Class HDAdditionalLightData
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[RequireComponent(typeof(Light))]
[ExecuteAlways]
public class HDAdditionalLightData : MonoBehaviour, ISerializationCallbackReceiver
필드
프로퍼티
| 이름 | 설명 |
|---|---|
| intensity | |
| spotLightShape | |
| volumetricDimmer |
메서드
| 이름 | 설명 |
|---|---|
| CopyTo(HDAdditionalLightData) | |
| GetAreaLightOffsetForShadows(Vector2, float) | |
| GetInnerSpotPercent01() | |
| GetLightLayers() | |
| InitDefaultHDAdditionalLightData(HDAdditionalLightData) | |
| IsAreaLight(LightTypeExtent) | |
| OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object. |
| OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object. |
| ReserveShadows(Camera, HDShadowManager, HDShadowInitParameters, CullingResults, FrameSettings, int) | |
| UpdateShadowRequest(HDCamera, HDShadowManager, VisibleLight, CullingResults, int, out int) | |
| UpgradeLight() | |
| WillRenderShadows() |