Method ComputePixelCoordToWorldSpaceViewDirectionMatrix
ComputePixelCoordToWorldSpaceViewDirectionMatrix(float, Vector2, Vector4, Matrix4x4, bool)
선언
public static Matrix4x4 ComputePixelCoordToWorldSpaceViewDirectionMatrix(float verticalFoV, Vector2 lensShift, Vector4 screenSize, Matrix4x4 worldToViewMatrix, bool renderToCubemap)
파라미터
| 타입 | 이름 | 설명 |
|---|---|---|
| float | verticalFoV | |
| Vector2 | lensShift | |
| Vector4 | screenSize | |
| Matrix4x4 | worldToViewMatrix | |
| bool | renderToCubemap |
반환
| 타입 | 설명 |
|---|---|
| Matrix4x4 |