Struct CameraSettings
Contains all settings required to setup a camera in HDRP.
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[Serializable]
public struct CameraSettings
필드
| 이름 | 설명 |
|---|---|
| bufferClearing | Buffer clearing settings to use. |
| culling | Culling settings to use. |
| customRenderingSettings | Override rendering settings if true. |
| default | Default value. |
| defaultFrameSettings | Which default FrameSettings should be used when rendering with these parameters. |
| flipYMode | The mode to use when we want to flip the Y axis. |
| frustum | Frustum settings to use. |
| invertFaceCulling | True to invert face culling, false otherwise. |
| probeLayerMask | The layer mask to use to filter probes that can influence this camera. |
| renderingPathCustomFrameSettings | Frame settings to use. |
| renderingPathCustomFrameSettingsOverrideMask | Frame settings mask to use. |
| volumes | Volumes settings to use. |
메서드
| 이름 | 설명 |
|---|---|
| From(HDCamera) |