Class RTHandleSystem
어셈블리: solution.dll
구문
public class RTHandleSystem : IDisposable
생성자
메서드
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Alloc(int, int, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, string)
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Alloc(ScaleFunc, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, bool, bool, bool, bool, RenderTextureMemoryless, string)
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Alloc(Vector2, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, bool, bool, bool, bool, RenderTextureMemoryless, string)
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DemandResize(RTHandle)
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Dispose()
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Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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DumpRTInfo()
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GetMaxHeight()
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GetMaxWidth()
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Initialize(int, int, bool, MSAASamples)
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Release(RTHandle)
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ResetReferenceSize(int, int, MSAASamples)
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SetHardwareDynamicResolutionState(bool)
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SetReferenceSize(int, int, MSAASamples)
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SwitchResizeMode(RTHandle, ResizeMode)
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