AddBoxVolumeDataAndBound(OrientedBBox, LightCategory, LightFeatureFlags, Matrix4x4, bool)
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AllocResolutionDependentBuffers(int, int, bool)
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Build(HDRenderPipelineAsset, IBLFilterBSDF[])
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BuildGPULightLists(HDCamera, CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, bool)
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BuildGPULightListsCommon(HDCamera, CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, bool)
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Cleanup()
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GetBigTileLightList()
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GetCurrentShadowCount()
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GetCurrentSunLight()
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GetDirectionalLightData(CommandBuffer, GPULightType, VisibleLight, Light, HDAdditionalLightData, AdditionalShadowData, int, int, DebugDisplaySettings, int)
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GetEnvLightData(CommandBuffer, HDCamera, HDProbe, DebugDisplaySettings)
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GetEnvLightVolumeDataAndBound(HDProbe, LightVolumeType, Matrix4x4, StereoscopicEye)
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GetFeatureVariantsEnabled()
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GetLightColor(VisibleLight)
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GetLightData(CommandBuffer, HDShadowSettings, Camera, GPULightType, VisibleLight, Light, HDAdditionalLightData, AdditionalShadowData, int, int, ref Vector3, DebugDisplaySettings)
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GetLightVolumeDataAndBound(LightCategory, GPULightType, LightVolumeType, VisibleLight, LightData, Vector3, Matrix4x4, StereoscopicEye)
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GetNumTileBigTileX(HDCamera)
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GetNumTileBigTileY(HDCamera)
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GetNumTileFtplX(HDCamera)
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IsBakedShadowMaskLight(Light)
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NeedResize()
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NewFrame(FrameSettings)
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PrepareLightsForGPU(CommandBuffer, HDCamera, CullingResults, HDProbeCullingResults, DensityVolumeList, DebugDisplaySettings)
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PushGlobalParams(HDCamera, CommandBuffer)
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ReleaseResolutionDependentBuffers()
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RenderDebugOverlay(HDCamera, CommandBuffer, DebugDisplaySettings, ref float, ref float, float, float, CullingResults, RTHandle)
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RenderDeferredLighting(HDCamera, CommandBuffer, DebugDisplaySettings, RenderTargetIdentifier[], RenderTargetIdentifier, RenderTargetIdentifier, LightingPassOptions)
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RenderForward(Camera, CommandBuffer, bool)
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RenderScreenSpaceShadows(HDCamera, RTHandle, RenderTargetIdentifier, int, CommandBuffer)
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RenderShadows(ScriptableRenderContext, CommandBuffer, CullingResults, HDCamera)
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SetScreenSpaceShadowsTexture(HDCamera, RTHandle, CommandBuffer)
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UpdateCullingParameters(ref ScriptableCullingParameters)
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WorldToCamera(Camera)
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