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    Namespace UnityEngine.Experimental.Rendering.HDPipeline

    클래스

    AdaptationModeParameter

    AmbientOcclusion

    AmbientOcclusionSystem

    AtlasAllocator

    AtmosphericScattering

    AxF

    Bloom

    BloomResolutionParameter

    BlueNoise

    Builtin

    BuiltinSkyParameters

    CameraSettingsUtilities

    Utilities for CameraSettings.

    CascadeEndBorderParameter

    CascadePartitionSplitParameter

    ChannelMixer

    ChromaticAberration

    ColorAdjustments

    ColorCurves

    ColorLookup

    ColorPickerDebugSettings

    ContactShadows

    ContactShadowsEditor

    CullingGroupManager

    DBufferManager

    DebugDisplaySettings

    DebugDisplaySettings.DebugData

    DebugLightVolumes

    Decal

    DecalProjectorComponent

    DecalSystem

    DecalSystem.CullRequest

    DecalSystem.CullRequest.Set

    DecalSystem.CullResult

    DecalSystem.CullResult.Set

    DecalSystem.DecalHandle

    DecalSystem.TextureScaleBias

    DecalsDebugSettings

    DensityVolume

    DensityVolumeManager

    DepthOfField

    DepthOfFieldModeParameter

    DepthOfFieldResolutionParameter

    DiffusionProfile

    DiffusionProfileConstants

    DiffusionProfileOverride

    DiffusionProfileSettings

    DiffusionProfileSettingsParameter

    EnvUpdateParameter

    ExponentialFog

    Exposure

    ExposureModeParameter

    Fabric

    FalseColorDebugSettings

    FilmGrain

    FilmGrainLookupParameter

    FogColorParameter

    FogTypeParameter

    FrameSettingsFieldAttribute

    Should only be used on enum value of field to describe aspect in DebugMenu

    GBufferManager

    GPULightTypeExtension

    GlobalDynamicResolutionSettings

    GlobalIlluminationUtils

    GradientSky

    GradientSkyRenderer

    HDAdditionalCameraData

    HDAdditionalLightData

    HDAdditionalReflectionData

    HDAdditionalReflectionDataExtensions

    HDCamera

    HDCustomSamplerExtension

    HDDynamicResolutionHandler

    HDPhysicalCamera

    HDProbe

    HDRISky

    HDRISkyRenderer

    HDRaytracingEnvironment

    HDRenderPipeline

    HDRenderPipelineAsset

    HDRenderUtilities

    Various utilities to perform rendering with HDRP

    HDShaderIDs

    HDShaderPassNames

    HDShadowAtlas

    HDShadowManager

    HDShadowRequest

    HDShadowResolutionRequest

    HDShadowSettings

    HDShadowUtils

    HDUtils

    Hair

    IBLFilterBSDF

    IBLFilterCharlie

    IBLFilterGGX

    IndirectLightingController

    IndirectLightingControllerEditor

    InfluenceVolume

    LTCAreaLight

    LTCAreaLightCookieManager

    LensDistortion

    LiftGammaGain

    LightDefinitions

    LightLoop

    LightLoop.LightList

    LightUtils

    LightingDebugSettings

    LinearFog

    Lit

    LuminanceSourceParameter

    MRTBufferManager

    MaterialDebugSettings

    MaterialDebugSettings.MaterialItem

    MeteringModeParameter

    MicroShadowing

    MigrationDescription

    Helpers to manipulate MigrationDescription<TVersion, TTarget>

    MigrationStep

    Define helpers to manipulate MigrationStep<TVersion, TTarget>.

    MipGenerator

    MipMapDebugSettings

    MotionBlur

    ObsoleteCaptureSettings

    PaniniProjection

    PlanarReflectionProbe

    PlanarReflectionProbeCache

    PostProcessSystem

    PreIntegratedFGD

    ProbeSettingsUtilities

    Utilities for ProbeSettings

    ProceduralSky

    ProceduralSkyRenderer

    ProxyVolume

    ReflectionProbeCache

    ReflectionProxyVolumeComponent

    RenderPipelineMaterial

    RenderPipelineResources

    RenderPipelineResources.MaterialResources

    RenderPipelineResources.ShaderGraphResources

    RenderPipelineResources.ShaderResources

    RenderPipelineResources.TextureResources

    SPTDistribution

    SceneObjectIDMap

    ScreenSpaceReflection

    ScreenSpaceRefraction

    ShaderConfig

    ShaderWindSettings

    ShadowsMidtonesHighlights

    SharedRTManager

    SkyAmbientModeParameter

    SkyIntensityParameter

    SkyManager

    SkyRenderer

    SkySettings

    SkySettingsEditor

    SkyUniqueID

    SphericalHarmonicMath

    SplitToning

    StackLit

    StaticLightingSky

    StaticLightingSkyEditor

    StringExtention

    SubsurfaceScatteringManager

    Texture2DAtlas

    Texture3DAtlas

    TextureCurve

    TextureCurveParameter

    Tonemapping

    TonemappingModeParameter

    TypeInfo

    Unlit

    Vignette

    VignetteModeParameter

    VisibleLightExtensionMethods

    VisualEnvironment

    VolumeRenderingUtils

    VolumetricFog

    VolumetricLightingController

    VolumetricLightingSystem

    WhiteBalance

    구조체

    AxF.BSDFData

    AxF.SurfaceData

    Builtin.BuiltinData

    Builtin.LightTransportData

    CameraPositionSettings

    Defines how the view matrix is provided to the camera.

    CameraSettings

    Contains all settings required to setup a camera in HDRP.

    CameraSettings.BufferClearing

    Defines how color and depth buffers are cleared.

    CameraSettings.Culling

    Defines the culling settings of the camera.

    CameraSettings.Frustum

    Defines the projection matrix of the camera.

    CameraSettings.Volumes

    Defines how the volume framework is queried.

    CameraSettingsOverride

    Decal.DecalSurfaceData

    DecalData

    DensityVolumeArtistParameters

    DensityVolumeEngineData

    DensityVolumeList

    DirectionalLightData

    EnvLightData

    Fabric.BSDFData

    Fabric.SurfaceData

    FrameSettings

    Per renderer and per frame settings.

    FrameSettingsHistory

    FrameSettingsOverrideMask

    BitField that state which element is overridden.

    GlobalDecalSettings

    GlobalLightLoopSettings

    GlobalPostProcessSettings

    HDDirectionalShadowData

    HDProbe.RenderData

    HDProbeCullState

    HDProbeCullingResults

    HDShadowData

    HDShadowInitParameters

    HDUtils.PackedMipChainInfo

    Hair.BSDFData

    Hair.SurfaceData

    LightData

    LightLoop.LightingPassOptions

    LightVolume

    LightVolumeData

    Lit.BSDFData

    Lit.SurfaceData

    MigrationDescription<TVersion, TTarget>

    MigrationStep<TVersion, TTarget>

    Define a migration step.

    ProbeCapturePositionSettings

    Settings to use when capturing a probe.

    ProbeSettings

    Settings that defines the rendering of a probe.

    ProbeSettings.Lighting

    Lighting parameters for the probe.

    ProbeSettings.ProxySettings

    Settings of this probe in the current proxy.

    ProbeSettingsOverride

    ReflectionSystemParameters

    Holds settings for the reflection system.

    RenderPipelineSettings

    SFiniteLightBound

    ShaderVariablesAtmosphericScattering

    ShaderVariablesDecal

    ShaderVariablesLightLoop

    ShaderVariablesScreenSpaceLighting

    ShaderVariablesSubsurfaceScattering

    StackLit.BSDFData

    StackLit.SurfaceData

    Unlit.BSDFData

    Unlit.SurfaceData

    VolumetricLightingSystem.VBufferParameters

    ZonalHarmonicsL2

    인터페이스

    IVersionable<TVersion>

    Implement this interface to use with MigrationDescription<TVersion, TTarget>

    열거형

    AdaptationMode

    BloomResolution

    CameraPositionSettings.Mode

    Defines the method to use when computing the view matrix.

    CameraProjection

    CameraSettings.Frustum.Mode

    Defines how the projection matrix is computed.

    CameraSettingsFields

    ColorPickerDebugMode

    CookieResolution

    CubeCookieResolution

    CubeReflectionResolution

    CustomSamplerId

    DebugLightingMode

    DebugMipMapMode

    DebugMipMapModeTerrainTexture

    Decal.DBufferHTileBit

    Decal.DBufferMaterial

    Decal.MaskBlendFlags

    DepthOfFieldMode

    DepthOfFieldResolution

    DiffusionProfile.TexturingMode

    DiffusionProfile.TransmissionMode

    DirectionalShadowAlgorithm

    DynamicResScalePolicyType

    DynamicResUpscaleFilter

    DynamicResolutionType

    EnvCacheType

    EnvConstants

    EnvShapeType

    EnvironementUpdateMode

    ExposureMode

    Fabric.MaterialFeatureFlags

    FilmGrainLookup

    FogColorMode

    FogType

    FrameSettingsField

    FrameSettingsFieldAttribute.DisplayType

    FrameSettingsRenderType

    FullScreenDebugMode

    GBufferUsage

    GPUImageBasedLightingType

    GPULightType

    GradingLutFormat

    HDAdditionalCameraData.AntialiasingMode

    HDAdditionalCameraData.ClearColorMode

    HDAdditionalCameraData.FlipYMode

    HDAdditionalCameraData.Version

    HDCameraFrameHistoryType

    HDProbe.Version

    HDRenderPipeline.StencilBitMask

    HDShadowFlag

    HDShadowQuality

    Hair.MaterialFeatureFlags

    InfluenceShape

    LightCategory

    LightFeatureFlags

    LightLayerEnum

    LightLoop.ClusterDepthSource

    LightLoop.ClusterPrepassSource

    LightLoop.LightVolumeDebug

    LightLoop.TileClusterCategoryDebug

    LightLoop.TileClusterDebug

    LightSamplingParameters

    LightTypeExtent

    LightUnit

    LightVolumeType

    Lit.MaterialFeatureFlags

    LitShaderMode

    Helper to handle Deferred or Forward but not both

    LuminanceSource

    MeteringMode

    ObsoleteCaptureSettingsOverrides

    ObsoleteLitShaderMode

    PlanarReflectionResolution

    PreIntegratedFGD.FGDIndex

    PreIntegratedFGD.FGDTexture

    ProbeSettings.Mode

    The rendering mode of the probe.

    ProbeSettings.ProbeType

    The type of the probe.

    ProbeSettings.RealtimeMode

    ProbeSettingsFields

    ProxyShape

    RenderPipelineSettings.SupportedLitShaderMode

    ScreenSpaceRefraction.RefractionModel

    ShaderOptions

    ShaderPass

    ShaderVariantLogLevel

    ShadowMapDebugMode

    ShadowMapType

    SkyAmbientMode

    SkyIntensityMode

    SkyResolution

    SkySettingsEditor.SkySettingsUIElement

    SkySettingsPropertyFlags

    SkyType

    SpotLightShape

    StackLit.BaseParametrization

    StackLit.DualSpecularLobeParametrization

    StackLit.MaterialFeatureFlags

    StencilLightingUsage

    TonemappingMode

    UberPostFeatureFlags

    VignetteMode

    VolumetricLightingSystem.VolumetricLightingPreset

    델리게이트

    DecalProjectorComponent.OnMaterialChangeDelegate

    HDAdditionalCameraData.NonObliqueProjectionGetter

    PerformDynamicRes

    Texture3DAtlas.AtlasUpdated

    문서 개요
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