Enum ShaderPass
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
public enum ShaderPass
필드
| 이름 | 설명 |
|---|---|
| DbufferMesh | |
| DbufferProjector | |
| DeferredLighting | |
| DepthOnly | |
| Distortion | |
| Forward | |
| ForwardEmissiveMesh | |
| ForwardEmissiveProjector | |
| ForwardUnlit | |
| GBuffer | |
| LightTransport | |
| Raytracing | |
| RaytracingForward | |
| RaytracingReflection | |
| RaytracingVisibility | |
| Shadows | |
| SubsurfaceScattering | |
| Velocity | |
| VolumeVoxelization | |
| VolumetricLighting |