{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDShadowUtils | High Definition RP | 6.5.3-preview
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    Class HDShadowUtils

    상속
    object
    HDShadowUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public static class HDShadowUtils

    필드

    이름 설명
    kCubemapFaces
    k_MinShadowNearPlane

    메서드

    이름 설명
    Asfloat(int)
    Asfloat(uint)
    Asint(float)
    Asuint(float)
    ExtractAreaLightData(HDCamera, VisibleLight, LightTypeExtent, Vector3, float, float, Vector2, Vector2, float, out Matrix4x4, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
    ExtractBoxLightProjectionMatrix(float, float, float, float)
    ExtractDirectionalLightData(VisibleLight, Vector2, uint, int, float[], float, CullingResults, int, out Matrix4x4, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
    ExtractPointLightData(HDCamera, LightType, VisibleLight, Vector2, float, float, uint, out Matrix4x4, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
    ExtractSpotLightData(HDCamera, LightType, SpotLightShape, float, float, float, float, VisibleLight, Vector2, float, out Matrix4x4, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)
    ExtractSpotLightProjectionMatrix(float, float, float, float, float)
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