{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UIFoldout | High Definition RP | 6.5.3-preview
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    목차 표시/숨기기

    Class UIFoldout

    상속
    object
    UIBehaviour
    Selectable
    Toggle
    UIFoldout
    구현
    IMoveHandler
    IPointerDownHandler
    IPointerUpHandler
    IPointerEnterHandler
    IPointerExitHandler
    ISelectHandler
    IDeselectHandler
    IPointerClickHandler
    ISubmitHandler
    IEventSystemHandler
    ICanvasElement
    상속된 멤버
    Toggle.toggleTransition
    Toggle.graphic
    Toggle.onValueChanged
    Toggle.OnValidate()
    Toggle.Rebuild(CanvasUpdate)
    Toggle.LayoutComplete()
    Toggle.GraphicUpdateComplete()
    Toggle.OnDestroy()
    Toggle.OnEnable()
    Toggle.OnDisable()
    Toggle.OnDidApplyAnimationProperties()
    Toggle.SetIsOnWithoutNotify(bool)
    Toggle.OnPointerClick(PointerEventData)
    Toggle.OnSubmit(BaseEventData)
    Toggle.group
    Toggle.isOn
    Selectable.s_Selectables
    Selectable.s_SelectableCount
    Selectable.m_CurrentIndex
    Selectable.AllSelectablesNoAlloc(Selectable[])
    Selectable.Awake()
    Selectable.OnCanvasGroupChanged()
    Selectable.IsInteractable()
    Selectable.OnTransformParentChanged()
    Selectable.Reset()
    Selectable.InstantClearState()
    Selectable.DoStateTransition(Selectable.SelectionState, bool)
    Selectable.FindSelectable(Vector3)
    Selectable.FindSelectableOnLeft()
    Selectable.FindSelectableOnRight()
    Selectable.FindSelectableOnUp()
    Selectable.FindSelectableOnDown()
    Selectable.OnMove(AxisEventData)
    Selectable.IsHighlighted()
    Selectable.IsPressed()
    Selectable.OnPointerDown(PointerEventData)
    Selectable.OnPointerUp(PointerEventData)
    Selectable.OnPointerEnter(PointerEventData)
    Selectable.OnPointerExit(PointerEventData)
    Selectable.OnSelect(BaseEventData)
    Selectable.OnDeselect(BaseEventData)
    Selectable.Select()
    Selectable.allSelectablesArray
    Selectable.allSelectableCount
    Selectable.allSelectables
    Selectable.navigation
    Selectable.transition
    Selectable.colors
    Selectable.spriteState
    Selectable.animationTriggers
    Selectable.targetGraphic
    Selectable.interactable
    Selectable.image
    Selectable.animator
    Selectable.currentSelectionState
    UIBehaviour.IsActive()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    네임스페이스: UnityEngine.Experimental.Rendering.UI
    어셈블리: solution.dll
    구문
    [ExecuteAlways]
    public class UIFoldout : Toggle, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IPointerClickHandler, ISubmitHandler, IEventSystemHandler, ICanvasElement

    필드

    이름 설명
    arrowClosed
    arrowOpened
    content

    메서드

    이름 설명
    SetState(bool)
    SetState(bool, bool)
    Start()
    문서 개요
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