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    Struct CameraSettings.Frustum

    Defines the projection matrix of the camera.

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct CameraSettings.Frustum

    필드

    이름 설명
    aspect

    Aspect ratio of the frustum (width/height).

    default

    Default value.

    farClipPlane

    Far clip plane distance.

    fieldOfView

    Field of view for perspective matrix (for y axis, in degree).

    mode

    Which mode will be used for the projection matrix.

    nearClipPlane

    Near clip plane distance.

    projectionMatrix

    Projection matrix used for UseProjectionMatrixField mode.

    메서드

    이름 설명
    ComputeProjectionMatrix()

    Compute the projection matrix based on the mode and settings provided.

    GetUsedProjectionMatrix()
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