Struct ShaderVariablesAtmosphericScattering
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesAtmosphericScattering
필드
이름 | 설명 |
---|---|
_AtmosphericScatteringType | |
_EnableDistantFog | |
_ExpFogParameters | |
_FogColorDensity | |
_FogColorMode | |
_LinearFogParameters | |
_MaxFogDistance | |
_MipFogParameters | |
_SkyTextureMipCount | |
_VBufferLastSliceDist |