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    Class RenderPipelineResources.ShaderResources

    상속
    object
    RenderPipelineResources.ShaderResources
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public sealed class RenderPipelineResources.ShaderResources

    필드

    이름 설명
    FXAACS
    GGXConvolvePS
    ambientProbeConvolutionCS
    aoDownsample1CS
    aoDownsample2CS
    aoRenderCS
    aoResolvePS
    aoUpsampleCS
    applyDistortionCS
    blitCubeTextureFacePS
    blitCubemapPS
    blitPS
    bloomBlurCS
    bloomPrefilterCS
    bloomUpsampleCS
    buildDispatchIndirectCS
    buildMaterialFlagsCS
    buildPerBigTileLightListCS
    buildPerTileLightListCS
    buildPerVoxelLightListCS
    buildProbabilityTablesCS
    buildScreenAABBCS
    cameraMotionVectorsPS
    charlieConvolvePS
    clearDispatchIndirectCS
    colorPyramidCS
    colorPyramidPS
    colorResolvePS
    combineLightingPS
    computeGgxIblSampleDataCS
    copyChannelCS
    copyDepthBufferPS
    copyStencilBufferPS
    cubeToPanoPS
    debugColorPickerPS
    debugDisplayLatlongPS
    debugFullScreenPS
    debugHDShadowMapPS
    debugLightVolumeCS
    debugLightVolumePS
    debugViewMaterialGBufferPS
    debugViewTilesPS
    decalNormalBufferPS
    defaultPS
    deferredCS
    deferredPS
    deferredTilePS
    depthOfFieldCoCCS
    depthOfFieldCoCReprojectCS
    depthOfFieldCombineCS
    depthOfFieldDilateCS
    depthOfFieldGatherCS
    depthOfFieldKernelCS
    depthOfFieldMipCS
    depthOfFieldMipSafeCS
    depthOfFieldPrefilterCS
    depthOfFieldTileMaxCS
    depthPyramidCS
    depthValuesPS
    encodeBC6HCS
    evsmBlurCS
    exposureCS
    filterAreaLightCookiesPS
    finalPassPS
    gradientSkyPS
    hdriSkyPS
    integrateHdriSkyPS
    lutBuilder3DCS
    momentShadowsCS
    motionBlurCS
    motionBlurTileGenCS
    motionBlurVelocityPrepCS
    nanKillerCS
    opaqueAtmosphericScatteringPS
    paniniProjectionCS
    preIntegratedFGD_CharlieFabricLambertPS
    preIntegratedFGD_CookTorrancePS
    preIntegratedFGD_GGXDisneyDiffusePS
    preIntegratedFGD_WardPS
    proceduralSkyPS
    screenSpaceReflectionsCS
    screenSpaceShadowCS
    shadowClearPS
    skyboxCubemapPS
    subsurfaceScatteringCS
    temporalAntialiasingCS
    uberPostCS
    volumeVoxelizationCS
    volumetricLightingCS
    문서 개요
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