{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class PostProcessSystem | High Definition RP | 6.5.3-preview
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    Class PostProcessSystem

    상속
    object
    PostProcessSystem
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public sealed class PostProcessSystem

    생성자

    이름 설명
    PostProcessSystem(HDRenderPipelineAsset)

    메서드

    이름 설명
    BeginFrame(CommandBuffer, HDCamera)
    Cleanup()
    GetColorBalanceCoeffs(float, float)
    GetExposureTexture(HDCamera)
    GetPreviousExposureTexture(HDCamera)
    Render(CommandBuffer, HDCamera, BlueNoise, RTHandle, RTHandle, RTHandle, RenderTargetIdentifier, bool)
    ResetHistory()
    문서 개요
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