Struct FrameSettingsHistory
구현
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
public struct FrameSettingsHistory : IDebugData
필드
| 이름 | 설명 |
|---|---|
| customMask | |
| debug | |
| defaultType | |
| overridden | |
| sanitazed |
프로퍼티
| 이름 | 설명 |
|---|---|
| enabled |
메서드
| 이름 | 설명 |
|---|---|
| AggregateFrameSettings(ref FrameSettings, Camera, HDAdditionalCameraData, ref FrameSettings, RenderPipelineSettings) | Same than FrameSettings.AggregateFrameSettings but keep history of agregation in a collection for DebugMenu. Aggregation is default with override of the renderer then sanitazed depending on supported features of hdrpasset. Then the DebugMenu override occurs. |
| AggregateFrameSettings(ref FrameSettings, Camera, HDAdditionalCameraData, HDRenderPipelineAsset) | Same than FrameSettings.AggregateFrameSettings but keep history of agregation in a collection for DebugMenu. Aggregation is default with override of the renderer then sanitazed depending on supported features of hdrpasset. Then the DebugMenu override occurs. |
| GetPersistantDebugDataCopy(Camera) | Return a copy of the persistently stored data. |
| RegisterDebug(Camera, HDAdditionalCameraData) | Register FrameSettingsHistory for DebugMenu |
| UnRegisterDebug(Camera) | Unregister FrameSettingsHistory for DebugMenu |