Namespace UnityEngine.Experimental.Rendering.HDPipeline
클래스
AdaptationModeParameter
AmbientOcclusion
AmbientOcclusionSystem
AtlasAllocator
AtmosphericScattering
AxF
Bloom
BloomResolutionParameter
BlueNoise
Builtin
BuiltinSkyParameters
CameraSettingsUtilities
Utilities for CameraSettings.
CascadeEndBorderParameter
CascadePartitionSplitParameter
ChannelMixer
ChromaticAberration
ColorAdjustments
ColorCurves
ColorLookup
ColorPickerDebugSettings
ContactShadows
ContactShadowsEditor
CullingGroupManager
DBufferManager
DebugDisplaySettings
DebugDisplaySettings.DebugData
DebugLightVolumes
Decal
DecalProjectorComponent
DecalSystem
DecalSystem.CullRequest
DecalSystem.CullRequest.Set
DecalSystem.CullResult
DecalSystem.CullResult.Set
DecalSystem.DecalHandle
DecalSystem.TextureScaleBias
DecalsDebugSettings
DensityVolume
DensityVolumeManager
DepthOfField
DepthOfFieldModeParameter
DepthOfFieldResolutionParameter
DiffusionProfile
DiffusionProfileConstants
DiffusionProfileOverride
DiffusionProfileSettings
DiffusionProfileSettingsParameter
EnvUpdateParameter
ExponentialFog
Exposure
ExposureModeParameter
Fabric
FalseColorDebugSettings
FilmGrain
FilmGrainLookupParameter
FogColorParameter
FogTypeParameter
FrameSettingsFieldAttribute
Should only be used on enum value of field to describe aspect in DebugMenu
GBufferManager
GPULightTypeExtension
GlobalDynamicResolutionSettings
GlobalIlluminationUtils
GradientSky
GradientSkyRenderer
HDAdditionalCameraData
HDAdditionalLightData
HDAdditionalReflectionData
HDAdditionalReflectionDataExtensions
HDCamera
HDCustomSamplerExtension
HDDynamicResolutionHandler
HDPhysicalCamera
HDProbe
HDRISky
HDRISkyRenderer
HDRaytracingEnvironment
HDRenderPipeline
HDRenderPipelineAsset
HDRenderUtilities
Various utilities to perform rendering with HDRP
HDShaderIDs
HDShaderPassNames
HDShadowAtlas
HDShadowManager
HDShadowRequest
HDShadowResolutionRequest
HDShadowSettings
HDShadowUtils
HDUtils
Hair
IBLFilterBSDF
IBLFilterCharlie
IBLFilterGGX
IndirectLightingController
IndirectLightingControllerEditor
InfluenceVolume
LTCAreaLight
LTCAreaLightCookieManager
LensDistortion
LiftGammaGain
LightDefinitions
LightLoop
LightLoop.LightList
LightUtils
LightingDebugSettings
LinearFog
Lit
LuminanceSourceParameter
MRTBufferManager
MaterialDebugSettings
MaterialDebugSettings.MaterialItem
MeteringModeParameter
MicroShadowing
MigrationDescription
Helpers to manipulate MigrationDescription<TVersion, TTarget>
MigrationStep
Define helpers to manipulate MigrationStep<TVersion, TTarget>.
MipGenerator
MipMapDebugSettings
MotionBlur
ObsoleteCaptureSettings
PaniniProjection
PlanarReflectionProbe
PlanarReflectionProbeCache
PostProcessSystem
PreIntegratedFGD
ProbeSettingsUtilities
Utilities for ProbeSettings
ProceduralSky
ProceduralSkyRenderer
ProxyVolume
ReflectionProbeCache
ReflectionProxyVolumeComponent
RenderPipelineMaterial
RenderPipelineResources
RenderPipelineResources.MaterialResources
RenderPipelineResources.ShaderGraphResources
RenderPipelineResources.ShaderResources
RenderPipelineResources.TextureResources
SPTDistribution
SceneObjectIDMap
ScreenSpaceReflection
ScreenSpaceRefraction
ShaderConfig
ShaderWindSettings
ShadowsMidtonesHighlights
SharedRTManager
SkyAmbientModeParameter
SkyIntensityParameter
SkyManager
SkyRenderer
SkySettings
SkySettingsEditor
SkyUniqueID
SphericalHarmonicMath
SplitToning
StackLit
StaticLightingSky
StaticLightingSkyEditor
StringExtention
SubsurfaceScatteringManager
Texture2DAtlas
Texture3DAtlas
TextureCurve
TextureCurveParameter
Tonemapping
TonemappingModeParameter
TypeInfo
Unlit
Vignette
VignetteModeParameter
VisibleLightExtensionMethods
VisualEnvironment
VolumeRenderingUtils
VolumetricFog
VolumetricLightingController
VolumetricLightingSystem
WhiteBalance
구조체
AxF.BSDFData
AxF.SurfaceData
Builtin.BuiltinData
Builtin.LightTransportData
CameraPositionSettings
Defines how the view matrix is provided to the camera.
CameraSettings
Contains all settings required to setup a camera in HDRP.
CameraSettings.BufferClearing
Defines how color and depth buffers are cleared.
CameraSettings.Culling
Defines the culling settings of the camera.
CameraSettings.Frustum
Defines the projection matrix of the camera.
CameraSettings.Volumes
Defines how the volume framework is queried.
CameraSettingsOverride
Decal.DecalSurfaceData
DecalData
DensityVolumeArtistParameters
DensityVolumeEngineData
DensityVolumeList
DirectionalLightData
EnvLightData
Fabric.BSDFData
Fabric.SurfaceData
FrameSettings
Per renderer and per frame settings.
FrameSettingsHistory
FrameSettingsOverrideMask
BitField that state which element is overridden.
GlobalDecalSettings
GlobalLightLoopSettings
GlobalPostProcessSettings
HDDirectionalShadowData
HDProbe.RenderData
HDProbeCullState
HDProbeCullingResults
HDShadowData
HDShadowInitParameters
HDUtils.PackedMipChainInfo
Hair.BSDFData
Hair.SurfaceData
LightData
LightLoop.LightingPassOptions
LightVolume
LightVolumeData
Lit.BSDFData
Lit.SurfaceData
MigrationDescription<TVersion, TTarget>
MigrationStep<TVersion, TTarget>
Define a migration step.
ProbeCapturePositionSettings
Settings to use when capturing a probe.
ProbeSettings
Settings that defines the rendering of a probe.
ProbeSettings.Lighting
Lighting parameters for the probe.
ProbeSettings.ProxySettings
Settings of this probe in the current proxy.
ProbeSettingsOverride
ReflectionSystemParameters
Holds settings for the reflection system.
RenderPipelineSettings
SFiniteLightBound
ShaderVariablesAtmosphericScattering
ShaderVariablesDecal
ShaderVariablesLightLoop
ShaderVariablesScreenSpaceLighting
ShaderVariablesSubsurfaceScattering
StackLit.BSDFData
StackLit.SurfaceData
Unlit.BSDFData
Unlit.SurfaceData
VolumetricLightingSystem.VBufferParameters
ZonalHarmonicsL2
인터페이스
IVersionable<TVersion>
Implement this interface to use with MigrationDescription<TVersion, TTarget>
열거형
AdaptationMode
BloomResolution
CameraPositionSettings.Mode
Defines the method to use when computing the view matrix.
CameraProjection
CameraSettings.Frustum.Mode
Defines how the projection matrix is computed.
CameraSettingsFields
ColorPickerDebugMode
CookieResolution
CubeCookieResolution
CubeReflectionResolution
CustomSamplerId
DebugLightingMode
DebugMipMapMode
DebugMipMapModeTerrainTexture
Decal.DBufferHTileBit
Decal.DBufferMaterial
Decal.MaskBlendFlags
DepthOfFieldMode
DepthOfFieldResolution
DiffusionProfile.TexturingMode
DiffusionProfile.TransmissionMode
DirectionalShadowAlgorithm
DynamicResScalePolicyType
DynamicResUpscaleFilter
DynamicResolutionType
EnvCacheType
EnvConstants
EnvShapeType
EnvironementUpdateMode
ExposureMode
Fabric.MaterialFeatureFlags
FilmGrainLookup
FogColorMode
FogType
FrameSettingsField
FrameSettingsFieldAttribute.DisplayType
FrameSettingsRenderType
FullScreenDebugMode
GBufferUsage
GPUImageBasedLightingType
GPULightType
GradingLutFormat
HDAdditionalCameraData.AntialiasingMode
HDAdditionalCameraData.ClearColorMode
HDAdditionalCameraData.FlipYMode
HDAdditionalCameraData.Version
HDCameraFrameHistoryType
HDProbe.Version
HDRenderPipeline.StencilBitMask
HDShadowFlag
HDShadowQuality
Hair.MaterialFeatureFlags
InfluenceShape
LightCategory
LightFeatureFlags
LightLayerEnum
LightLoop.ClusterDepthSource
LightLoop.ClusterPrepassSource
LightLoop.LightVolumeDebug
LightLoop.TileClusterCategoryDebug
LightLoop.TileClusterDebug
LightSamplingParameters
LightTypeExtent
LightUnit
LightVolumeType
Lit.MaterialFeatureFlags
LitShaderMode
Helper to handle Deferred or Forward but not both
LuminanceSource
MeteringMode
ObsoleteCaptureSettingsOverrides
ObsoleteLitShaderMode
PlanarReflectionResolution
PreIntegratedFGD.FGDIndex
PreIntegratedFGD.FGDTexture
ProbeSettings.Mode
The rendering mode of the probe.
ProbeSettings.ProbeType
The type of the probe.