{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDShadowManager | High Definition RP | 6.5.3-preview
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    목차 표시/숨기기

    Class HDShadowManager

    상속
    object
    HDShadowManager
    구현
    IDisposable
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class HDShadowManager : IDisposable

    생성자

    이름 설명
    HDShadowManager(RenderPipelineResources, int, int, int, DepthBits, Shader)

    필드

    이름 설명
    k_DirectionalShadowCascadeCount

    메서드

    이름 설명
    BindResources(CommandBuffer)
    Clear()
    DisplayShadowAtlas(CommandBuffer, Material, float, float, float, float, float, float)
    DisplayShadowCascadeAtlas(CommandBuffer, Material, float, float, float, float, float, float)
    DisplayShadowMap(int, CommandBuffer, Material, float, float, float, float, float, float)
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    GetDirectionaShadowAlgorithm()
    GetReservedResolution(int)
    GetShadowRequestCount()
    LayoutShadowMaps(LightingDebugSettings)
    PrepareGPUShadowDatas(CullingResults, Camera)
    RenderShadows(ScriptableRenderContext, CommandBuffer, CullingResults, HDCamera)
    ReserveShadowResolutions(Vector2, ShadowMapType)
    SyncData()
    UpdateCascade(int, Vector4, float)
    UpdateCullingParameters(ref ScriptableCullingParameters)
    UpdateDirectionalShadowResolution(int, int)
    UpdateShadowRequest(int, HDShadowRequest)
    문서 개요
    맨 위로
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