Struct CameraSettings.Frustum
Defines the projection matrix of the camera.
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[Serializable]
public struct CameraSettings.Frustum
필드
이름 | 설명 |
---|---|
aspect | Aspect ratio of the frustum (width/height). |
default | Default value. |
farClipPlane | Far clip plane distance. |
fieldOfView | Field of view for perspective matrix (for y axis, in degree). |
mode | Which mode will be used for the projection matrix. |
nearClipPlane | Near clip plane distance. |
projectionMatrix | Projection matrix used for UseProjectionMatrixField mode. |
메서드
이름 | 설명 |
---|---|
ComputeProjectionMatrix() | Compute the projection matrix based on the mode and settings provided. |
GetUsedProjectionMatrix() |