Constructor HDShadowAtlas
HDShadowAtlas(RenderPipelineResources, int, int, int, Material, bool, bool, FilterMode, DepthBits, RenderTextureFormat, string)
선언
public HDShadowAtlas(RenderPipelineResources renderPipelineResources, int width, int height, int atlasSizeShaderID, Material clearMaterial, bool supportMomentShadows, bool BlurredEVSM = false, FilterMode filterMode = FilterMode.Bilinear, DepthBits depthBufferBits = DepthBits.Depth16, RenderTextureFormat format = RenderTextureFormat.Shadowmap, string name = "")
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