{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Constructor HDShadowAtlas | High Definition RP | 6.5.3-preview
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    Constructor HDShadowAtlas

    HDShadowAtlas(RenderPipelineResources, int, int, int, Material, bool, bool, FilterMode, DepthBits, RenderTextureFormat, string)

    선언
    public HDShadowAtlas(RenderPipelineResources renderPipelineResources, int width, int height, int atlasSizeShaderID, Material clearMaterial, bool supportMomentShadows, bool BlurredEVSM = false, FilterMode filterMode = FilterMode.Bilinear, DepthBits depthBufferBits = DepthBits.Depth16, RenderTextureFormat format = RenderTextureFormat.Shadowmap, string name = "")
    파라미터
    타입 이름 설명
    RenderPipelineResources renderPipelineResources
    int width
    int height
    int atlasSizeShaderID
    Material clearMaterial
    bool supportMomentShadows
    bool BlurredEVSM
    FilterMode filterMode
    DepthBits depthBufferBits
    RenderTextureFormat format
    string name
    문서 개요
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