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    Struct RenderPipelineSettings

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct RenderPipelineSettings

    필드

    이름 설명
    decalSettings
    default

    Default RenderPipelineSettings

    dynamicResolutionSettings
    hdShadowInitParams
    increaseResolutionOfVolumetrics
    increaseSssSampleCount
    lightLoopSettings
    msaaSampleCount
    postProcessSettings
    supportDecals
    supportDistortion
    supportDitheringCrossFade
    supportLightLayers
    supportMotionVectors
    supportRayTracing
    supportRuntimeDebugDisplay
    supportSSAO
    supportSSR
    supportShadowMask
    supportSubsurfaceScattering
    supportTransparentBackface
    supportTransparentDepthPostpass
    supportTransparentDepthPrepass
    supportVolumetrics
    supportedLitShaderMode

    프로퍼티

    이름 설명
    supportMSAA
    문서 개요
    맨 위로
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