Struct Builtin.BuiltinData
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, false, false, true, 100, false, false)]
public struct Builtin.BuiltinData
필드
| 이름 | 설명 |
|---|---|
| backBakeDiffuseLighting | |
| bakeDiffuseLighting | |
| depthOffset | |
| distortion | |
| distortionBlur | |
| emissiveColor | |
| opacity | |
| renderingLayers | |
| shadowMask0 | |
| shadowMask1 | |
| shadowMask2 | |
| shadowMask3 | |
| velocity |