Struct ShaderVariablesSubsurfaceScattering
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesSubsurfaceScattering
  필드
| 이름 | 설명 | 
|---|---|
| _DiffusionProfileCount | |
| _DiffusionProfileHashTable | |
| _EnableSubsurfaceScattering | |
| _ShapeParams | |
| _TexturingModeFlags | |
| _ThicknessRemaps | |
| _TransmissionFlags | |
| _TransmissionTintsAndFresnel0 | |
| _WorldScales |