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    Method ComputePixelCoordToWorldSpaceViewDirectionMatrix

    ComputePixelCoordToWorldSpaceViewDirectionMatrix(float, Vector2, Vector4, Matrix4x4, bool)

    선언
    public static Matrix4x4 ComputePixelCoordToWorldSpaceViewDirectionMatrix(float verticalFoV, Vector2 lensShift, Vector4 screenSize, Matrix4x4 worldToViewMatrix, bool renderToCubemap)
    파라미터
    타입 이름 설명
    float verticalFoV
    Vector2 lensShift
    Vector4 screenSize
    Matrix4x4 worldToViewMatrix
    bool renderToCubemap
    반환
    타입 설명
    Matrix4x4
    문서 개요
    맨 위로
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