{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct StackLit.BSDFData | High Definition RP | 6.5.3-preview
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Struct StackLit.BSDFData

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, false, false, true, 1150, false, false)]
    public struct StackLit.BSDFData

    필드

    이름 설명
    ambientOcclusion
    anisotropyA
    anisotropyB
    bentNormalWS
    bitangentWS
    coatExtinction
    coatIor
    coatNormalWS
    coatPerceptualRoughness
    coatRoughness
    coatThickness
    diffuseColor
    diffusionProfileIndex
    fresnel0
    geomNormalWS
    iridescenceIor
    iridescenceMask
    iridescenceThickness
    lobeMix
    materialFeatures
    normalWS
    perceptualRoughnessA
    perceptualRoughnessB
    roughnessAB
    roughnessAT
    roughnessBB
    roughnessBT
    subsurfaceMask
    tangentWS
    thickness
    transmittance
    useThickObjectMode
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)