{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDUtils | High Definition RP | 6.5.3-preview
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    목차 표시/숨기기

    Class HDUtils

    상속
    object
    HDUtils
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class HDUtils

    필드

    이름 설명
    k_RendererConfigurationBakedLighting
    k_RendererConfigurationBakedLightingWithShadowMask

    프로퍼티

    이름 설명
    clearTexture3D
    debugStep
    hdrpSettings
    s_DefaultAdditionalShadowData
    s_DefaultHDAdditionalCameraData
    s_DefaultHDAdditionalLightData
    s_DefaultHDAdditionalReflectionData

    메서드

    이름 설명
    BlitCameraTexture(CommandBuffer, HDCamera, RTHandle, RTHandle, float, bool)
    BlitCameraTexture(CommandBuffer, HDCamera, RTHandle, RTHandle, Rect, float, bool)
    BlitCameraTexture(CommandBuffer, HDCamera, RTHandle, RTHandle, Vector4, float, bool)
    BlitQuad(CommandBuffer, Texture, Vector4, Vector4, int, bool)
    BlitTexture(CommandBuffer, RTHandle, RTHandle, Vector4, float, bool)
    CheckRTCreated(RenderTexture)
    ComputZPlaneTexelSpacing(float, float, float)
    ComputeLinearDistanceFade(float, float)
    ComputePixelCoordToWorldSpaceViewDirectionMatrix(float, Vector2, Vector4, Matrix4x4, bool)
    ComputeUvScaleAndLimit(Vector2Int, Vector2Int)
    ConvertGUIDToVector4(string)
    ConvertVector4ToGUID(Vector4)
    DivRoundUp(int, int)
    DrawFullScreen(CommandBuffer, HDCamera, Material, RTHandle, RTHandle, MaterialPropertyBlock, int)
    DrawFullScreen(CommandBuffer, HDCamera, Material, RTHandle, MaterialPropertyBlock, int)
    DrawFullScreen(CommandBuffer, HDCamera, Material, RenderTargetIdentifier, MaterialPropertyBlock, int)
    DrawFullScreen(CommandBuffer, HDCamera, Material, RenderTargetIdentifier[], RTHandle, MaterialPropertyBlock, int)
    DrawFullScreen(CommandBuffer, Rect, Material, RenderTargetIdentifier, MaterialPropertyBlock, int)
    GetBlitMaterial(TextureDimension)
    GetCorePath()
    GetHDRenderPipelinePath()
    GetMouseClickCoordinates(HDCamera)
    GetMouseCoordinates(HDCamera)
    GetRenderPipelineMaterialList()
    GetScaleAndBiasForLinearDistanceFade(float, out float, out float)
    GetViewProjectionMatrix(Matrix4x4, Matrix4x4)
    IsOperatingSystemSupported(string)
    IsQuaternionValid(Quaternion)
    IsRegularPreviewCamera(Camera)
    IsSupportedGraphicDevice(GraphicsDeviceType)
    NextOverlayCoord(ref float, ref float, float, float, HDCamera)
    PostProcessIsFinalPass()
    ResetOverlay()
    SetRenderTarget(CommandBuffer, HDCamera, RTHandle, ClearFlag, int, CubemapFace, int)
    SetRenderTarget(CommandBuffer, HDCamera, RTHandle, ClearFlag, Color, int, CubemapFace, int)
    SetRenderTarget(CommandBuffer, HDCamera, RTHandle, RTHandle, ClearFlag, int, CubemapFace, int)
    SetRenderTarget(CommandBuffer, HDCamera, RTHandle, RTHandle, ClearFlag, Color, int, CubemapFace, int)
    SetRenderTarget(CommandBuffer, HDCamera, RTHandle, RTHandle, int, CubemapFace, int)
    SetRenderTarget(CommandBuffer, HDCamera, RenderTargetIdentifier[], RTHandle)
    SetRenderTarget(CommandBuffer, HDCamera, RenderTargetIdentifier[], RTHandle, ClearFlag)
    SetRenderTarget(CommandBuffer, HDCamera, RenderTargetIdentifier[], RTHandle, ClearFlag, Color)
    SetViewport(CommandBuffer, HDCamera, RTHandle)
    문서 개요
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