{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDAdditionalLightData | High Definition RP | 6.5.3-preview
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    목차 표시/숨기기

    Class HDAdditionalLightData

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    HDAdditionalLightData
    구현
    ISerializationCallbackReceiver
    상속된 멤버
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [RequireComponent(typeof(Light))]
    [ExecuteAlways]
    public class HDAdditionalLightData : MonoBehaviour, ISerializationCallbackReceiver

    필드

    이름 설명
    affectDiffuse
    affectSpecular
    applyRangeAttenuation
    areaIntensity
    areaLightCookie
    areaLightShadowCone
    aspectRatio
    blockerSampleCount
    directionalIntensity
    displayAreaLightEmissiveMesh
    displayLightIntensity
    enableSpotReflector
    evsmBlurPasses
    evsmExponent
    evsmLightLeakBias
    evsmVarianceBias
    fadeDistance
    featuresFoldout
    filterSampleCount
    k_DefaultAreaLightIntensity
    k_DefaultDirectionalLightIntensity
    k_DefaultPunctualLightIntensity
    kernelSize
    lightAngle
    lightDimmer
    lightLayers
    lightTypeExtent
    lightUnit
    luxAtDistance
    m_InnerSpotPercent
    maxDepthBias
    maxSmoothness
    minFilterSize
    nonLightmappedOnly
    punctualIntensity
    shadowNearPlane
    shadowSoftness
    shapeHeight
    shapeRadius
    shapeWidth
    showAdditionalSettings
    sunDiskSize
    sunHaloSize
    useOldInspector
    useVolumetric

    프로퍼티

    이름 설명
    intensity
    spotLightShape
    volumetricDimmer

    메서드

    이름 설명
    CopyTo(HDAdditionalLightData)
    GetAreaLightOffsetForShadows(Vector2, float)
    GetInnerSpotPercent01()
    GetLightLayers()
    InitDefaultHDAdditionalLightData(HDAdditionalLightData)
    IsAreaLight(LightTypeExtent)
    OnAfterDeserialize()

    Implement this method to receive a callback after Unity deserializes your object.

    OnBeforeSerialize()

    Implement this method to receive a callback before Unity serializes your object.

    ReserveShadows(Camera, HDShadowManager, HDShadowInitParameters, CullingResults, FrameSettings, int)
    UpdateShadowRequest(HDCamera, HDShadowManager, VisibleLight, CullingResults, int, out int)
    UpgradeLight()
    WillRenderShadows()
    문서 개요
    맨 위로
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