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    Class HierarchicalBox

    Provide a gizmo/handle representing a box where all face can be moved independently. Also add a contained sub gizmo/handle box if contained is used at creation.

    상속
    object
    HierarchicalBox
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Experimental.Rendering
    어셈블리: solution.dll
    구문
    public class HierarchicalBox
    예
    class MyComponentEditor : Editor
    {
        static HierarchicalBox box;
        static HierarchicalBox containedBox;
    
        static MyComponentEditor()
        {
            Color[] handleColors = new Color[]
            {
                Color.red,
                Color.green,
                Color.Blue,
                new Color(0.5f, 0f, 0f, 1f),
                new Color(0f, 0.5f, 0f, 1f),
                new Color(0f, 0f, 0.5f, 1f)
            };
            box = new HierarchicalBox(new Color(1f, 1f, 1f, 0.25), handleColors);
            containedBox = new HierarchicalBox(new Color(1f, 0f, 1f, 0.25), handleColors, container: box);
        }
    
        [DrawGizmo(GizmoType.Selected|GizmoType.Active)]
        void DrawGizmo(MyComponent comp, GizmoType gizmoType)
        {
            box.center = comp.transform.position;
            box.size = comp.transform.scale;
            box.DrawHull(gizmoType == GizmoType.Selected);
    
            containedBox.center = comp.innerposition;
            containedBox.size = comp.innerScale;
            containedBox.DrawHull(gizmoType == GizmoType.Selected);
        }
    
        void OnSceneGUI()
        {
            EditorGUI.BeginChangeCheck();
    
            //container box must be also set for contained box for clamping
            box.center = comp.transform.position;
            box.size = comp.transform.scale;
            box.DrawHandle();
    
            containedBox.DrawHandle();
            containedBox.center = comp.innerposition;
            containedBox.size = comp.innerScale;
    
            if(EditorGUI.EndChangeCheck())
            {
                comp.innerposition = containedBox.center;
                comp.innersize = containedBox.size;
            }
        }
    }

    생성자

    이름 설명
    HierarchicalBox(Color, Color[], HierarchicalBox)

    Constructor. Used to setup colors and also the container if any.

    프로퍼티

    이름 설명
    baseColor

    The baseColor used to fill hull. All other colors are deduced from it except specific handle colors.

    center

    The position of the center of the box in Handle.matrix space.

    monoHandle

    Allow to switch between the mode where all axis are controlled together or not Note that if there is several handles, they will use the polychrome colors.

    size

    The size of the box in Handle.matrix space.

    메서드

    이름 설명
    DrawHandle()

    Draw the manipulable handles

    DrawHull(bool)

    Draw the hull which means the boxes without the handles

    문서 개요
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