Enum ShaderPass
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
public enum ShaderPass
필드
이름 | 설명 |
---|---|
DbufferMesh | |
DbufferProjector | |
DeferredLighting | |
DepthOnly | |
Distortion | |
Forward | |
ForwardEmissiveMesh | |
ForwardEmissiveProjector | |
ForwardUnlit | |
GBuffer | |
LightTransport | |
Raytracing | |
RaytracingForward | |
RaytracingReflection | |
RaytracingVisibility | |
Shadows | |
SubsurfaceScattering | |
Velocity | |
VolumeVoxelization | |
VolumetricLighting |