16RGBTex
        • colorGradient
        • debugFontTex
        • filmGrainTex
        • owenScrambledTex
        • scramblingTex
    • RenderPipelineSettings
      • 필드
        • decalSettings
        • default
        • dynamicResolutionSettings
        • hdShadowInitParams
        • increaseResolutionOfVolumetrics
        • increaseSssSampleCount
        • lightLoopSettings
        • msaaSampleCount
        • postProcessSettings
        • supportDecals
        • supportDistortion
        • supportDitheringCrossFade
        • supportLightLayers
        • supportMotionVectors
        • supportRayTracing
        • supportRuntimeDebugDisplay
        • supportSSAO
        • supportSSR
        • supportShadowMask
        • supportSubsurfaceScattering
        • supportTransparentBackface
        • supportTransparentDepthPostpass
        • supportTransparentDepthPrepass
        • supportVolumetrics
        • supportedLitShaderMode
      • 프로퍼티
        • supportMSAA
    • RenderPipelineSettings.SupportedLitShaderMode
    • SFiniteLightBound
      • 필드
        • boxAxisX
        • boxAxisY
        • boxAxisZ
        • center
        • radius
        • scaleXY
    • SPTDistribution
      • 필드
        • s_PivotLUTData
      • 프로퍼티
        • instance
      • 메서드
        • Bind
        • Build
        • Cleanup
    • SceneObjectIDMap
      • 메서드
        • GetAllIDsFor
        • GetAllIDsForAllScenes
        • GetOrCreateSceneObjectID
        • TryGetSceneObjectID
    • ScreenSpaceReflection
      • 필드
        • depthBufferThickness
        • minSmoothness
        • rayMaxIterations
        • reflectSky
        • screenFadeDistance
        • smoothnessFadeStart
      • 프로퍼티
        • default
    • ScreenSpaceRefraction
      • 필드
        • screenFadeDistance
      • 프로퍼티
        • default
      • 메서드
        • FetchIDs
        • PushShaderParameters
    • ScreenSpaceRefraction.RefractionModel
    • ShaderConfig
      • 필드
        • s_CameraRelativeRendering
        • s_PreExposition
    • ShaderOptions
    • ShaderPass
    • ShaderVariablesAtmosphericScattering
      • 필드
        • _AtmosphericScatteringType
        • _EnableDistantFog
        • _ExpFogParameters
        • _FogColorDensity
        • _FogColorMode
        • _LinearFogParameters
        • _MaxFogDistance
        • _MipFogParameters
        • _SkyTextureMipCount
        • _VBufferLastSliceDist
    • ShaderVariablesDecal
      • 필드
        • _DecalAtlasResolution
        • _DecalCount
        • _EnableDecals
    • ShaderVariablesLightLoop
      • 필드
        • _AreaLightCount
        • _CascadeShadowAtlasSize
        • _CascadeShadowCount
        • _CookieSizePOT
        • _DebugSingleShadowIndex
        • _DirectionalLightCount
        • _DirectionalShadowIndex
        • _Env2DCaptureForward
        • _Env2DCaptureVP
        • _EnvLightCount
        • _EnvLightSkyEnabled
        • _EnvProxyCount
        • _EnvSliceSize
        • _MicroShadowOpacity
        • _NumTileClusteredX
        • _NumTileClusteredY
        • _NumTileFtplX
        • _NumTileFtplY
        • _PunctualLightCount
        • _RaytracedAreaShadow
        • _ShadowAtlasSize
        • g_fClustBase
        • g_fClustScale
        • g_fFarPlane
        • g_fNearPlane
        • g_iLog2NumClusters
        • g_isLogBaseBufferEnabled
        • s_MaxEnv2DLight
    • ShaderVariablesScreenSpaceLighting
      • 필드
        • _AmbientOcclusionParam
        • _CameraMotionVectorsScale
        • _CameraMotionVectorsSize
        • _ColorPyramidScale
        • _ColorPyramidSize
        • _DepthPyramidScale
        • _DepthPyramidSize
        • _IndirectLightingMultiplier
        • _SSRefractionInvScreenWeightDistance
    • ShaderVariablesSubsurfaceScattering
      • 필드
        • _DiffusionProfileCount
        • _DiffusionProfileHashTable
        • _EnableSubsurfaceScattering
        • _ShapeParams
        • _TexturingModeFlags
        • _ThicknessRemaps
        • _TransmissionFlags
        • _TransmissionTintsAndFresnel0
        • _WorldScales
    • ShaderVariantLogLevel
    • ShaderWindSettings
      • 필드
        • FlexNoiseWorldSize
        • GustMaskTexture
        • GustScale
        • GustSpeed
        • GustWorldSize
        • NoiseTexture
        • ShiverNoiseWorldSize
        • Turbulence
        • WindSpeed
    • ShadowMapDebugMode
    • ShadowMapType
    • ShadowsMidtonesHighlights
      • 필드
        • highlights
        • highlightsEnd
        • highlightsStart
        • midtones
        • shadows
        • shadowsEnd
        • shadowsStart
      • 메서드
        • IsActive
    • SharedRTManager
      • 생성자
        • SharedRTManager
      • 필드
        • m_RTIDs1
        • m_RTIDs2
        • m_RTIDs3
      • 메서드
        • BindNormalBuffer
        • Build
        • Cleanup
        • ComputeDepthBufferMipChainSize
        • GetDepthBufferMipChainInfo
        • GetDepthStencilBuffer
        • GetDepthTexture
        • GetDepthValuesTexture
        • GetNormalBuffer
        • GetPrepassBuffersRTI
        • GetStencilBufferCopy
        • GetVelocityBuffer
        • GetVelocityPassBuffersRTI
        • InitSharedBuffers
        • IsConsolePlatform
        • ResolveMSAAColor
        • ResolveSharedRT
        • SampleCountToPassIndex
        • SetNumMSAASamples
    • SkyAmbientMode
    • SkyAmbientModeParameter
      • 생성자
        • SkyAmbientModeParameter
    • SkyIntensityMode
    • SkyIntensityParameter
      • 생성자
        • SkyIntensityParameter
    • SkyManager
      • 생성자
        • SkyManager
      • 프로퍼티
        • skyReflection
        • skyTypesDict
      • 메서드
        • Build
        • Cleanup
        • ExportSkyToTexture
        • GetStaticLightingSky
        • IsLightingSkyValid
        • IsVisualSkyValid
        • RegisterStaticLightingSky
        • RenderOpaqueAtmosphericScattering
        • RenderSky
        • RequestEnvironmentUpdate
        • SetGlobalSkyTexture
        • UnRegisterStaticLightingSky
        • UpdateCurrentSkySettings
        • UpdateEnvironment
        • ~SkyManager
    • SkyRenderer
      • 메서드
        • Build
        • Cleanup
        • GetExposure
        • IsValid
        • RenderSky
        • SetRenderTargets
    • SkyResolution
    • SkySettings
      • 필드
        • desiredLuxValue
        • exposure
        • includeSunInBaking
        • multiplier
        • rotation
        • skyIntensityMode
        • updateMode
        • updatePeriod
        • upperHemisphereLuxValue
      • 프로퍼티
        • useMIS
      • 메서드
        • CreateRenderer
        • GetHashCode
        • GetUniqueID
    • SkySettingsEditor
      • 필드
        • m_CommonUIElementsMask
      • 메서드
        • CommonSkySettingsGUI
        • OnEnable
    • SkySettingsEditor.SkySettingsUIElement
    • SkySettingsPropertyFlags
    • SkyType
    • SkyUniqueID
      • 생성자
        • SkyUniqueID
      • 필드
        • uniqueID
    • SphericalHarmonicMath
      • 메서드
        • Convolve
        • PackCoefficients
        • PremultiplyCoefficients
        • RescaleCoefficients
        • UndoCosineRescaling
    • SplitToning
      • 필드
        • balance
        • highlights
        • shadows
      • 메서드
        • IsActive
    • SpotLightShape
    • StackLit
      • 생성자
        • StackLit
      • 메서드
        • Bind
        • Build
        • Cleanup
        • RenderInit
    • StackLit.BSDFData
      • 필드
        • ambientOcclusion
        • anisotropyA
        • anisotropyB
        • bentNormalWS
        • bitangentWS
        • coatExtinction
        • coatIor
        • coatNormalWS
        • coatPerceptualRoughness
        • coatRoughness
        • coatThickness
        • diffuseColor
        • diffusionProfileIndex
        • fresnel0
        • geomNormalWS
        • iridescenceIor
        • iridescenceMask
        • iridescenceThickness
        • lobeMix
        • materialFeatures
        • normalWS
        • perceptualRoughnessA
        • perceptualRoughnessB
        • roughnessAB
        • roughnessAT
        • roughnessBB
        • roughnessBT
        • subsurfaceMask
        • tangentWS
        • thickness
        • transmittance
        • useThickObjectMode
    • StackLit.BaseParametrization
    • StackLit.DualSpecularLobeParametrization
    • StackLit.MaterialFeatureFlags
    • StackLit.SurfaceData
      • 필드
        • ambientOcclusion
        • anisotropyA
        • anisotropyB
        • baseColor
        • bentNormalWS
        • coatExtinction
        • coatIor
        • coatNormalWS
        • coatPerceptualSmoothness
        • coatThickness
        • dielectricIor
        • diffusionProfileHash
        • geomNormalWS
        • hazeExtent
        • haziness
        • hazyGlossMaxDielectricF0
        • iridescenceIor
        • iridescenceMask
        • iridescenceThickness
        • lobeMix
        • materialFeatures
        • metallic
        • normalWS
        • perceptualSmoothnessA
        • perceptualSmoothnessB
        • specularColor
        • subsurfaceMask
        • tangentWS
        • thickness
    • StaticLightingSky
      • 프로퍼티
        • profile
        • skySettings
        • staticLightingSkyUniqueID
    • StaticLightingSkyEditor
      • 메서드
        • OnEnable
        • OnInspectorGUI
    • StencilLightingUsage
    • StringExtention
      • 메서드
        • CamelToPascalCaseWithSpace
    • SubsurfaceScatteringManager
      • 생성자
        • SubsurfaceScatteringManager
      • 필드
        • k_MaxSSSBuffer
        • texturingModeFlags
        • transmissionFlags
      • 프로퍼티
        • sssBufferCount
      • 메서드
        • Build
        • Cleanup
        • GetSSSBuffer
        • GetSSSBufferMSAA
        • InitSSSBuffers
        • PushGlobalParams
        • SubsurfaceScatteringPass
    • Texture2DAtlas
      • 생성자
        • Texture2DAtlas
      • 프로퍼티
        • AtlasTexture
      • 메서드
        • AddTexture
        • Release
        • ResetAllocator
    • Texture3DAtlas
      • 생성자
        • Texture3DAtlas
      • 필드
        • OnAtlasUpdated
      • 메서드
        • AddTexture
        • ClearTextures
        • GenerateAtlas
        • GetAtlas
        • GetTextureIndex
        • RemoveTexture
    • Texture3DAtlas.AtlasUpdated
    • TextureCurve
      • 생성자
        • TextureCurve
      • 프로퍼티
        • length
        • this
      • 메서드
        • AddKey
        • Dispose
        • Evaluate
        • GetTexture
        • MoveKey
        • RemoveKey
        • SetDirty
        • SmoothTangents
        • ~TextureCurve
    • TextureCurveParameter
      • 생성자
        • TextureCurveParameter
    • Tonemapping
      • 필드
        • gamma
        • mode
        • shoulderAngle
        • shoulderLength
        • shoulderStrength
        • toeLength
        • toeStrength
      • 메서드
        • IsActive
    • TonemappingMode
    • TonemappingModeParameter
      • 생성자
        • TonemappingModeParameter
    • TypeInfo
      • 메서드
        • GetEnumLength
        • GetEnumNames
        • GetEnumValues
    • UberPostFeatureFlags
    • Unlit
    • Unlit.BSDFData
      • 필드
        • color
    • Unlit.SurfaceData
      • 필드
        • color
    • Vignette
      • 필드
        • center
        • color
        • intensity
        • mask
        • mode
        • opacity
        • rounded
        • roundness
        • smoothness
      • 메서드
        • IsActive
    • VignetteMode
    • VignetteModeParameter
      • 생성자
        • VignetteModeParameter
    • VisibleLightExtensionMethods
      • 메서드
        • GetForward
        • GetPosition
        • GetRight
        • GetUp
    • VisualEnvironment
      • 필드
        • fogType
        • skyAmbientMode
        • skyType
      • 메서드
        • PushFogShaderParameters
    • VolumeRenderingUtils
      • 메서드
        • AbsorptionFromExtinctionAndScattering
        • AlbedoFromMeanFreePathAndScattering
        • ExtinctionFromMeanFreePath
        • MeanFreePathFromExtinction
        • ScatteringFromExtinctionAndAlbedo
    • VolumetricFog
      • 필드
        • albedo
        • anisotropy
        • baseHeight
        • enableDistantFog
        • globalLightProbeDimmer
        • meanFreePath
        • meanHeight
      • 메서드
        • PushNeutralShaderParameters
        • PushShaderParameters
    • VolumetricLightingController
      • 필드
        • depthExtent
        • sliceDistributionUniformity
    • VolumetricLightingSystem
      • 필드
        • k_MaxVisibleVolumeCount
        • preset
      • 메서드
        • Build
        • Cleanup
        • DeinitializePerCameraData
        • InitializePerCameraData
        • PrepareVisibleDensityVolumeList
        • PushGlobalParams
        • UpdatePerCameraData
        • VolumeVoxelizationPass
        • VolumetricLightingPass
    • VolumetricLightingSystem.VBufferParameters
      • 생성자
        • VBufferParameters
      • 필드
        • depthDecodingParams
        • depthEncodingParams
        • viewportSize
      • 메서드
        • ComputeLastSliceDistance
        • ComputeUvScaleAndLimit
    • VolumetricLightingSystem.VolumetricLightingPreset
    • WhiteBalance
      • 필드
        • temperature
        • tint
      • 메서드
        • IsActive
    • ZonalHarmonicsL2
      • 필드
        • coeffs
      • 메서드
        • GetCornetteShanksPhaseFunction
        • GetHenyeyGreensteinPhaseFunction
  • UnityEngine.Experimental.Rendering.HDPipeline.Attributes
    • DebugViewGbuffer
    • DebugViewProperties
    • DebugViewVarying
  • UnityEngine.Experimental.Rendering.HDPipeline.Tests
    • CameraSettingsUtilitiesTests
      • 메서드
        • ApplySettings
        • TearDown
    • FixedBufferStringQueueTests
      • 메서드
        • PushAndPopAndClear
        • PushAndPopInBufferRange
        • PushAndPopOutOfBufferRange
    • FrameSettingsTests
      • 메서드
        • FrameSettingsAggregation
        • FrameSettingsHistoryAggregation
        • MigrationTest
        • NoDoubleBitIndex
        • TearDown
    • FrameSettingsTests.LegacyFrameSettings
      • 필드
        • diffuseGlobalDimmer
        • enableAsyncCompute
        • enableAtmosphericScattering
        • enableContactShadows
        • enableDecals
        • enableDepthPrepassWithDeferredRendering
        • enableDistortion
        • enableExposureControl
        • enableLightLayers
        • enableMSAA
        • enableMotionVectors
        • enableObjectMotionVectors
        • enableOpaqueObjects
        • enablePostprocess
        • enableRealtimePlanarReflection
        • enableReprojectionForVolumetrics
        • enableRoughRefraction
        • enableSSAO
        • enableSSR
        • enableShadow
        • enableShadowMask
        • enableSubsurfaceScattering
        • enableTransmission
        • enableTransparentObjects
        • enableTransparentPostpass
        • enableTransparentPrepass
        • enableVolumetrics
        • lightLoopSettings
        • overrides
        • runContactShadowsAsync
        • runLightListAsync
        • runSSAOAsync
        • runSSRAsync
        • runVolumeVoxelizationAsync
        • shaderLitMode
        • specularGlobalDimmer
    • FrameSettingsTests.LegacyFrameSettingsOverrides
    • FrameSettingsTests.LegacyLightLoopSettings
      • 필드
        • enableBigTilePrepass
        • enableComputeLightEvaluation
        • enableComputeLightVariants
        • enableComputeMaterialVariants
        • enableDeferredTileAndCluster
        • enableFptlForForwardOpaque
        • isFptlEnabled
        • overrides
    • FrameSettingsTests.LegacyLightLoopSettingsOverrides
    • FrameSettingsTests.LegacyLitShaderMode
    • HDAdditionalReflectionDataTests
    • HDAdditionalReflectionDataTests.MigrateFromLegacyProbe
      • 메서드
        • TearDown
        • Test
    • HDAdditionalReflectionDataTests.MigrateFromLegacyProbe.LegacyProbeData
      • 필드
        • blendDistance
        • boxOffset
        • boxProjection
        • boxSize
        • capturePositionWS
        • captureRotationWS
        • cullingMask
        • farClipPlane
        • importance
        • intensity
        • mode
        • nearClipPlane
        • refreshMode
        • resolution
        • useOcclusionCulling
    • HDAdditionalReflectionDataTests.MigrateReflectionProbeFromVersion_ModeAndTextures
      • 메서드
        • TearDown
        • Test
    • HDAdditionalReflectionDataTests.MigrateReflectionProbeFromVersion_ModeAndTextures.LegacyProbeData
      • 필드
        • backgroundColorHDR
        • capturePositionWS
        • captureRotationWS
        • clearColorMode
        • clearDepth
        • cullingMask
        • farClipPlane
        • fieldOfview
        • influenceOffset
        • nearClipPlane
        • orthographicSize
        • projection
        • renderingPath
        • shadowDistance
        • useOcclusionCulling
        • volumeLayerMask
    • HDRenderUtilitiesTests
      • 메서드
        • RenderThrowWhenFrameSettingsIsNull
        • RenderThrowWhenTargetIsNotARenderTextureForTex2DRendering
        • RenderThrowWhenTargetIsNull
    • MigrationTests
      • 메서드
        • MigrationDescriptionMigrate
        • MigrationStepMigrate
    • PlanarReflectionProbeTests
    • PlanarReflectionProbeTests.MigratePlanarProbeFromVersion_ModeAndTextures
      • 메서드
        • TearDown
        • Test
    • PlanarReflectionProbeTests.MigratePlanarProbeFromVersion_ModeAndTextures.LegacyProbeData
      • 필드
        • backgroundColorHDR
        • captureSettingsOverride
        • clearColorMode
        • clearDepth
        • cullingMask
        • farClipPlane
        • fieldOfview
        • influenceYOffset
        • mirrorPositionWS
        • mirrorRotationWS
        • nearClipPlane
        • orthographicSize
        • projection
        • renderingPath
        • shadowDistance
        • useOcclusionCulling
        • volumeLayerMask
    • PrefabMigrationTests
      • 생성자
        • PrefabMigrationTests
      • 메서드
        • Dispose
    • ProbeSettingsUtilitiesTests
      • 메서드
        • ApplyMirroredReferenceTransform
        • ApplyObliqueNearClipPlane
  • UnityEngine.Experimental.Rendering.Tests
    • BitArrayTests
      • 메서드
        • SetUpBitArray
        • TestBitArray128
        • TestBitArray16
        • TestBitArray256
        • TestBitArray32
        • TestBitArray64
        • TestBitArray8
  • UnityEngine.Experimental.Rendering.UI
    • DebugUIHandlerBitField
      • 필드
        • nameLabel
        • toggles
        • valueToggle
      • 메서드
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerButton
      • 필드
        • nameLabel
      • 메서드
        • OnAction
        • OnDeselection
        • OnSelection
    • DebugUIHandlerCanvas
      • 필드
        • panelPrefab
        • prefabs
      • 메서드
        • ChangeSelection
    • DebugUIHandlerCanvasEditor
      • 메서드
        • OnInspectorGUI
    • DebugUIHandlerColor
      • 필드
        • colorImage
        • fieldA
        • fieldB
        • fieldG
        • fieldR
        • nameLabel
        • valueToggle
      • 메서드
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
        • UpdateColor
    • DebugUIHandlerContainer
      • 필드
        • contentHolder
    • DebugUIHandlerEnumField
      • 필드
        • m_Field
        • nameLabel
        • valueLabel
      • 메서드
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
        • UpdateValueLabel
    • DebugUIHandlerEnumHistory
      • 메서드
        • UpdateValueLabel
    • DebugUIHandlerFloatField
      • 필드
        • nameLabel
        • valueLabel
      • 메서드
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerFoldout
      • 필드
        • nameLabel
        • valueToggle
      • 메서드
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerGroup
      • 필드
        • header
        • nameLabel
      • 메서드
        • Next
        • OnSelection
    • DebugUIHandlerHBox
      • 메서드
        • Next
        • OnSelection
    • DebugUIHandlerIndirectFloatField
      • 필드
        • decimalsGetter
        • getter
        • incStepGetter
        • incStepMultGetter
        • nameLabel
        • setter
        • valueLabel
      • 메서드
        • Init
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerIndirectToggle
      • 필드
        • checkmarkImage
        • getter
        • index
        • nameLabel
        • setter
        • valueToggle
      • 메서드
        • Init
        • OnAction
        • OnDeselection
        • OnSelection
    • DebugUIHandlerIntField
      • 필드
        • nameLabel
        • valueLabel
      • 메서드
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerPanel
      • 필드
        • m_Panel
        • nameLabel
        • scrollRect
        • viewport
    • DebugUIHandlerPersistentCanvas
      • 필드
        • panel
        • valuePrefab
    • DebugUIHandlerToggle
      • 필드
        • checkmarkImage
        • m_Field
        • nameLabel
        • valueToggle
      • 메서드
        • OnAction
        • OnDeselection
        • OnSelection
        • UpdateValueLabel
    • DebugUIHandlerToggleHistory
      • 메서드
        • UpdateValueLabel
    • DebugUIHandlerUIntField
      • 필드
        • nameLabel
        • valueLabel
      • 메서드
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerVBox
      • 메서드
        • Next
        • OnSelection
    • DebugUIHandlerValue
      • 필드
        • nameLabel
        • valueLabel
      • 메서드
        • OnDeselection
        • OnEnable
        • OnSelection
    • DebugUIHandlerVector2
      • 필드
        • fieldX
        • fieldY
        • nameLabel
        • valueToggle
      • 메서드
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerVector3
      • 필드
        • fieldX
        • fieldY
        • fieldZ
        • nameLabel
        • valueToggle
      • 메서드
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerVector4
      • 필드
        • fieldW
        • fieldX
        • fieldY
        • fieldZ
        • nameLabel
        • valueToggle
      • 메서드
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnIncrement
        • OnSelection
    • DebugUIHandlerWidget
      • 필드
        • colorDefault
        • colorSelected
        • m_Widget
      • 프로퍼티
        • nextUIHandler
        • parentUIHandler
        • previousUIHandler
      • 메서드
        • CastWidget
        • Next
        • OnAction
        • OnDecrement
        • OnDeselection
        • OnEnable
        • OnIncrement
        • OnSelection
        • Previous
    • DebugUIPrefabBundle
      • 필드
        • prefab
        • type
    • UIFoldout
      • 필드
        • arrowClosed
        • arrowOpened
        • content
      • 메서드
        • SetState
        • Start
  • UnityEngine.Rendering
    • HDGPUAsyncTask
      • 생성자
        • HDGPUAsyncTask
      • 메서드
        • End
        • EndWithPostWork
        • Start