Struct CameraSettings.Frustum
Defines the projection matrix of the camera.
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[Serializable]
public struct CameraSettings.Frustum
  필드
| 이름 | 설명 | 
|---|---|
| aspect | Aspect ratio of the frustum (width/height).  | 
      
| default | Default value.  | 
      
| farClipPlane | Far clip plane distance.  | 
      
| fieldOfView | Field of view for perspective matrix (for y axis, in degree).  | 
      
| mode | Which mode will be used for the projection matrix.  | 
      
| nearClipPlane | Near clip plane distance.  | 
      
| projectionMatrix | Projection matrix used for UseProjectionMatrixField mode.  | 
      
메서드
| 이름 | 설명 | 
|---|---|
| ComputeProjectionMatrix() | Compute the projection matrix based on the mode and settings provided.  | 
      
| GetUsedProjectionMatrix() |