Class HDAdditionalLightData
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[RequireComponent(typeof(Light))]
[ExecuteAlways]
public class HDAdditionalLightData : MonoBehaviour, ISerializationCallbackReceiver
필드
프로퍼티
이름 | 설명 |
---|---|
intensity | |
spotLightShape | |
volumetricDimmer |
메서드
이름 | 설명 |
---|---|
CopyTo(HDAdditionalLightData) | |
GetAreaLightOffsetForShadows(Vector2, float) | |
GetInnerSpotPercent01() | |
GetLightLayers() | |
InitDefaultHDAdditionalLightData(HDAdditionalLightData) | |
IsAreaLight(LightTypeExtent) | |
OnAfterDeserialize() | Implement this method to receive a callback after Unity deserializes your object. |
OnBeforeSerialize() | Implement this method to receive a callback before Unity serializes your object. |
ReserveShadows(Camera, HDShadowManager, HDShadowInitParameters, CullingResults, FrameSettings, int) | |
UpdateShadowRequest(HDCamera, HDShadowManager, VisibleLight, CullingResults, int, out int) | |
UpgradeLight() | |
WillRenderShadows() |