Struct CameraSettings.Frustum
Defines the projection matrix of the camera.
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[Serializable]
public struct CameraSettings.Frustum
필드
| 이름 | 설명 |
|---|---|
| aspect | Aspect ratio of the frustum (width/height). |
| default | Default value. |
| farClipPlane | Far clip plane distance. |
| fieldOfView | Field of view for perspective matrix (for y axis, in degree). |
| mode | Which mode will be used for the projection matrix. |
| nearClipPlane | Near clip plane distance. |
| projectionMatrix | Projection matrix used for UseProjectionMatrixField mode. |
메서드
| 이름 | 설명 |
|---|---|
| ComputeProjectionMatrix() | Compute the projection matrix based on the mode and settings provided. |
| GetUsedProjectionMatrix() |