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    Class HDShadowAtlas

    상속
    object
    HDShadowAtlas
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class HDShadowAtlas

    생성자

    이름 설명
    HDShadowAtlas(RenderPipelineResources, int, int, int, Material, bool, bool, FilterMode, DepthBits, RenderTextureFormat, string)

    프로퍼티

    이름 설명
    height
    identifier
    width

    메서드

    이름 설명
    AddShadowRequest(HDShadowRequest)
    AreaShadowBlurMoments(CommandBuffer, HDCamera)
    Clear()
    ComputeMomentShadows(CommandBuffer, HDCamera)
    DisplayAtlas(CommandBuffer, Material, Rect, float, float, float, float, float, float)
    GetMomentRT()
    HasBlurredEVSM()
    Layout(bool)
    Release()
    RenderShadows(ScriptableRenderContext, CommandBuffer, ShadowDrawingSettings)
    ReserveResolution(HDShadowResolutionRequest)
    UpdateDebugSettings(LightingDebugSettings)
    UpdateSize(Vector2Int)
    문서 개요
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