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    Struct ExpandedState<TState, TTarget>

    Used in editor drawer part to store the state of expendable areas.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEditor.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public struct ExpandedState<TState, TTarget> where TState : struct, IConvertible
    타입 파라미터
    이름 설명
    TState

    An enum to use to describe the state.

    TTarget

    A type given to automatically compute the key.

    생성자

    이름 설명
    ExpandedState(TState, string)

    Constructor will create the key to store in the EditorPref the state given generic type passed.

    프로퍼티

    이름 설명
    this[TState]

    Get or set the state given the mask.

    메서드

    이름 설명
    CollapseAll()

    Utility to set all states to false

    ExpandAll()

    Utility to set all states to true

    GetExpandedAreas(TState)

    Accessor to the expended state of this specific mask.

    SetExpandedAreas(TState, bool)

    Setter to the expended state.

    문서 개요
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