Class BufferedRTHandleSystem
Implement a multiple buffering for RenderTextures.
구현
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering
어셈블리: solution.dll
구문
public class BufferedRTHandleSystem : IDisposable
메서드
이름 | 설명 |
---|---|
AllocBuffer(int, Func<RTHandleSystem, int, RTHandle>, int) | Allocate RT handles for a buffer. |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
GetFrameRT(int, int) | Return the frame RT or null. |
ReleaseAll() | Deallocate and clear all buffers. |
SetReferenceSize(int, int, MSAASamples) | Set the reference size for this RT Handle System (RTHandleSystem.SetReferenceSize(int, int, bool, MSAASamples)) |
Swap() | Swap the buffers. Take care that if the new current frame needs resizing, it will occurs during the this call. |