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    Class LightingDebugSettings

    상속
    object
    LightingDebugSettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public class LightingDebugSettings

    필드

    이름 설명
    clearShadowAtlas
    debugExposure
    debugLightingMode
    displayLightVolumes
    displaySkyReflection
    environmentProxyDepthScale
    lightVolumeDebugByCategory
    maxDebugLightCount
    overrideAlbedo
    overrideAlbedoValue
    overrideEmissiveColor
    overrideEmissiveColorValue
    overrideNormal
    overrideSmoothness
    overrideSmoothnessValue
    overrideSpecularColor
    overrideSpecularColorValue
    shadowAtlasIndex
    shadowDebugMode
    shadowDebugUseSelection
    shadowMapIndex
    shadowMaxValue
    shadowMinValue
    shadowResolutionScaleFactor
    shadowSliceIndex
    showAreaLight
    showDirectionalLight
    showPunctualLight
    showReflectionProbe
    skyReflectionMipmap
    tileClusterDebug
    tileClusterDebugByCategory

    메서드

    이름 설명
    IsDebugDisplayEnabled()
    IsDebugDisplayRemovePostprocess()
    문서 개요
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