{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDRenderPipelineAsset | High Definition RP | 6.5.3-preview
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    목차 표시/숨기기

    Class HDRenderPipelineAsset

    상속
    object
    Object
    ScriptableObject
    RenderPipelineAsset
    HDRenderPipelineAsset
    구현
    IVersionable<HDRenderPipelineAsset.Version>
    상속된 멤버
    RenderPipelineAsset.OnValidate()
    RenderPipelineAsset.OnDisable()
    RenderPipelineAsset.terrainBrushPassIndex
    RenderPipelineAsset.defaultMaterial
    RenderPipelineAsset.autodeskInteractiveShader
    RenderPipelineAsset.autodeskInteractiveTransparentShader
    RenderPipelineAsset.autodeskInteractiveMaskedShader
    RenderPipelineAsset.terrainDetailLitShader
    RenderPipelineAsset.terrainDetailGrassShader
    RenderPipelineAsset.terrainDetailGrassBillboardShader
    RenderPipelineAsset.defaultParticleMaterial
    RenderPipelineAsset.defaultLineMaterial
    RenderPipelineAsset.defaultTerrainMaterial
    RenderPipelineAsset.defaultUIMaterial
    RenderPipelineAsset.defaultUIOverdrawMaterial
    RenderPipelineAsset.defaultUIETC1SupportedMaterial
    RenderPipelineAsset.default2DMaterial
    RenderPipelineAsset.defaultSpeedTree7Shader
    RenderPipelineAsset.defaultSpeedTree8Shader
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class HDRenderPipelineAsset : RenderPipelineAsset, IVersionable<HDRenderPipelineAsset.Version>

    필드

    이름 설명
    allowShaderVariantStripping
    diffusionProfileSettings
    diffusionProfileSettingsList
    enableSRPBatcher
    shaderVariantLogLevel

    프로퍼티

    이름 설명
    currentPlatformRenderPipelineSettings
    defaultDiffusionProfileSettings
    defaultShader

    Return the default Shader for this pipeline.

    frameSettingsHistory
    reflectionSystemParameters
    renderPipelineResources
    renderingLayerMaskNames

    Returns the list of names used to display Rendering Layer Mask UI for this pipeline.

    메서드

    이름 설명
    CreatePipeline()

    Create a IRenderPipeline specific to this asset.

    GetDefaultFrameSettings(FrameSettingsRenderType)
    문서 개요
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