{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class HDRenderPipeline | High Definition RP | 6.5.3-preview
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class HDRenderPipeline

    상속
    object
    RenderPipeline
    HDRenderPipeline
    상속된 멤버
    RenderPipeline.BeginFrameRendering(ScriptableRenderContext, Camera[])
    RenderPipeline.BeginCameraRendering(ScriptableRenderContext, Camera)
    RenderPipeline.EndFrameRendering(ScriptableRenderContext, Camera[])
    RenderPipeline.EndCameraRendering(ScriptableRenderContext, Camera)
    RenderPipeline.disposed
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    public class HDRenderPipeline : RenderPipeline

    생성자

    이름 설명
    HDRenderPipeline(HDRenderPipelineAsset)

    필드

    이름 설명
    frameSettingsHistoryEnabled
    k_ShaderTagName

    프로퍼티

    이름 설명
    asset
    currentPlatformRenderPipelineSettings
    debugDisplaySettings
    showCascade

    메서드

    이름 설명
    ApplyDebugDisplaySettings(HDCamera, CommandBuffer)
    ConfigureKeywords(bool, HDCamera, CommandBuffer)
    Dispose(bool)
    ExportSkyToTexture()
    GetBlitMaterial(bool)
    GetCurrentShadowCount()
    GetDecalAtlasMipCount()
    PushColorPickerDebugTexture(CommandBuffer, HDCamera, RTHandle)
    PushFullScreenDebugTexture(HDCamera, CommandBuffer, RTHandle, FullScreenDebugMode)
    PushFullScreenLightingDebugTexture(HDCamera, CommandBuffer, RTHandle)
    PushGlobalParams(HDCamera, CommandBuffer)
    Render(ScriptableRenderContext, Camera[])

    Entry point method that defines custom rendering for this RenderPipeline.

    RequestSkyEnvironmentUpdate()
    SetMicroShadowingSettings(CommandBuffer)
    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)