BlitCameraTexture(CommandBuffer, HDCamera, RTHandle, RTHandle, float, bool)
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BlitCameraTexture(CommandBuffer, HDCamera, RTHandle, RTHandle, Rect, float, bool)
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BlitCameraTexture(CommandBuffer, HDCamera, RTHandle, RTHandle, Vector4, float, bool)
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BlitQuad(CommandBuffer, Texture, Vector4, Vector4, int, bool)
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BlitTexture(CommandBuffer, RTHandle, RTHandle, Vector4, float, bool)
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CheckRTCreated(RenderTexture)
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ComputZPlaneTexelSpacing(float, float, float)
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ComputeLinearDistanceFade(float, float)
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ComputePixelCoordToWorldSpaceViewDirectionMatrix(float, Vector2, Vector4, Matrix4x4, bool)
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ComputeUvScaleAndLimit(Vector2Int, Vector2Int)
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ConvertGUIDToVector4(string)
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ConvertVector4ToGUID(Vector4)
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DivRoundUp(int, int)
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DrawFullScreen(CommandBuffer, HDCamera, Material, RTHandle, RTHandle, MaterialPropertyBlock, int)
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DrawFullScreen(CommandBuffer, HDCamera, Material, RTHandle, MaterialPropertyBlock, int)
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DrawFullScreen(CommandBuffer, HDCamera, Material, RenderTargetIdentifier, MaterialPropertyBlock, int)
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DrawFullScreen(CommandBuffer, HDCamera, Material, RenderTargetIdentifier[], RTHandle, MaterialPropertyBlock, int)
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DrawFullScreen(CommandBuffer, Rect, Material, RenderTargetIdentifier, MaterialPropertyBlock, int)
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GetBlitMaterial(TextureDimension)
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GetCorePath()
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GetHDRenderPipelinePath()
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GetMouseClickCoordinates(HDCamera)
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GetMouseCoordinates(HDCamera)
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GetRenderPipelineMaterialList()
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GetScaleAndBiasForLinearDistanceFade(float, out float, out float)
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GetViewProjectionMatrix(Matrix4x4, Matrix4x4)
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IsOperatingSystemSupported(string)
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IsQuaternionValid(Quaternion)
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IsRegularPreviewCamera(Camera)
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IsSupportedGraphicDevice(GraphicsDeviceType)
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NextOverlayCoord(ref float, ref float, float, float, HDCamera)
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PostProcessIsFinalPass()
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ResetOverlay()
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SetRenderTarget(CommandBuffer, HDCamera, RTHandle, ClearFlag, int, CubemapFace, int)
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SetRenderTarget(CommandBuffer, HDCamera, RTHandle, ClearFlag, Color, int, CubemapFace, int)
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SetRenderTarget(CommandBuffer, HDCamera, RTHandle, RTHandle, ClearFlag, int, CubemapFace, int)
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SetRenderTarget(CommandBuffer, HDCamera, RTHandle, RTHandle, ClearFlag, Color, int, CubemapFace, int)
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SetRenderTarget(CommandBuffer, HDCamera, RTHandle, RTHandle, int, CubemapFace, int)
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SetRenderTarget(CommandBuffer, HDCamera, RenderTargetIdentifier[], RTHandle)
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SetRenderTarget(CommandBuffer, HDCamera, RenderTargetIdentifier[], RTHandle, ClearFlag)
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SetRenderTarget(CommandBuffer, HDCamera, RenderTargetIdentifier[], RTHandle, ClearFlag, Color)
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SetViewport(CommandBuffer, HDCamera, RTHandle)
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