Struct ShaderVariablesSubsurfaceScattering
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesSubsurfaceScattering
필드
이름 | 설명 |
---|---|
_DiffusionProfileCount | |
_DiffusionProfileHashTable | |
_EnableSubsurfaceScattering | |
_ShapeParams | |
_TexturingModeFlags | |
_ThicknessRemaps | |
_TransmissionFlags | |
_TransmissionTintsAndFresnel0 | |
_WorldScales |