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    Struct FrameSettings

    Per renderer and per frame settings.

    상속된 멤버
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    네임스페이스: UnityEngine.Experimental.Rendering.HDPipeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public struct FrameSettings

    필드

    이름 설명
    defaultCamera

    Default FrameSettings for Camera renderer.

    defaultCustomOrBakeReflectionProbe

    Default FrameSettings for baked or custom ReflectionProbe/PlanarReflectionProbe renderer.

    defaultRealtimeReflectionProbe

    Default FrameSettings for realtime ReflectionProbe/PlanarReflectionProbe renderer.

    프로퍼티

    이름 설명
    litShaderMode

    Helper to see binary saved data on LitShaderMode as a LitShaderMode enum.

    메서드

    이름 설명
    AggregateFrameSettings(ref FrameSettings, Camera, HDAdditionalCameraData, ref FrameSettings, RenderPipelineSettings)

    Aggregation is default with override of the renderer then sanitazed depending on supported features of hdrpasset.

    AggregateFrameSettings(ref FrameSettings, Camera, HDAdditionalCameraData, HDRenderPipelineAsset)

    Aggregation is default with override of the renderer then sanitazed depending on supported features of hdrpasset.

    Equals(object)

    Indicates whether this instance and a specified object are equal.

    GetHashCode()

    Returns the hash code for this instance.

    IsEnabled(FrameSettingsField)

    Get stored data for this field.

    Override(ref FrameSettings, FrameSettings, FrameSettingsOverrideMask)

    Override a frameSettings according to a mask.

    Sanitize(ref FrameSettings, Camera, RenderPipelineSettings)

    Check FrameSettings with what is supported in RenderPipelineSettings and change value in order to be compatible.

    SetEnabled(FrameSettingsField, bool)

    Set stored data for this field.

    연산자

    이름 설명
    operator ==(FrameSettings, FrameSettings)
    operator !=(FrameSettings, FrameSettings)
    문서 개요
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