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    Struct ShaderVariablesLightLoop

    상속된 멤버
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
    public struct ShaderVariablesLightLoop

    필드

    이름 설명
    _AreaLightCount
    _CascadeShadowAtlasSize
    _CascadeShadowCount
    _CookieSizePOT
    _DebugSingleShadowIndex
    _DirectionalLightCount
    _DirectionalShadowIndex
    _Env2DCaptureForward
    _Env2DCaptureVP
    _EnvLightCount
    _EnvLightSkyEnabled
    _EnvProxyCount
    _EnvSliceSize
    _MicroShadowOpacity
    _NumTileClusteredX
    _NumTileClusteredY
    _NumTileFtplX
    _NumTileFtplY
    _PunctualLightCount
    _RaytracedAreaShadow
    _ShadowAtlasSize
    g_fClustBase
    g_fClustScale
    g_fFarPlane
    g_fNearPlane
    g_iLog2NumClusters
    g_isLogBaseBufferEnabled
    s_MaxEnv2DLight
    문서 개요
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