Struct ShaderVariablesAtmosphericScattering
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesAtmosphericScattering
  필드
| 이름 | 설명 | 
|---|---|
| _AtmosphericScatteringType | |
| _EnableDistantFog | |
| _ExpFogParameters | |
| _FogColorDensity | |
| _FogColorMode | |
| _LinearFogParameters | |
| _MaxFogDistance | |
| _MipFogParameters | |
| _SkyTextureMipCount | |
| _VBufferLastSliceDist |