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    Method Alloc

    Alloc(int, int, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, string)

    선언
    public RTHandleSystem.RTHandle Alloc(int width, int height, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, MSAASamples msaaSamples = null, bool bindTextureMS = false, bool useDynamicScale = false, bool xrInstancing = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, string name = "")
    파라미터
    타입 이름 설명
    int width
    int height
    int slices
    DepthBits depthBufferBits
    GraphicsFormat colorFormat
    FilterMode filterMode
    TextureWrapMode wrapMode
    TextureDimension dimension
    bool enableRandomWrite
    bool useMipMap
    bool autoGenerateMips
    bool isShadowMap
    int anisoLevel
    float mipMapBias
    MSAASamples msaaSamples
    bool bindTextureMS
    bool useDynamicScale
    bool xrInstancing
    RenderTextureMemoryless memoryless
    string name
    반환
    타입 설명
    RTHandleSystem.RTHandle

    Alloc(Vector2, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, bool, bool, bool, bool, RenderTextureMemoryless, string)

    선언
    public RTHandleSystem.RTHandle Alloc(Vector2 scaleFactor, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, bool enableMSAA = false, bool bindTextureMS = false, bool useDynamicScale = false, bool xrInstancing = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, string name = "")
    파라미터
    타입 이름 설명
    Vector2 scaleFactor
    int slices
    DepthBits depthBufferBits
    GraphicsFormat colorFormat
    FilterMode filterMode
    TextureWrapMode wrapMode
    TextureDimension dimension
    bool enableRandomWrite
    bool useMipMap
    bool autoGenerateMips
    bool isShadowMap
    int anisoLevel
    float mipMapBias
    bool enableMSAA
    bool bindTextureMS
    bool useDynamicScale
    bool xrInstancing
    RenderTextureMemoryless memoryless
    string name
    반환
    타입 설명
    RTHandleSystem.RTHandle

    Alloc(ScaleFunc, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, bool, bool, bool, bool, RenderTextureMemoryless, string)

    선언
    public RTHandleSystem.RTHandle Alloc(ScaleFunc scaleFunc, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = GraphicsFormat.R8G8B8A8_SRGB, FilterMode filterMode = FilterMode.Point, TextureWrapMode wrapMode = TextureWrapMode.Repeat, TextureDimension dimension = TextureDimension.Tex2D, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0, bool enableMSAA = false, bool bindTextureMS = false, bool useDynamicScale = false, bool xrInstancing = false, RenderTextureMemoryless memoryless = RenderTextureMemoryless.None, string name = "")
    파라미터
    타입 이름 설명
    ScaleFunc scaleFunc
    int slices
    DepthBits depthBufferBits
    GraphicsFormat colorFormat
    FilterMode filterMode
    TextureWrapMode wrapMode
    TextureDimension dimension
    bool enableRandomWrite
    bool useMipMap
    bool autoGenerateMips
    bool isShadowMap
    int anisoLevel
    float mipMapBias
    bool enableMSAA
    bool bindTextureMS
    bool useDynamicScale
    bool xrInstancing
    RenderTextureMemoryless memoryless
    string name
    반환
    타입 설명
    RTHandleSystem.RTHandle
    문서 개요
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