{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct LightData | High Definition RP | 6.5.3-preview
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct LightData

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false)]
    public struct LightData

    필드

    이름 설명
    angleOffset
    angleScale
    color
    contactShadowIndex
    cookieIndex
    diffuseDimmer
    forward
    lightDimmer
    lightLayers
    lightType
    minRoughness
    nonLightMappedOnly
    positionRWS
    range
    rangeAttenuationBias
    rangeAttenuationScale
    right
    shadowDimmer
    shadowIndex
    shadowMaskSelector
    size
    specularDimmer
    tileCookie
    up
    volumetricLightDimmer
    volumetricShadowDimmer
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)