Class HDProbe
상속된 멤버
네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
어셈블리: solution.dll
구문
[ExecuteAlways]
public abstract class HDProbe : MonoBehaviour, IVersionable<HDProbe.Version>
필드
이름 | 설명 |
---|---|
k_Migration | |
m_ObsoleteCaptureSettings | |
m_ObsoleteInfiniteProjection | |
m_ObsoleteInfluenceVolume | |
m_ObsoleteMode | |
m_ObsoleteMultiplier | |
m_ObsoleteWeight | |
m_ProbeSettings |
프로퍼티
이름 | 설명 |
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bakedRenderData | |
bakedTexture | |
boundingSphere | |
bounds | |
customRenderData | |
customTexture | |
frameSettings | Frame settings in use with this probe. |
frameSettingsOverrideMask | |
influenceVolume | InfluenceVolume of the probe. |
isProjectionInfinite | Is the projection at infinite? Value could be changed by Proxy mode. |
lightLayers | Light layer to use by this probe. |
lightLayersAsUInt | |
mode | The capture mode. |
multiplier | Multiplier factor of reflection (non PBR parameter). |
proxyExtents | |
proxyVolume | ProxyVolume currently used by this probe. |
realtimeMode | |
realtimeRenderData | |
realtimeTexture | |
renderData | |
texture | |
type | |
useInfluenceVolumeAsProxyVolume | |
weight | Weight for blending amongst probes (non PBR parameter). |
메서드
이름 | 설명 |
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GetRenderData(Mode) | |
GetTexture(Mode) | |
PrepareCulling() | Prepare the probe for culling. You should call this method when you update the influenceVolume parameters during runtime. |
RequestRenderNextUpdate() | Request to render this probe next update. Call this method with the mode OnDemand and the probe will be rendered the next time it will influence a camera rendering. |
SetRenderData(Mode, RenderData) | |
SetTexture(Mode, Texture) |