{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Enum FullScreenDebugMode | High Definition RP | 6.5.3-preview
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    Enum FullScreenDebugMode

    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
    public enum FullScreenDebugMode

    필드

    이름 설명
    ContactShadows
    DepthPyramid
    FinalColorPyramid
    LightCluster
    MaxLightingFullScreenDebug
    MaxMaterialFullScreenDebug
    MaxRenderingFullScreenDebug
    MinLightingFullScreenDebug
    MinMaterialFullScreenDebug
    MinRenderingFullScreenDebug
    MotionVectors
    NanTracker
    None
    PreRefractionColorPyramid
    RaytracedAreaShadow
    SSAO
    ScreenSpaceReflections
    ValidateDiffuseColor
    ValidateSpecularColor
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