Namespace UnityEditor.Experimental.Rendering.HDPipeline
클래스
AmbientOcclusionEditor
AtmosphericScatteringEditor
AxFShaderPreprocessor
BaseShaderPreprocessor
BaseUI<TType>
CommonShaderPreprocessor
CoreEditorDrawer<TData>
Utility class to draw inspectors
CoreEditorDrawersExtensions
DecalMenuItems
DecalProjectorComponentEditor
DiffusionProfileMaterialUI
DiffusionProfileSettingsEditor
DiffusionProfileSettingsListUI
ExponentialFogEditor
FabricGUI
GradientSkySettingsEditor
HDAdditionalShadowData
HDBaseEditor<T>
HDEditorCLI
HDEditorUtils
HDLightExplorerExtension
HDLightExplorerExtension.HDStyles
HDLitGUI
HDRISkyEditor
HDRaytracingEnvironmentInspector
HDRenderPipelineEditor
HDRenderPipelineMenuItems
HDSceneManagement
HDScreenSpaceReflectionEditor
HDShadowSettingsEditor
HDUnlitGUI
HDWizard
HairGUI
LinearFogEditor
LitShaderPreprocessor
NormalMapFilteringTexturePostprocessor
ProceduralSkySettingsEditor
QuaternionPropertyDrawer
ReflectionMenuItems
ScreenSpaceRefractionEditor
SerializedInfluenceVolume
SerializedPropertyExtention
SerializedProxyVolume
SerializedReflectionProxyVolumeComponent
StackLitGUI
StandardsToHDLitMaterialUpgrader
UnlitUI
UnlitsToHDUnlitUpgrader
UpgradeMenuItems
UpgradeStandardShaderMaterials
VisualEnvironmentEditor
VolumetricFogEditor
VolumetricLightingControllerEditor
VolumetricMenuItems
구조체
ExpandedState<TState, TTarget>
Used in editor drawer part to store the state of expendable areas.
인터페이스
CoreEditorDrawer<TData>.IDrawer
Abstraction that have the Draw hability