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    Class Fabric

    상속
    object
    Object
    RenderPipelineMaterial
    Fabric
    상속된 멤버
    RenderPipelineMaterial.IsDefferedMaterial()
    RenderPipelineMaterial.GetMaterialGBufferCount(HDRenderPipelineAsset)
    RenderPipelineMaterial.GetMaterialGBufferDescription(HDRenderPipelineAsset, out GraphicsFormat[], out GBufferUsage[], out bool[])
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class Fabric : RenderPipelineMaterial

    생성자

    이름 설명
    Fabric()

    메서드

    이름 설명
    Bind(CommandBuffer)
    Build(HDRenderPipelineAsset)
    Cleanup()
    RenderInit(CommandBuffer)
    문서 개요
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