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    목차 표시/숨기기

    Class GBufferManager

    상속
    object
    MRTBufferManager
    GBufferManager
    상속된 멤버
    MRTBufferManager.m_BufferCount
    MRTBufferManager.m_RTIDs
    MRTBufferManager.m_RTs
    MRTBufferManager.m_TextureShaderIDs
    MRTBufferManager.bufferCount
    MRTBufferManager.GetBuffersRTI()
    MRTBufferManager.GetBuffer(int)
    MRTBufferManager.DestroyBuffers()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class GBufferManager : MRTBufferManager

    생성자

    이름 설명
    GBufferManager(HDRenderPipelineAsset, RenderPipelineMaterial)

    필드

    이름 설명
    m_GBufferUsage
    m_LightLayers
    m_RTIDsArray
    m_ShadowMaskIndex
    m_asset

    메서드

    이름 설명
    BindBufferAsTextures(CommandBuffer)
    CreateBuffers()
    GetBuffersRTI(FrameSettings)
    GetNormalBuffer(int)
    GetSubsurfaceScatteringBuffer(int)
    문서 개요
    맨 위로
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